565 lines
22 KiB
ReStructuredText
565 lines
22 KiB
ReStructuredText
Tutorial: HTTP/2 server
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=========================
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In this tutorial, we are going to write a single-threaded, event-based
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HTTP/2 web server, which supports HTTPS only. It can handle concurrent
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multiple requests, but only the GET method is supported. The complete
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source code, `libevent-server.c`_, is attached at the end of this
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page. The source also resides in the examples directory in the
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archive or repository.
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This simple server takes 3 arguments: The port number to listen on,
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the path to your SSL/TLS private key file, and the path to your
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certificate file. The synopsis is::
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$ libevent-server PORT /path/to/server.key /path/to/server.crt
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We use libevent in this tutorial to handle networking I/O. Please
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note that nghttp2 itself does not depend on libevent.
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The server starts with some libevent and OpenSSL setup in the
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``main()`` and ``run()`` functions. This setup isn't specific to
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nghttp2, but one thing you should look at is setup of the NPN
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callback. The NPN callback is used by the server to advertise which
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application protocols the server supports to a client. In this
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example program, when creating the ``SSL_CTX`` object, we store the
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application protocol name in the wire format of NPN in a statically
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allocated buffer. This is safe because we only create one ``SSL_CTX``
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object in the program's entire lifetime::
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static unsigned char next_proto_list[256];
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static size_t next_proto_list_len;
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static int next_proto_cb(SSL *s _U_, const unsigned char **data,
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unsigned int *len, void *arg _U_) {
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*data = next_proto_list;
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*len = (unsigned int)next_proto_list_len;
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return SSL_TLSEXT_ERR_OK;
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}
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static SSL_CTX *create_ssl_ctx(const char *key_file, const char *cert_file) {
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SSL_CTX *ssl_ctx;
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EC_KEY *ecdh;
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ssl_ctx = SSL_CTX_new(SSLv23_server_method());
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...
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next_proto_list[0] = NGHTTP2_PROTO_VERSION_ID_LEN;
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memcpy(&next_proto_list[1], NGHTTP2_PROTO_VERSION_ID,
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NGHTTP2_PROTO_VERSION_ID_LEN);
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next_proto_list_len = 1 + NGHTTP2_PROTO_VERSION_ID_LEN;
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SSL_CTX_set_next_protos_advertised_cb(ssl_ctx, next_proto_cb, NULL);
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return ssl_ctx;
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}
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The wire format of NPN is a sequence of length prefixed strings, with
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exactly one byte used to specify the length of each protocol
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identifier. In this tutorial, we advertise the specific HTTP/2
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protocol version the current nghttp2 library supports, which is
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exported in the identifier :macro:`NGHTTP2_PROTO_VERSION_ID`. The
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``next_proto_cb()`` function is the server-side NPN callback. In the
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OpenSSL implementation, we just assign the pointer to the NPN buffers
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we filled in earlier. The NPN callback function is set to the
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``SSL_CTX`` object using ``SSL_CTX_set_next_protos_advertised_cb()``.
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Next, let's take a look at the main structures used by the example
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application:
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We use the ``app_context`` structure to store application-wide data::
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struct app_context {
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SSL_CTX *ssl_ctx;
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struct event_base *evbase;
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};
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We use the ``http2_session_data`` structure to store session-level
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(which corresponds to one HTTP/2 connection) data::
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typedef struct http2_session_data {
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struct http2_stream_data root;
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struct bufferevent *bev;
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app_context *app_ctx;
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nghttp2_session *session;
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char *client_addr;
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} http2_session_data;
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We use the ``http2_stream_data`` structure to store stream-level data::
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typedef struct http2_stream_data {
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struct http2_stream_data *prev, *next;
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char *request_path;
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int32_t stream_id;
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int fd;
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} http2_stream_data;
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A single HTTP/2 session can have multiple streams. To manage them, we
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use a doubly linked list: The first element of this list is pointed
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to by the ``root->next`` in ``http2_session_data``. Initially,
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``root->next`` is ``NULL``.
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libevent's bufferevent structure is used to perform network I/O, with
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the pointer to the bufferevent stored in the ``http2_session_data``
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structure. Note that the bufferevent object is kept in
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``http2_session_data`` and not in ``http2_stream_data``. This is
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because ``http2_stream_data`` is just a logical stream multiplexed
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over the single connection managed by the bufferevent in
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``http2_session_data``.
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We first create a listener object to accept incoming connections.
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libevent's ``struct evconnlistener`` is used for this purpose::
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static void start_listen(struct event_base *evbase, const char *service,
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app_context *app_ctx) {
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int rv;
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struct addrinfo hints;
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struct addrinfo *res, *rp;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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#ifdef AI_ADDRCONFIG
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hints.ai_flags |= AI_ADDRCONFIG;
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#endif /* AI_ADDRCONFIG */
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rv = getaddrinfo(NULL, service, &hints, &res);
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if (rv != 0) {
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errx(1, NULL);
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}
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for (rp = res; rp; rp = rp->ai_next) {
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struct evconnlistener *listener;
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listener = evconnlistener_new_bind(
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evbase, acceptcb, app_ctx, LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
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16, rp->ai_addr, (int)rp->ai_addrlen);
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if (listener) {
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freeaddrinfo(res);
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return;
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}
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}
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errx(1, "Could not start listener");
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}
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We specify the ``acceptcb`` callback, which is called when a new connection is
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accepted::
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static void acceptcb(struct evconnlistener *listener _U_, int fd,
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struct sockaddr *addr, int addrlen, void *arg) {
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app_context *app_ctx = (app_context *)arg;
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http2_session_data *session_data;
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session_data = create_http2_session_data(app_ctx, fd, addr, addrlen);
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bufferevent_setcb(session_data->bev, readcb, writecb, eventcb, session_data);
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}
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Here we create the ``http2_session_data`` object. The connection's
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bufferevent is initialized at the same time. We specify three
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callbacks for the bufferevent: ``readcb``, ``writecb``, and
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``eventcb``.
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The ``eventcb()`` callback is invoked by the libevent event loop when an event
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(e.g. connection has been established, timeout, etc.) occurs on the
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underlying network socket::
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static void eventcb(struct bufferevent *bev _U_, short events, void *ptr) {
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http2_session_data *session_data = (http2_session_data *)ptr;
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if (events & BEV_EVENT_CONNECTED) {
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fprintf(stderr, "%s connected\n", session_data->client_addr);
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initialize_nghttp2_session(session_data);
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if (send_server_connection_header(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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return;
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}
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if (events & BEV_EVENT_EOF) {
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fprintf(stderr, "%s EOF\n", session_data->client_addr);
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} else if (events & BEV_EVENT_ERROR) {
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fprintf(stderr, "%s network error\n", session_data->client_addr);
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} else if (events & BEV_EVENT_TIMEOUT) {
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fprintf(stderr, "%s timeout\n", session_data->client_addr);
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}
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delete_http2_session_data(session_data);
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}
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For the ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR``, and
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``BEV_EVENT_TIMEOUT`` events, we just simply tear down the connection.
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The ``delete_http2_session_data()`` function destroys the
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``http2_session_data`` object and its associated bufferevent member.
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As a result, the underlying connection is closed.
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The
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``BEV_EVENT_CONNECTED`` event is invoked when SSL/TLS handshake has
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completed successfully. After this we are ready to begin communicating
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via HTTP/2.
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The ``initialize_nghttp2_session()`` function initializes the nghttp2
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session object and several callbacks::
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static void initialize_nghttp2_session(http2_session_data *session_data) {
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nghttp2_session_callbacks *callbacks;
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nghttp2_session_callbacks_new(&callbacks);
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nghttp2_session_callbacks_set_send_callback(callbacks, send_callback);
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nghttp2_session_callbacks_set_on_frame_recv_callback(callbacks,
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on_frame_recv_callback);
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nghttp2_session_callbacks_set_on_stream_close_callback(
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callbacks, on_stream_close_callback);
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nghttp2_session_callbacks_set_on_header_callback(callbacks,
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on_header_callback);
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nghttp2_session_callbacks_set_on_begin_headers_callback(
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callbacks, on_begin_headers_callback);
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nghttp2_session_server_new(&session_data->session, callbacks, session_data);
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nghttp2_session_callbacks_del(callbacks);
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}
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Since we are creating a server, we use `nghttp2_session_server_new()`
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to initialize the nghttp2 session object. We also setup 5 callbacks
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for the nghttp2 session, these are explained later.
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The server now begins by sending the server connection preface, which
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always consists of a SETTINGS frame.
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``send_server_connection_header()`` configures and submits it::
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static int send_server_connection_header(http2_session_data *session_data) {
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nghttp2_settings_entry iv[1] = {
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{NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS, 100}};
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int rv;
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rv = nghttp2_submit_settings(session_data->session, NGHTTP2_FLAG_NONE, iv,
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ARRLEN(iv));
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if (rv != 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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return 0;
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}
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In the example SETTINGS frame we've set
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SETTINGS_MAX_CONCURRENT_STREAMS to 100. `nghttp2_submit_settings()`
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is used to queue the frame for transmission, but note it only queues
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the frame for transmission, and doesn't actually send it. All
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functions in the ``nghttp2_submit_*()`` family have this property. To
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actually send the frame, `nghttp2_session_send()` should be used, as
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described later.
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Since bufferevent may buffer more than the first 24 bytes from the client, we
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have to process them here since libevent won't invoke callback functions for
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this pending data. To process the received data, we call the
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``session_recv()`` function::
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static int session_recv(http2_session_data *session_data) {
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ssize_t readlen;
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struct evbuffer *input = bufferevent_get_input(session_data->bev);
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size_t datalen = evbuffer_get_length(input);
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unsigned char *data = evbuffer_pullup(input, -1);
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readlen = nghttp2_session_mem_recv(session_data->session, data, datalen);
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if (readlen < 0) {
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warnx("Fatal error: %s", nghttp2_strerror((int)readlen));
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return -1;
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}
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if (evbuffer_drain(input, (size_t)readlen) != 0) {
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warnx("Fatal error: evbuffer_drain failed");
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return -1;
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}
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if (session_send(session_data) != 0) {
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return -1;
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}
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return 0;
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}
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In this function, we feed all unprocessed but already received data to
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the nghttp2 session object using the `nghttp2_session_mem_recv()`
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function. The `nghttp2_session_mem_recv()` function processes the data
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and may both invoke the previously setup callbacks and also queue
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outgoing frames. To send any pending outgoing frames, we immediately
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call ``session_send()``.
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The ``session_send()`` function is defined as follows::
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static int session_send(http2_session_data *session_data) {
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int rv;
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rv = nghttp2_session_send(session_data->session);
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if (rv != 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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return 0;
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and calls the ``send_callback()``, which is of type
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:type:`nghttp2_send_callback`. The ``send_callback()`` is defined as
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follows::
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static ssize_t send_callback(nghttp2_session *session _U_, const uint8_t *data,
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size_t length, int flags _U_, void *user_data) {
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http2_session_data *session_data = (http2_session_data *)user_data;
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struct bufferevent *bev = session_data->bev;
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/* Avoid excessive buffering in server side. */
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if (evbuffer_get_length(bufferevent_get_output(session_data->bev)) >=
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OUTPUT_WOULDBLOCK_THRESHOLD) {
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return NGHTTP2_ERR_WOULDBLOCK;
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}
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bufferevent_write(bev, data, length);
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return (ssize_t)length;
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}
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Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to a non-blocking socket directly using the ``write()`` system
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call in the ``send_callback()``, we'd soon receive an ``EAGAIN`` or
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``EWOULDBLOCK`` error since sockets have a limited send buffer. If
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that happens, it's possible to return :macro:`NGHTTP2_ERR_WOULDBLOCK`
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to signal the nghttp2 library to stop sending further data. But here,
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when writing to the bufferevent, we have to regulate the amount data
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to buffered ourselves to avoid using huge amounts of memory. To
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achieve this, we check the size of the output buffer and if it reaches
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more than or equal to ``OUTPUT_WOULDBLOCK_THRESHOLD`` bytes, we stop
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writing data and return :macro:`NGHTTP2_ERR_WOULDBLOCK`.
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The next bufferevent callback is ``readcb()``, which is invoked when
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data is available to read in the bufferevent input buffer::
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static void readcb(struct bufferevent *bev _U_, void *ptr) {
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http2_session_data *session_data = (http2_session_data *)ptr;
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if (session_recv(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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In this function, we just call ``session_recv()`` to process incoming
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data.
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The third bufferevent callback is ``writecb()``, which is invoked when all
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data in the bufferevent output buffer has been sent::
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static void writecb(struct bufferevent *bev, void *ptr) {
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http2_session_data *session_data = (http2_session_data *)ptr;
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if (evbuffer_get_length(bufferevent_get_output(bev)) > 0) {
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return;
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}
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if (nghttp2_session_want_read(session_data->session) == 0 &&
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nghttp2_session_want_write(session_data->session) == 0) {
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delete_http2_session_data(session_data);
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return;
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}
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if (session_send(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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First we check whether we should drop the connection or not. The
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nghttp2 session object keeps track of reception and transmission of
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GOAWAY frames and other error conditions as well. Using this
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information, the nghttp2 session object can state whether the
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connection should be dropped or not. More specifically, if both
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`nghttp2_session_want_read()` and `nghttp2_session_want_write()`
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return 0, the connection is no-longer required and can be closed.
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Since we are using bufferevent and its deferred callback option, the
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bufferevent output buffer may still contain pending data when the
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``writecb()`` is called. To handle this, we check whether the output
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buffer is empty or not. If all of these conditions are met, we drop
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connection.
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Otherwise, we call ``session_send()`` to process the pending output
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data. Remember that in ``send_callback()``, we must not write all data to
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bufferevent to avoid excessive buffering. We continue processing pending data
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when the output buffer becomes empty.
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We have already described the nghttp2 callback ``send_callback()``. Let's
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learn about the remaining nghttp2 callbacks setup in
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``initialize_nghttp2_setup()`` function.
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The ``on_begin_headers_callback()`` function is invoked when the reception of
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a header block in HEADERS or PUSH_PROMISE frame is started::
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static int on_begin_headers_callback(nghttp2_session *session,
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const nghttp2_frame *frame,
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void *user_data) {
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http2_session_data *session_data = (http2_session_data *)user_data;
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http2_stream_data *stream_data;
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if (frame->hd.type != NGHTTP2_HEADERS ||
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frame->headers.cat != NGHTTP2_HCAT_REQUEST) {
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return 0;
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}
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stream_data = create_http2_stream_data(session_data, frame->hd.stream_id);
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nghttp2_session_set_stream_user_data(session, frame->hd.stream_id,
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stream_data);
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return 0;
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}
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We are only interested in the HEADERS frame in this function. Since
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the HEADERS frame has several roles in the HTTP/2 protocol, we check
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that it is a request HEADERS, which opens new stream. If the frame is
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a request HEADERS, we create a ``http2_stream_data`` object to store
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the stream related data. We associate the created
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``http2_stream_data`` object with the stream in the nghttp2 session
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object using `nghttp2_set_stream_user_data()`. The
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``http2_stream_data`` object can later be easily retrieved from the
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stream, without searching through the doubly linked list.
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In this example server, we want to serve files relative to the current working
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directory in which the program was invoked. Each header name/value pair is
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emitted via ``on_header_callback`` function, which is called after
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``on_begin_headers_callback()``::
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static int on_header_callback(nghttp2_session *session,
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const nghttp2_frame *frame, const uint8_t *name,
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size_t namelen, const uint8_t *value,
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size_t valuelen, uint8_t flags _U_,
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void *user_data _U_) {
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http2_stream_data *stream_data;
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const char PATH[] = ":path";
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switch (frame->hd.type) {
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case NGHTTP2_HEADERS:
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if (frame->headers.cat != NGHTTP2_HCAT_REQUEST) {
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break;
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}
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stream_data =
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nghttp2_session_get_stream_user_data(session, frame->hd.stream_id);
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if (!stream_data || stream_data->request_path) {
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break;
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}
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if (namelen == sizeof(PATH) - 1 && memcmp(PATH, name, namelen) == 0) {
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size_t j;
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for (j = 0; j < valuelen && value[j] != '?'; ++j)
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;
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stream_data->request_path = percent_decode(value, j);
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}
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break;
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}
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return 0;
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}
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We search for the ``:path`` header field among the request headers and
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store the requested path in the ``http2_stream_data`` object. In this
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example program, we ignore the ``:method`` header field and always
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treat the request as a GET request.
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The ``on_frame_recv_callback()`` function is invoked when a frame is
|
|
fully received::
|
|
|
|
static int on_frame_recv_callback(nghttp2_session *session,
|
|
const nghttp2_frame *frame, void *user_data) {
|
|
http2_session_data *session_data = (http2_session_data *)user_data;
|
|
http2_stream_data *stream_data;
|
|
switch (frame->hd.type) {
|
|
case NGHTTP2_DATA:
|
|
case NGHTTP2_HEADERS:
|
|
/* Check that the client request has finished */
|
|
if (frame->hd.flags & NGHTTP2_FLAG_END_STREAM) {
|
|
stream_data =
|
|
nghttp2_session_get_stream_user_data(session, frame->hd.stream_id);
|
|
/* For DATA and HEADERS frame, this callback may be called after
|
|
on_stream_close_callback. Check that stream still alive. */
|
|
if (!stream_data) {
|
|
return 0;
|
|
}
|
|
return on_request_recv(session, session_data, stream_data);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
First we retrieve the ``http2_stream_data`` object associated with the
|
|
stream in ``on_begin_headers_callback()`` using
|
|
`nghttp2_session_get_stream_user_data()`. If the requested path
|
|
cannot be served for some reason (e.g. file is not found), we send a
|
|
404 response using ``error_reply()``. Otherwise, we open
|
|
the requested file and send its content. We send the header field
|
|
``:status`` as a single response header.
|
|
|
|
Sending the file content is performed by the ``send_response()`` function::
|
|
|
|
static int send_response(nghttp2_session *session, int32_t stream_id,
|
|
nghttp2_nv *nva, size_t nvlen, int fd) {
|
|
int rv;
|
|
nghttp2_data_provider data_prd;
|
|
data_prd.source.fd = fd;
|
|
data_prd.read_callback = file_read_callback;
|
|
|
|
rv = nghttp2_submit_response(session, stream_id, nva, nvlen, &data_prd);
|
|
if (rv != 0) {
|
|
warnx("Fatal error: %s", nghttp2_strerror(rv));
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
nghttp2 uses the :type:`nghttp2_data_provider` structure to send the
|
|
entity body to the remote peer. The ``source`` member of this
|
|
structure is a union, which can be either a void pointer or an int
|
|
(which is intended to be used as file descriptor). In this example
|
|
server, we use it as a file descriptor. We also set the
|
|
``file_read_callback()`` callback function to read the contents of the
|
|
file::
|
|
|
|
static ssize_t file_read_callback(nghttp2_session *session _U_,
|
|
int32_t stream_id _U_, uint8_t *buf,
|
|
size_t length, uint32_t *data_flags,
|
|
nghttp2_data_source *source,
|
|
void *user_data _U_) {
|
|
int fd = source->fd;
|
|
ssize_t r;
|
|
while ((r = read(fd, buf, length)) == -1 && errno == EINTR)
|
|
;
|
|
if (r == -1) {
|
|
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
|
|
}
|
|
if (r == 0) {
|
|
*data_flags |= NGHTTP2_DATA_FLAG_EOF;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
If an error occurs while reading the file, we return
|
|
:macro:`NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE`. This tells the
|
|
library to send RST_STREAM to the stream. When all data has been
|
|
read, the :macro:`NGHTTP2_DATA_FLAG_EOF` flag is set to signal nghttp2
|
|
that we have finished reading the file.
|
|
|
|
The `nghttp2_submit_response()` function is used to send the response to the
|
|
remote peer.
|
|
|
|
The ``on_stream_close_callback()`` function is invoked when the stream
|
|
is about to close::
|
|
|
|
static int on_stream_close_callback(nghttp2_session *session, int32_t stream_id,
|
|
uint32_t error_code _U_, void *user_data) {
|
|
http2_session_data *session_data = (http2_session_data *)user_data;
|
|
http2_stream_data *stream_data;
|
|
|
|
stream_data = nghttp2_session_get_stream_user_data(session, stream_id);
|
|
if (!stream_data) {
|
|
return 0;
|
|
}
|
|
remove_stream(session_data, stream_data);
|
|
delete_http2_stream_data(stream_data);
|
|
return 0;
|
|
}
|
|
|
|
Lastly, we destroy the ``http2_stream_data`` object in this function,
|
|
since the stream is about to close and we no longer need the object.
|