Tutorial: HTTP/2 client ========================= In this tutorial, we are going to write very primitive HTTP/2 client. The complete source code, `libevent-client.c`_, is attached at the end of this page. It also resides in examples directory in the archive or repository. This simple client takes 1 argument, HTTPS URI, and retrieves the resource denoted by the URI. Its synopsis is like this:: $ libevent-client HTTPS_URI We use libevent in this tutorial to handle networking I/O. Please note that nghttp2 itself does not depend on libevent. First we do some setup routine for libevent and OpenSSL library in function ``main()`` and ``run()``, which is not so relevant to nghttp2 library use. The one thing you should look at is setup NPN callback. The NPN callback is used for the client to select the next application protocol over the SSL/TLS transport. In this tutorial, we use `nghttp2_select_next_protocol()` function to select the HTTP/2 protocol the library supports:: static int select_next_proto_cb(SSL *ssl _U_, unsigned char **out, unsigned char *outlen, const unsigned char *in, unsigned int inlen, void *arg _U_) { if (nghttp2_select_next_protocol(out, outlen, in, inlen) <= 0) { errx(1, "Server did not advertise " NGHTTP2_PROTO_VERSION_ID); } return SSL_TLSEXT_ERR_OK; } The callback is set to the SSL_CTX object using ``SSL_CTX_set_next_proto_select_cb()`` function:: static SSL_CTX *create_ssl_ctx(void) { SSL_CTX *ssl_ctx; ssl_ctx = SSL_CTX_new(SSLv23_client_method()); if (!ssl_ctx) { errx(1, "Could not create SSL/TLS context: %s", ERR_error_string(ERR_get_error(), NULL)); } SSL_CTX_set_options(ssl_ctx, SSL_OP_ALL | SSL_OP_NO_SSLv2 | SSL_OP_NO_SSLv3 | SSL_OP_NO_COMPRESSION | SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION); SSL_CTX_set_next_proto_select_cb(ssl_ctx, select_next_proto_cb, NULL); return ssl_ctx; } We use ``http2_session_data`` structure to store the data related to the HTTP/2 session:: typedef struct { nghttp2_session *session; struct evdns_base *dnsbase; struct bufferevent *bev; http2_stream_data *stream_data; } http2_session_data; Since this program only handles 1 URI, it uses only 1 stream. We store its stream specific data in ``http2_stream_data`` structure and the ``stream_data`` points to it. The ``struct http2_stream_data`` is defined as follows:: typedef struct { /* The NULL-terminated URI string to retreive. */ const char *uri; /* Parsed result of the |uri| */ struct http_parser_url *u; /* The authroity portion of the |uri|, not NULL-terminated */ char *authority; /* The path portion of the |uri|, including query, not NULL-terminated */ char *path; /* The length of the |authority| */ size_t authoritylen; /* The length of the |path| */ size_t pathlen; /* The stream ID of this stream */ int32_t stream_id; } http2_stream_data; We creates and initializes these structures in ``create_http2_session_data()`` and ``create_http2_stream_data()`` respectively. Then we call function ``initiate_connection()`` to start connecting to the remote server:: static void initiate_connection(struct event_base *evbase, SSL_CTX *ssl_ctx, const char *host, uint16_t port, http2_session_data *session_data) { int rv; struct bufferevent *bev; SSL *ssl; ssl = create_ssl(ssl_ctx); bev = bufferevent_openssl_socket_new( evbase, -1, ssl, BUFFEREVENT_SSL_CONNECTING, BEV_OPT_DEFER_CALLBACKS | BEV_OPT_CLOSE_ON_FREE); bufferevent_setcb(bev, readcb, writecb, eventcb, session_data); rv = bufferevent_socket_connect_hostname(bev, session_data->dnsbase, AF_UNSPEC, host, port); if (rv != 0) { errx(1, "Could not connect to the remote host %s", host); } session_data->bev = bev; } We set 3 callbacks for the bufferevent: ``reacb``, ``writecb`` and ``eventcb``. The ``eventcb()`` is invoked by libevent event loop when an event (e.g., connection has been established, timeout, etc) happens on the underlying network socket:: static void eventcb(struct bufferevent *bev, short events, void *ptr) { http2_session_data *session_data = (http2_session_data *)ptr; if (events & BEV_EVENT_CONNECTED) { int fd = bufferevent_getfd(bev); int val = 1; fprintf(stderr, "Connected\n"); setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, (char *)&val, sizeof(val)); initialize_nghttp2_session(session_data); send_client_connection_header(session_data); submit_request(session_data); if (session_send(session_data) != 0) { delete_http2_session_data(session_data); } return; } if (events & BEV_EVENT_EOF) { warnx("Disconnected from the remote host"); } else if (events & BEV_EVENT_ERROR) { warnx("Network error"); } else if (events & BEV_EVENT_TIMEOUT) { warnx("Timeout"); } delete_http2_session_data(session_data); } For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT`` event, we just simply tear down the connection. The ``BEV_EVENT_CONNECTED`` event is invoked when SSL/TLS handshake is finished successfully. We first initialize nghttp2 session object in ``initialize_nghttp2_session()`` function:: static void initialize_nghttp2_session(http2_session_data *session_data) { nghttp2_session_callbacks *callbacks; nghttp2_session_callbacks_new(&callbacks); nghttp2_session_callbacks_set_send_callback(callbacks, send_callback); nghttp2_session_callbacks_set_on_frame_recv_callback(callbacks, on_frame_recv_callback); nghttp2_session_callbacks_set_on_data_chunk_recv_callback( callbacks, on_data_chunk_recv_callback); nghttp2_session_callbacks_set_on_stream_close_callback( callbacks, on_stream_close_callback); nghttp2_session_callbacks_set_on_header_callback(callbacks, on_header_callback); nghttp2_session_callbacks_set_on_begin_headers_callback( callbacks, on_begin_headers_callback); nghttp2_session_client_new(&session_data->session, callbacks, session_data); nghttp2_session_callbacks_del(callbacks); } Since we are creating client, we use `nghttp2_session_client_new()` to initialize nghttp2 session object. We setup 7 callbacks for the nghttp2 session. We'll explain these callbacks later. The `delete_http2_session_data()` destroys ``session_data`` and frees its bufferevent, so it closes underlying connection as well. It also calls `nghttp2_session_del()` to delete nghttp2 session object. We begin HTTP/2 communication by sending client connection preface, which is 24 bytes magic byte string (:macro:`NGHTTP2_CLIENT_MAGIC`) followed by SETTINGS frame. First 24 bytes magic string is automatically sent by nghttp2 library. We send SETTINGS frame in ``send_client_connection_header()``:: static void send_client_connection_header(http2_session_data *session_data) { nghttp2_settings_entry iv[1] = { {NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS, 100}}; int rv; /* client 24 bytes magic string will be sent by nghttp2 library */ rv = nghttp2_submit_settings(session_data->session, NGHTTP2_FLAG_NONE, iv, ARRLEN(iv)); if (rv != 0) { errx(1, "Could not submit SETTINGS: %s", nghttp2_strerror(rv)); } } Here we specify SETTINGS_MAX_CONCURRENT_STREAMS to 100, which is really not needed for this tiny example progoram, but we are demonstrating the use of SETTINGS frame. To queue the SETTINGS frame for the transmission, we use `nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()` function only queues the frame and not actually send it. All ``nghttp2_submit_*()`` family functions have this property. To actually send the frame, `nghttp2_session_send()` is used, which is described about later. After the transmission of client connection header, we enqueue HTTP request in ``submit_request()`` function:: static void submit_request(http2_session_data *session_data) { int32_t stream_id; http2_stream_data *stream_data = session_data->stream_data; const char *uri = stream_data->uri; const struct http_parser_url *u = stream_data->u; nghttp2_nv hdrs[] = { MAKE_NV2(":method", "GET"), MAKE_NV(":scheme", &uri[u->field_data[UF_SCHEMA].off], u->field_data[UF_SCHEMA].len), MAKE_NV(":authority", stream_data->authority, stream_data->authoritylen), MAKE_NV(":path", stream_data->path, stream_data->pathlen)}; fprintf(stderr, "Request headers:\n"); print_headers(stderr, hdrs, ARRLEN(hdrs)); stream_id = nghttp2_submit_request(session_data->session, NULL, hdrs, ARRLEN(hdrs), NULL, stream_data); if (stream_id < 0) { errx(1, "Could not submit HTTP request: %s", nghttp2_strerror(stream_id)); } stream_data->stream_id = stream_id; } We build HTTP request header fields in ``hdrs`` which is an array of :type:`nghttp2_nv`. There are 4 header fields to be sent: ``:method``, ``:scheme``, ``:authority`` and ``:path``. To queue this HTTP request, we use `nghttp2_submit_request()` function. The `stream_data` is passed in *stream_user_data* parameter. It is used in nghttp2 callbacks which we'll describe about later. `nghttp2_submit_request()` returns the newly assigned stream ID for this request. The next bufferevent callback is ``readcb()``, which is invoked when data is available to read in the bufferevent input buffer:: static void readcb(struct bufferevent *bev, void *ptr) { http2_session_data *session_data = (http2_session_data *)ptr; ssize_t readlen; struct evbuffer *input = bufferevent_get_input(bev); size_t datalen = evbuffer_get_length(input); unsigned char *data = evbuffer_pullup(input, -1); readlen = nghttp2_session_mem_recv(session_data->session, data, datalen); if (readlen < 0) { warnx("Fatal error: %s", nghttp2_strerror((int)readlen)); delete_http2_session_data(session_data); return; } if (evbuffer_drain(input, readlen) != 0) { warnx("Fatal error: evbuffer_drain failed"); delete_http2_session_data(session_data); return; } if (session_send(session_data) != 0) { delete_http2_session_data(session_data); return; } } In this function, we feed all unprocessed, received data to nghttp2 session object using `nghttp2_session_mem_recv()` function. The `nghttp2_session_mem_recv()` processes the received data and may invoke nghttp2 callbacks and also queue frames. Since there may be pending frames, we call ``session_send()`` function to send those frames. The ``session_send()`` function is defined as follows:: static int session_send(http2_session_data *session_data) { int rv; rv = nghttp2_session_send(session_data->session); if (rv != 0) { warnx("Fatal error: %s", nghttp2_strerror(rv)); return -1; } return 0; } The `nghttp2_session_send()` function serializes the frame into wire format and call ``send_callback()`` function of type :type:`nghttp2_send_callback`. The ``send_callback()`` is defined as follows:: static ssize_t send_callback(nghttp2_session *session _U_, const uint8_t *data, size_t length, int flags _U_, void *user_data) { http2_session_data *session_data = (http2_session_data *)user_data; struct bufferevent *bev = session_data->bev; bufferevent_write(bev, data, length); return length; } Since we use bufferevent to abstract network I/O, we just write the data to the bufferevent object. Note that `nghttp2_session_send()` continues to write all frames queued so far. If we were writing the data to the non-blocking socket directly using ``write()`` system call in the ``send_callback()``, we will surely get ``EAGAIN`` or ``EWOULDBLOCK`` since the socket has limited send buffer. If that happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library to stop sending further data. But writing to the bufferevent, we have to regulate the amount data to be buffered by ourselves to avoid possible huge memory consumption. In this example client, we do not limit anything. To see how to regulate the amount of buffered data, see the ``send_callback()`` in the server tutorial. The third bufferevent callback is ``writecb()``, which is invoked when all data written in the bufferevent output buffer have been sent:: static void writecb(struct bufferevent *bev _U_, void *ptr) { http2_session_data *session_data = (http2_session_data *)ptr; if (nghttp2_session_want_read(session_data->session) == 0 && nghttp2_session_want_write(session_data->session) == 0 && evbuffer_get_length(bufferevent_get_output(session_data->bev)) == 0) { delete_http2_session_data(session_data); } } As described earlier, we just write off all data in `send_callback()`, we have no data to write in this function. All we have to do is check we have to drop connection or not. The nghttp2 session object keeps track of reception and transmission of GOAWAY frame and other error conditions as well. Using these information, nghttp2 session object will tell whether the connection should be dropped or not. More specifically, both `nghttp2_session_want_read()` and `nghttp2_session_want_write()` return 0, we have no business in the connection. But since we are using bufferevent and its deferred callback option, the bufferevent output buffer may contain the pending data when the ``writecb()`` is called. To handle this situation, we also check whether the output buffer is empty or not. If these conditions are met, we drop connection. We have already described about nghttp2 callback ``send_callback()``. Let's describe remaining nghttp2 callbacks we setup in ``initialize_nghttp2_setup()`` function. Each request header name/value pair is emitted via ``on_header_callback`` function:: static int on_header_callback(nghttp2_session *session _U_, const nghttp2_frame *frame, const uint8_t *name, size_t namelen, const uint8_t *value, size_t valuelen, uint8_t flags _U_, void *user_data) { http2_session_data *session_data = (http2_session_data *)user_data; switch (frame->hd.type) { case NGHTTP2_HEADERS: if (frame->headers.cat == NGHTTP2_HCAT_RESPONSE && session_data->stream_data->stream_id == frame->hd.stream_id) { /* Print response headers for the initiated request. */ print_header(stderr, name, namelen, value, valuelen); break; } } return 0; } In this tutorial, we just print the name/value pair. After all name/value pairs are emitted for a frame, ``on_frame_recv_callback`` function is called:: static int on_frame_recv_callback(nghttp2_session *session _U_, const nghttp2_frame *frame, void *user_data) { http2_session_data *session_data = (http2_session_data *)user_data; switch (frame->hd.type) { case NGHTTP2_HEADERS: if (frame->headers.cat == NGHTTP2_HCAT_RESPONSE && session_data->stream_data->stream_id == frame->hd.stream_id) { fprintf(stderr, "All headers received\n"); } break; } return 0; } In this tutorial, we are just interested in the HTTP response HEADERS. We check te frame type and its category (it should be :macro:`NGHTTP2_HCAT_RESPONSE` for HTTP response HEADERS). Also check its stream ID. The ``on_data_chunk_recv_callback()`` function is invoked when a chunk of data is received from the remote peer:: static int on_data_chunk_recv_callback(nghttp2_session *session _U_, uint8_t flags _U_, int32_t stream_id, const uint8_t *data, size_t len, void *user_data) { http2_session_data *session_data = (http2_session_data *)user_data; if (session_data->stream_data->stream_id == stream_id) { fwrite(data, len, 1, stdout); } return 0; } In our case, a chunk of data is response body. After checking stream ID, we just write the recieved data to the stdout. Note that the output in the terminal may be corrupted if the response body contains some binary data. The ``on_stream_close_callback()`` function is invoked when the stream is about to close:: static int on_stream_close_callback(nghttp2_session *session, int32_t stream_id, nghttp2_error_code error_code, void *user_data) { http2_session_data *session_data = (http2_session_data *)user_data; int rv; if (session_data->stream_data->stream_id == stream_id) { fprintf(stderr, "Stream %d closed with error_code=%d\n", stream_id, error_code); rv = nghttp2_session_terminate_session(session, NGHTTP2_NO_ERROR); if (rv != 0) { return NGHTTP2_ERR_CALLBACK_FAILURE; } } return 0; } If the stream ID matches the one we initiated, it means that its stream is going to be closed. Since we have finished to get the resource we want (or the stream was reset by RST_STREAM from the remote peer), we call `nghttp2_session_terminate_session()` to commencing the closure of the HTTP/2 session gracefully. If you have some data associated for the stream to be closed, you may delete it here.