599 lines
23 KiB
ReStructuredText
599 lines
23 KiB
ReStructuredText
Tutorial: HTTP/2.0 server
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=========================
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In this tutorial, we are going to write single-threaded, event-based
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HTTP/2.0 web server, which supports HTTPS only. It can handle
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concurrent multiple requests, but only GET method is supported. The
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complete source code, `libevent-server.c`_, is attached at the end of
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this page. It also resides in examples directory in the archive or
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repository.
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This simple server takes 3 arguments, a port number to listen to, a
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path to SSL/TLS private key file and certificate file. Its synopsis
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is like this::
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$ libevent-server PORT /path/to/server.key /path/to/server.crt
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We use libevent in this tutorial to handle networking I/O. Please
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note that nghttp2 itself does not depend on libevent.
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First we do some setup routine for libevent and OpenSSL library in
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function ``main()`` and ``run()``, which is not so relevant to nghttp2
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library use. The one thing you should look at is setup NPN callback.
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The NPN callback is used for the server to advertise the application
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protocols the server supports to a client. In this example program,
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when creating ``SSL_CTX`` object, we stores the application protocol
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name in the wire format of NPN in statically allocated buffer. This is
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safe because we only create 1 ``SSL_CTX`` object in the entire program
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life time::
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static unsigned char next_proto_list[256];
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static size_t next_proto_list_len;
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static int next_proto_cb(SSL *s, const unsigned char **data, unsigned int *len,
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void *arg)
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{
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*data = next_proto_list;
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*len = next_proto_list_len;
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return SSL_TLSEXT_ERR_OK;
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}
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static SSL_CTX* create_ssl_ctx(const char *key_file, const char *cert_file)
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{
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SSL_CTX *ssl_ctx;
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ssl_ctx = SSL_CTX_new(SSLv23_server_method());
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...
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next_proto_list[0] = NGHTTP2_PROTO_VERSION_ID_LEN;
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memcpy(&next_proto_list[1], NGHTTP2_PROTO_VERSION_ID,
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NGHTTP2_PROTO_VERSION_ID_LEN);
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next_proto_list_len = 1 + NGHTTP2_PROTO_VERSION_ID_LEN;
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SSL_CTX_set_next_protos_advertised_cb(ssl_ctx, next_proto_cb, NULL);
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return ssl_ctx;
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}
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The wire format of NPN is a sequence of length prefixed string. The
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exactly one byte is used to specify the length of each protocol
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identifier. In this tutorial, we advertise the HTTP/2.0 protocol the
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nghttp2 library supports. The nghttp2 library exports its identifier
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in :macro:`NGHTTP2_PROTO_VERSION_ID`. The ``next_proto_cb()`` function
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is the server-side NPN callback. In OpenSSL implementation, we just
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assign the pointer to the NPN buffers we filled earlier. The NPN
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callback function is set to ``SSL_CTX`` object using
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``SSL_CTX_set_next_protos_advertised_cb()``.
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We use ``app_content`` structure to store the application-wide data::
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struct app_context {
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SSL_CTX *ssl_ctx;
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struct event_base *evbase;
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};
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We use ``http2_session_data`` structure to store the session-level
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(which corresponds to 1 HTTP/2.0 connection) data::
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typedef struct http2_session_data {
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struct http2_stream_data root;
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struct bufferevent *bev;
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app_context *app_ctx;
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nghttp2_session *session;
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char *client_addr;
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size_t handshake_leftlen;
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} http2_session_data;
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We use ``http2_stream_data`` structure to store the stream-level
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data::
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typedef struct http2_stream_data {
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struct http2_stream_data *prev, *next;
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char *request_path;
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int32_t stream_id;
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int fd;
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} http2_stream_data;
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1 HTTP/2.0 session can have multiple streams. We manage these
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multiple streams by intrusive doubly linked list to add and remove the
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object in O(1). The first element of this list is pointed by the
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``root->next`` in ``http2_session_data``. Initially, ``root->next``
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is ``NULL``. The ``handshake_leftlen`` member of
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``http2_session_data`` is used to track the number of bytes remaining
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when receiving first 24 bytes magic value
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(:macro:`NGHTTP2_CLIENT_CONNECTION_HEADER`) from the client. We use
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libevent's bufferevent structure to perform network I/O. Notice that
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bufferevent object is in ``http2_session_data`` and not in
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``http2_stream_data``. This is because ``http2_stream_data`` is just a
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logical stream multiplexed over the single connection managed by
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bufferevent in ``http2_session_data``.
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We first create listener object to accept incoming connections.
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We use libevent's ``struct evconnlistener`` for this purpose::
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static void start_listen(struct event_base *evbase, const char *service,
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app_context *app_ctx)
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{
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int rv;
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struct addrinfo hints;
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struct addrinfo *res, *rp;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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#ifdef AI_ADDRCONFIG
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hints.ai_flags |= AI_ADDRCONFIG;
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#endif // AI_ADDRCONFIG
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rv = getaddrinfo(NULL, service, &hints, &res);
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if(rv != 0) {
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errx(1, NULL);
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}
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for(rp = res; rp; rp = rp->ai_next) {
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struct evconnlistener *listener;
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listener = evconnlistener_new_bind(evbase, acceptcb, app_ctx,
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LEV_OPT_CLOSE_ON_FREE |
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LEV_OPT_REUSEABLE, -1,
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rp->ai_addr, rp->ai_addrlen);
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if(listener) {
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return;
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}
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}
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errx(1, "Could not start listener");
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}
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We specify ``acceptcb`` callback which is called when a new connection
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is accepted::
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static void acceptcb(struct evconnlistener *listener, int fd,
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struct sockaddr *addr, int addrlen, void *arg)
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{
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app_context *app_ctx = (app_context*)arg;
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http2_session_data *session_data;
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session_data = create_http2_session_data(app_ctx, fd, addr, addrlen);
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bufferevent_setcb(session_data->bev, handshake_readcb, NULL, eventcb,
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session_data);
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}
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Here we create ``http2_session_data`` object. The bufferevent for this
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connection is also initialized at this time. We specify 2 callbacks
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for the bufferevent: ``handshake_readcb`` and ``eventcb``.
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The ``eventcb()`` is invoked by libevent event loop when an event
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(e.g., connection has been established, timeout, etc) happens on the
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underlying network socket::
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static void eventcb(struct bufferevent *bev, short events, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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if(events & BEV_EVENT_CONNECTED) {
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fprintf(stderr, "%s connected\n", session_data->client_addr);
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return;
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}
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if(events & BEV_EVENT_EOF) {
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fprintf(stderr, "%s disconnected\n", session_data->client_addr);
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} else if(events & BEV_EVENT_ERROR) {
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fprintf(stderr, "%s network error\n", session_data->client_addr);
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} else if(events & BEV_EVENT_TIMEOUT) {
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fprintf(stderr, "%s timeout\n", session_data->client_addr);
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}
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delete_http2_session_data(session_data);
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}
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For ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT``
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event, we just simply tear down the connection. The
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``delete_http2_session_data()`` function destroys
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``http2_session_data`` object and thus its bufferevent member. As a
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result, the underlying connection is closed. The
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``BEV_EVENT_CONNECTED`` event is invoked when SSL/TLS handshake is
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finished successfully.
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The ``handshake_readcb()`` is a callback function to handle 24 bytes
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magic byte string from a client, since nghttp2 library does not handle
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it::
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static void handshake_readcb(struct bufferevent *bev, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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uint8_t data[24];
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struct evbuffer *input = bufferevent_get_input(session_data->bev);
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int readlen = evbuffer_remove(input, data, session_data->handshake_leftlen);
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const char *conhead = NGHTTP2_CLIENT_CONNECTION_HEADER;
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if(memcmp(conhead + NGHTTP2_CLIENT_CONNECTION_HEADER_LEN
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- session_data->handshake_leftlen, data, readlen) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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session_data->handshake_leftlen -= readlen;
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if(session_data->handshake_leftlen == 0) {
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bufferevent_setcb(session_data->bev, readcb, writecb, eventcb, ptr);
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/* Process pending data in buffer since they are not notified
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further */
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initialize_nghttp2_session(session_data);
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if(send_server_connection_header(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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if(session_recv(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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}
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We check that the received byte string matches
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:macro:`NGHTTP2_CLIENT_CONNECTION_HEADER`. When they match, the
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connection state is ready for starting HTTP/2.0 communication. First
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we change the callback functions for the bufferevent object. We use
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same ``eventcb`` as before. But we specify new ``readcb`` and
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``writecb`` function to handle HTTP/2.0 communication. We describe
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these 2 functions later.
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We initialize nghttp2 session object which is done in
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``initialize_nghttp2_session()``::
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static void initialize_nghttp2_session(http2_session_data *session_data)
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{
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nghttp2_session_callbacks callbacks = {0};
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callbacks.send_callback = send_callback;
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callbacks.on_frame_recv_callback = on_frame_recv_callback;
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callbacks.on_request_recv_callback = on_request_recv_callback;
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callbacks.on_stream_close_callback = on_stream_close_callback;
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nghttp2_session_server_new(&session_data->session, &callbacks, session_data);
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}
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Since we are creating server, nghttp2 session object is created using
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`nghttp2_session_server_new()` function. We registers 4 callbacks to
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nghttp2 session object. We'll talk about these callbacks later.
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After initialization of nghttp2 session object, we are going to send
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server connection header in ``send_server_connection_header()``::
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static int send_server_connection_header(http2_session_data *session_data)
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{
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nghttp2_settings_entry iv[1] = {
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{ NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS, 100 }
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};
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int rv;
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rv = nghttp2_submit_settings(session_data->session, NGHTTP2_FLAG_NONE,
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iv, ARRLEN(iv));
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if(rv != 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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return 0;
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}
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The server connection header is SETTINGS frame. We specify
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SETTINGS_MAX_CONCURRENT_STREAMS to 100 in SETTINGS frame. To queue
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the SETTINGS frame for the transmission, we use
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`nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()`
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function only queues the frame and not actually send it. All
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``nghttp2_submit_*()`` family functions have this property. To
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actually send the frame, `nghttp2_session_send()` is used, which is
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described about later.
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Since bufferevent may buffer more than first 24 bytes from the client,
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we have to process them here since libevent won't invoke callback
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functions for these pending data. To process received data, we call
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``session_recv()`` function::
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static int session_recv(http2_session_data *session_data)
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{
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int rv;
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struct evbuffer *input = bufferevent_get_input(session_data->bev);
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size_t datalen = evbuffer_get_length(input);
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unsigned char *data = evbuffer_pullup(input, -1);
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rv = nghttp2_session_mem_recv(session_data->session, data, datalen);
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if(rv < 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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evbuffer_drain(input, rv);
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if(session_send(session_data) != 0) {
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return -1;
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}
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return 0;
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}
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In this function, we feed all unprocessed, received data to nghttp2
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session object using `nghttp2_session_mem_recv()` function. The
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`nghttp2_session_mem_recv()` processes the received data and may
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invoke nghttp2 callbacks and also queue outgoing frames. Since there
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may be pending frames, we call ``session_send()`` function to send
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those frames. The ``session_send()`` function is defined as follows::
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static int session_send(http2_session_data *session_data)
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{
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int rv;
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rv = nghttp2_session_send(session_data->session);
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if(rv != 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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return 0;
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and call :member:`nghttp2_session_callbacks.send_callback` with
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it. We set ``send_callback()`` function to
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:member:`nghttp2_session_callbacks.send_callback` in
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``initialize_nghttp2_session()`` function described earlier. It is
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defined as follows::
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static ssize_t send_callback(nghttp2_session *session,
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const uint8_t *data, size_t length,
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int flags, void *user_data)
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{
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http2_session_data *session_data = (http2_session_data*)user_data;
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struct bufferevent *bev = session_data->bev;
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/* Avoid excessive buffering in server side. */
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if(evbuffer_get_length(bufferevent_get_output(session_data->bev)) >=
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OUTPUT_WOULDBLOCK_THRESHOLD) {
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return NGHTTP2_ERR_WOULDBLOCK;
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}
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bufferevent_write(bev, data, length);
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return length;
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}
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Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to the non-blocking socket directly using ``write()`` system call
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in the :member:`nghttp2_session_callbacks.send_callback`, we will
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surely get ``EAGAIN`` or ``EWOULDBLOCK`` since the socket has limited
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send buffer. If that happens, we can return
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:macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the nghttp2 library to stop
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sending further data. But writing to the bufferevent, we have to
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regulate the amount data to be buffered by ourselves to avoid possible
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huge memory consumption. To achieve this, we check the size of output
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buffer and if it is more than or equal to
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``OUTPUT_WOULDBLOCK_THRESHOLD`` bytes, we stop writing data and return
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:macro:`NGHTTP2_ERR_WOULDBLOCK` to tell the library to stop calling
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send_callback.
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The next bufferevent callback is ``readcb()``, which is invoked when
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data is available to read in the bufferevent input buffer::
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static void readcb(struct bufferevent *bev, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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if(session_recv(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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In this function, we just call ``session_recv()`` to process incoming
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data.
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The third bufferevent callback is ``writecb()``, which is invoked when
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all data written in the bufferevent output buffer have been sent::
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static void writecb(struct bufferevent *bev, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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if(evbuffer_get_length(bufferevent_get_output(bev)) > 0) {
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return;
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}
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if(nghttp2_session_want_read(session_data->session) == 0 &&
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nghttp2_session_want_write(session_data->session) == 0) {
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delete_http2_session_data(session_data);
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return;
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}
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if(session_send(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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First we check whether we should drop connection or not. The nghttp2
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session object keeps track of reception and transmission of GOAWAY
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frame and other error conditions as well. Using these information,
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nghttp2 session object will tell whether the connection should be
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dropped or not. More specifically, both `nghttp2_session_want_read()`
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and `nghttp2_session_want_write()` return 0, we have no business in
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the connection. But since we are using bufferevent and its deferred
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callback option, the bufferevent output buffer may contain the pending
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data when the ``writecb()`` is called. To handle this situation, we
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also check whether the output buffer is empty or not. If these
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conditions are met, we drop connection.
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Otherwise, we call ``session_send()`` to process pending output
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data. Remember that in ``send_callback()``, we may not write all data
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to bufferevent to avoid excessive buffering. We continue process
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pending data when output buffer becomes empty.
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We have already described about nghttp2 callback ``send_callback()``.
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Let's describe remaining nghttp2 callbacks we setup in
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``initialize_nghttp2_setup()`` function.
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The ``on_frame_recv_callback()`` function is invoked when a frame is
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received from the remote peer::
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static int on_frame_recv_callback(nghttp2_session *session,
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const nghttp2_frame *frame, void *user_data)
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{
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http2_session_data *session_data = (http2_session_data*)user_data;
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http2_stream_data *stream_data;
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size_t i;
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const char PATH[] = ":path";
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switch(frame->hd.type) {
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case NGHTTP2_HEADERS:
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if(frame->headers.cat != NGHTTP2_HCAT_REQUEST) {
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break;
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}
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stream_data = create_http2_stream_data(session_data, frame->hd.stream_id);
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nghttp2_session_set_stream_user_data(session, frame->hd.stream_id,
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stream_data);
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for(i = 0; i < frame->headers.nvlen; ++i) {
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nghttp2_nv *nv = &frame->headers.nva[i];
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if(nv->namelen == sizeof(PATH) - 1 &&
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memcmp(PATH, nv->name, nv->namelen) == 0) {
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size_t j;
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for(j = 0; j < nv->valuelen && nv->value[j] != '?'; ++j);
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stream_data->request_path = percent_decode(nv->value, j);
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break;
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}
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}
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break;
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default:
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break;
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}
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return 0;
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}
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We only interested in HEADERS frame in this function. Since HEADERS
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frame has several roles in HTTP/2.0 protocol, we check that it is a
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request HEADERS, which opens new stream. If frame is request HEADERS,
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then we create ``http2_stream_data`` object to store stream related
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data. We associate created ``http2_stream_data`` object to the stream
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in nghttp2 session object using `nghttp2_set_stream_user_data()` in
|
|
order to get the object without searching through doubly linked list.
|
|
|
|
In this example server, we want to serve files relative to the current
|
|
working directory the program was invoked. We search ``:path`` header
|
|
field in request headers and keep the requested path in
|
|
``http2_stream_data`` object. In this example program, we ignore
|
|
``:method`` header field and always treat the request as GET request.
|
|
|
|
It is ok for the server to start sending response in this callback. In
|
|
this example, we defer it to ``on_request_recv_callback()`` function.
|
|
|
|
The ``on_request_recv_callback()`` function is invoked when all HTTP
|
|
request, including entity body, was received::
|
|
|
|
static int on_request_recv_callback(nghttp2_session *session,
|
|
int32_t stream_id, void *user_data)
|
|
{
|
|
int fd;
|
|
http2_session_data *session_data = (http2_session_data*)user_data;
|
|
http2_stream_data *stream_data;
|
|
nghttp2_nv hdrs[] = {
|
|
MAKE_NV(":status", "200")
|
|
};
|
|
char *rel_path;
|
|
|
|
stream_data = (http2_stream_data*)nghttp2_session_get_stream_user_data
|
|
(session, stream_id);
|
|
if(!stream_data->request_path) {
|
|
if(error_reply(session, stream_data) != 0) {
|
|
return NGHTTP2_ERR_CALLBACK_FAILURE;
|
|
}
|
|
return 0;
|
|
}
|
|
fprintf(stderr, "%s GET %s\n", session_data->client_addr,
|
|
stream_data->request_path);
|
|
if(!check_path(stream_data->request_path)) {
|
|
if(error_reply(session, stream_data) != 0) {
|
|
return NGHTTP2_ERR_CALLBACK_FAILURE;
|
|
}
|
|
return 0;
|
|
}
|
|
for(rel_path = stream_data->request_path; *rel_path == '/'; ++rel_path);
|
|
fd = open(rel_path, O_RDONLY);
|
|
if(fd == -1) {
|
|
if(error_reply(session, stream_data) != 0) {
|
|
return NGHTTP2_ERR_CALLBACK_FAILURE;
|
|
}
|
|
return 0;
|
|
}
|
|
stream_data->fd = fd;
|
|
|
|
if(send_response(session, stream_id, hdrs, ARRLEN(hdrs), fd) != 0) {
|
|
close(fd);
|
|
return NGHTTP2_ERR_CALLBACK_FAILURE;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
First we retrieve ``http2_stream_data`` object associated to the
|
|
stream in ``on_frame_recv_callback()``. It is done using
|
|
`nghttp2_session_get_stream_user_data()`. If the requested path cannot
|
|
be served for some reasons (e.g., file is not found), we send 404
|
|
response, which is done in ``error_reply()``. Otherwise, we open
|
|
requested file and send its content. We send 1 header field
|
|
``:status`` as a response header.
|
|
|
|
Sending content of a file is done in ``send_response()`` function::
|
|
|
|
static int send_response(nghttp2_session *session, int32_t stream_id,
|
|
nghttp2_nv *nva, size_t nvlen, int fd)
|
|
{
|
|
int rv;
|
|
nghttp2_data_provider data_prd;
|
|
data_prd.source.fd = fd;
|
|
data_prd.read_callback = file_read_callback;
|
|
|
|
rv = nghttp2_submit_response(session, stream_id, nva, nvlen, &data_prd);
|
|
if(rv != 0) {
|
|
warnx("Fatal error: %s", nghttp2_strerror(rv));
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
The nghttp2 library uses :type:`nghttp2_data_provider` structure to
|
|
send entity body to the remote peer. The ``source`` member of this
|
|
structure is a union and it can be either void pointer or int which is
|
|
intended to be used as file descriptor. In this example server, we use
|
|
file descriptor. We also set ``file_read_callback()`` callback
|
|
function to read content of the file::
|
|
|
|
static ssize_t file_read_callback
|
|
(nghttp2_session *session, int32_t stream_id,
|
|
uint8_t *buf, size_t length, int *eof,
|
|
nghttp2_data_source *source, void *user_data)
|
|
{
|
|
int fd = source->fd;
|
|
ssize_t r;
|
|
while((r = read(fd, buf, length)) == -1 && errno == EINTR);
|
|
if(r == -1) {
|
|
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
|
|
}
|
|
if(r == 0) {
|
|
*eof = 1;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
If error happens while reading file, we return
|
|
:macro:`NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE`. This tells the library
|
|
to send RST_STREAM to the stream. When all data is read, set 1 to
|
|
``*eof`` to tell the nghttp2 library that we have finished reading
|
|
file.
|
|
|
|
The `nghttp2_submit_response()` is used to send response to the remote
|
|
peer.
|
|
|
|
The ``on_stream_close_callback()`` function is invoked when the stream
|
|
is about to close::
|
|
|
|
static int on_stream_close_callback(nghttp2_session *session,
|
|
int32_t stream_id,
|
|
nghttp2_error_code error_code,
|
|
void *user_data)
|
|
{
|
|
http2_session_data *session_data = (http2_session_data*)user_data;
|
|
http2_stream_data *stream_data;
|
|
|
|
stream_data = nghttp2_session_get_stream_user_data(session, stream_id);
|
|
remove_stream(session_data, stream_data);
|
|
delete_http2_stream_data(stream_data);
|
|
return 0;
|
|
}
|
|
|
|
We destroy ``http2_stream_data`` object in this function since the
|
|
stream is about to close and we no longer use that object.
|
|
|
|
|
|
libevent-server.c
|
|
-----------------
|
|
|
|
.. literalinclude:: ../examples/libevent-server.c
|