598 lines
24 KiB
ReStructuredText
598 lines
24 KiB
ReStructuredText
Tutorial: HTTP/2 server
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=========================
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In this tutorial, we are going to write single-threaded, event-based
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HTTP/2 web server, which supports HTTPS only. It can handle
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concurrent multiple requests, but only the GET method is supported. The
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complete source code, `libevent-server.c`_, is attached at the end of
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this page. It also resides in examples directory in the archive or
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repository.
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This simple server takes 3 arguments, a port number to listen to, a path to
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your SSL/TLS private key file and a path to your certificate file. Its
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synopsis is like this::
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$ libevent-server PORT /path/to/server.key /path/to/server.crt
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We use libevent in this tutorial to handle networking I/O. Please
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note that nghttp2 itself does not depend on libevent.
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First we create a setup routine for libevent and OpenSSL in the functions
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``main()`` and ``run()``. One thing in there you should look at, is the setup
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of the NPN callback. The NPN callback is used for the server to advertise
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which application protocols the server supports to a client. In this example
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program, when creating ``SSL_CTX`` object, we store the application protocol
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name in the wire format of NPN in a statically allocated buffer. This is safe
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because we only create one ``SSL_CTX`` object in the program's entire life
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time::
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static unsigned char next_proto_list[256];
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static size_t next_proto_list_len;
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static int next_proto_cb(SSL *s, const unsigned char **data, unsigned int *len,
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void *arg)
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{
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*data = next_proto_list;
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*len = (unsigned int)next_proto_list_len;
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return SSL_TLSEXT_ERR_OK;
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}
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static SSL_CTX* create_ssl_ctx(const char *key_file, const char *cert_file)
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{
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SSL_CTX *ssl_ctx;
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ssl_ctx = SSL_CTX_new(SSLv23_server_method());
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...
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next_proto_list[0] = NGHTTP2_PROTO_VERSION_ID_LEN;
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memcpy(&next_proto_list[1], NGHTTP2_PROTO_VERSION_ID,
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NGHTTP2_PROTO_VERSION_ID_LEN);
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next_proto_list_len = 1 + NGHTTP2_PROTO_VERSION_ID_LEN;
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SSL_CTX_set_next_protos_advertised_cb(ssl_ctx, next_proto_cb, NULL);
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return ssl_ctx;
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}
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The wire format of NPN is a sequence of length prefixed string. Exactly one
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byte is used to specify the length of each protocol identifier. In this
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tutorial, we advertise the specific HTTP/2 protocol version the current
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nghttp2 library supports. The nghttp2 library exports its identifier in
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:macro:`NGHTTP2_PROTO_VERSION_ID`. The ``next_proto_cb()`` function is the
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server-side NPN callback. In the OpenSSL implementation, we just assign the
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pointer to the NPN buffers we filled in earlier. The NPN callback function is
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set to the ``SSL_CTX`` object using
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``SSL_CTX_set_next_protos_advertised_cb()``.
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We use the ``app_content`` structure to store application-wide data::
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struct app_context {
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SSL_CTX *ssl_ctx;
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struct event_base *evbase;
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};
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We use the ``http2_session_data`` structure to store session-level
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(which corresponds to one HTTP/2 connection) data::
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typedef struct http2_session_data {
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struct http2_stream_data root;
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struct bufferevent *bev;
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app_context *app_ctx;
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nghttp2_session *session;
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char *client_addr;
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size_t handshake_leftlen;
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} http2_session_data;
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We use the ``http2_stream_data`` structure to store stream-level data::
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typedef struct http2_stream_data {
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struct http2_stream_data *prev, *next;
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char *request_path;
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int32_t stream_id;
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int fd;
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} http2_stream_data;
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A single HTTP/2 session can have multiple streams. We manage these multiple
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streams with a doubly linked list. The first element of this list is pointed
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to by the ``root->next`` in ``http2_session_data``. Initially, ``root->next``
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is ``NULL``. The ``handshake_leftlen`` member of ``http2_session_data`` is
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used to track the number of bytes remaining when receiving the first client
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connection preface (:macro:`NGHTTP2_CLIENT_CONNECTION_PREFACE`), which is a 24
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bytes long magic string from the client. We use libevent's bufferevent
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structure to perform network I/O. Note that the bufferevent object is kept in
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``http2_session_data`` and not in ``http2_stream_data``. This is because
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``http2_stream_data`` is just a logical stream multiplexed over the single
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connection managed by bufferevent in ``http2_session_data``.
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We first create a listener object to accept incoming connections. We use
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libevent's ``struct evconnlistener`` for this purpose::
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static void start_listen(struct event_base *evbase, const char *service,
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app_context *app_ctx)
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{
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int rv;
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struct addrinfo hints;
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struct addrinfo *res, *rp;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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#ifdef AI_ADDRCONFIG
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hints.ai_flags |= AI_ADDRCONFIG;
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#endif // AI_ADDRCONFIG
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rv = getaddrinfo(NULL, service, &hints, &res);
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if(rv != 0) {
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errx(1, NULL);
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}
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for(rp = res; rp; rp = rp->ai_next) {
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struct evconnlistener *listener;
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listener = evconnlistener_new_bind(evbase, acceptcb, app_ctx,
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LEV_OPT_CLOSE_ON_FREE |
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LEV_OPT_REUSEABLE, -1,
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rp->ai_addr, rp->ai_addrlen);
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if(listener) {
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return;
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}
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}
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errx(1, "Could not start listener");
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}
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We specify the ``acceptcb`` callback which is called when a new connection is
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accepted::
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static void acceptcb(struct evconnlistener *listener, int fd,
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struct sockaddr *addr, int addrlen, void *arg)
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{
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app_context *app_ctx = (app_context*)arg;
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http2_session_data *session_data;
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session_data = create_http2_session_data(app_ctx, fd, addr, addrlen);
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bufferevent_setcb(session_data->bev, handshake_readcb, NULL, eventcb,
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session_data);
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}
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Here we create the ``http2_session_data`` object. The bufferevent for this
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connection is also initialized at this time. We specify two callbacks for the
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bufferevent: ``handshake_readcb`` and ``eventcb``.
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The ``eventcb()`` callback is invoked by the libevent event loop when an event
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(e.g., connection has been established, timeout, etc) happens on the
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underlying network socket::
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static void eventcb(struct bufferevent *bev, short events, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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if(events & BEV_EVENT_CONNECTED) {
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fprintf(stderr, "%s connected\n", session_data->client_addr);
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return;
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}
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if(events & BEV_EVENT_EOF) {
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fprintf(stderr, "%s EOF\n", session_data->client_addr);
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} else if(events & BEV_EVENT_ERROR) {
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fprintf(stderr, "%s network error\n", session_data->client_addr);
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} else if(events & BEV_EVENT_TIMEOUT) {
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fprintf(stderr, "%s timeout\n", session_data->client_addr);
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}
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delete_http2_session_data(session_data);
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}
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For the ``BEV_EVENT_EOF``, ``BEV_EVENT_ERROR`` and ``BEV_EVENT_TIMEOUT``
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events, we just simply tear down the connection. The
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``delete_http2_session_data()`` function destroys the ``http2_session_data``
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object and thus also its bufferevent member. As a result, the underlying
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connection is closed. The ``BEV_EVENT_CONNECTED`` event is invoked when
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SSL/TLS handshake is finished successfully.
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``handshake_readcb()`` is a callback function to handle a 24 bytes magic byte
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string coming from a client, since the nghttp2 library does not handle it::
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static void handshake_readcb(struct bufferevent *bev, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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uint8_t data[24];
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struct evbuffer *input = bufferevent_get_input(session_data->bev);
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int readlen = evbuffer_remove(input, data, session_data->handshake_leftlen);
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const char *conhead = NGHTTP2_CLIENT_CONNECTION_PREFACE;
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if(memcmp(conhead + NGHTTP2_CLIENT_CONNECTION_PREFACE_LEN
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- session_data->handshake_leftlen, data, readlen) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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session_data->handshake_leftlen -= readlen;
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if(session_data->handshake_leftlen == 0) {
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bufferevent_setcb(session_data->bev, readcb, writecb, eventcb, ptr);
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/* Process pending data in buffer since they are not notified
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further */
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initialize_nghttp2_session(session_data);
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if(send_server_connection_header(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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if(session_recv(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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}
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We check that the received byte string matches
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:macro:`NGHTTP2_CLIENT_CONNECTION_PREFACE`. When they match, the connection
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state is ready to start the HTTP/2 communication. First we change the callback
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functions for the bufferevent object. We use the same ``eventcb`` callback as
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before, but we specify new ``readcb`` and ``writecb`` functions to handle the
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HTTP/2 communication. These two functions are described later.
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We initialize a nghttp2 session object which is done in
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``initialize_nghttp2_session()``::
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static void initialize_nghttp2_session(http2_session_data *session_data)
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{
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nghttp2_session_callbacks *callbacks;
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nghttp2_session_callbacks_new(&callbacks);
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nghttp2_session_callbacks_set_send_callback(callbacks, send_callback);
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nghttp2_session_callbacks_set_on_frame_recv_callback
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(callbacks, on_frame_recv_callback);
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nghttp2_session_callbacks_set_on_stream_close_callback
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(callbacks, on_stream_close_callback);
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nghttp2_session_callbacks_set_on_header_callback
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(callbacks, on_header_callback);
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nghttp2_session_callbacks_set_on_begin_headers_callback
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(callbacks, on_begin_headers_callback);
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nghttp2_session_server_new(&session_data->session, callbacks, session_data);
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nghttp2_session_callbacks_del(callbacks);
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}
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Since we are creating a server, the nghttp2 session object is created using
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`nghttp2_session_server_new()` function. We registers five callbacks for
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nghttp2 session object. We'll talk about these callbacks later.
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After initialization of the nghttp2 session object, we are going to send
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a server connection header in ``send_server_connection_header()``::
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static int send_server_connection_header(http2_session_data *session_data)
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{
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nghttp2_settings_entry iv[1] = {
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{ NGHTTP2_SETTINGS_MAX_CONCURRENT_STREAMS, 100 }
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};
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int rv;
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rv = nghttp2_submit_settings(session_data->session, NGHTTP2_FLAG_NONE,
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iv, ARRLEN(iv));
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if(rv != 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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return 0;
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}
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The server connection header is a SETTINGS frame. We specify
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SETTINGS_MAX_CONCURRENT_STREAMS to 100 in the SETTINGS frame. To queue
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the SETTINGS frame for the transmission, we use
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`nghttp2_submit_settings()`. Note that `nghttp2_submit_settings()`
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function only queues the frame and it does not actually send it. All
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functions in the ``nghttp2_submit_*()`` family have this property. To
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actually send the frame, `nghttp2_session_send()` should be used, as
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described later.
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Since bufferevent may buffer more than the first 24 bytes from the client, we
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have to process them here since libevent won't invoke callback functions for
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this pending data. To process the received data, we call the
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``session_recv()`` function::
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static int session_recv(http2_session_data *session_data)
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{
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ssize_t readlen;
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struct evbuffer *input = bufferevent_get_input(session_data->bev);
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size_t datalen = evbuffer_get_length(input);
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unsigned char *data = evbuffer_pullup(input, -1);
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readlen = nghttp2_session_mem_recv(session_data->session, data, datalen);
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if(readlen < 0) {
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warnx("Fatal error: %s", nghttp2_strerror((int)readlen));
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return -1;
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}
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if(evbuffer_drain(input, readlen) != 0) {
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warnx("Fatal error: evbuffer_drain failed");
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return -1;
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}
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if(session_send(session_data) != 0) {
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return -1;
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}
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return 0;
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}
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In this function, we feed all unprocessed but already received data to the
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nghttp2 session object using the `nghttp2_session_mem_recv()` function. The
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`nghttp2_session_mem_recv()` function processes the data and may invoke the
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nghttp2 callbacks and also queue outgoing frames. Since there may be pending
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outgoing frames, we call ``session_send()`` function to send off those
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frames. The ``session_send()`` function is defined as follows::
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static int session_send(http2_session_data *session_data)
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{
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int rv;
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rv = nghttp2_session_send(session_data->session);
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if(rv != 0) {
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warnx("Fatal error: %s", nghttp2_strerror(rv));
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return -1;
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}
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return 0;
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}
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The `nghttp2_session_send()` function serializes the frame into wire
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format and calls ``send_callback()`` of type
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:type:`nghttp2_send_callback`. The ``send_callback()`` is defined as
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follows::
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static ssize_t send_callback(nghttp2_session *session,
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const uint8_t *data, size_t length,
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int flags, void *user_data)
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{
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http2_session_data *session_data = (http2_session_data*)user_data;
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struct bufferevent *bev = session_data->bev;
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/* Avoid excessive buffering in server side. */
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if(evbuffer_get_length(bufferevent_get_output(session_data->bev)) >=
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OUTPUT_WOULDBLOCK_THRESHOLD) {
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return NGHTTP2_ERR_WOULDBLOCK;
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}
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bufferevent_write(bev, data, length);
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return length;
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}
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Since we use bufferevent to abstract network I/O, we just write the
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data to the bufferevent object. Note that `nghttp2_session_send()`
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continues to write all frames queued so far. If we were writing the
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data to a non-blocking socket directly using ``write()`` system call
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in the ``send_callback()``, we would surely get ``EAGAIN`` or
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``EWOULDBLOCK`` back since the socket has limited send buffer. If that
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happens, we can return :macro:`NGHTTP2_ERR_WOULDBLOCK` to signal the
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nghttp2 library to stop sending further data. But when writing to the
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bufferevent, we have to regulate the amount data to get buffered
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ourselves to avoid using huge amounts of memory. To achieve this, we
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check the size of the output buffer and if it reaches more than or
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equal to ``OUTPUT_WOULDBLOCK_THRESHOLD`` bytes, we stop writing data
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and return :macro:`NGHTTP2_ERR_WOULDBLOCK` to tell the library to stop
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calling send_callback.
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The next bufferevent callback is ``readcb()``, which is invoked when
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data is available to read in the bufferevent input buffer::
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static void readcb(struct bufferevent *bev, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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if(session_recv(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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In this function, we just call ``session_recv()`` to process incoming
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data.
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The third bufferevent callback is ``writecb()``, which is invoked when all
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data in the bufferevent output buffer has been sent::
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static void writecb(struct bufferevent *bev, void *ptr)
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{
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http2_session_data *session_data = (http2_session_data*)ptr;
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if(evbuffer_get_length(bufferevent_get_output(bev)) > 0) {
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return;
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}
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if(nghttp2_session_want_read(session_data->session) == 0 &&
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nghttp2_session_want_write(session_data->session) == 0) {
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delete_http2_session_data(session_data);
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return;
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}
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if(session_send(session_data) != 0) {
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delete_http2_session_data(session_data);
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return;
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}
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}
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First we check whether we should drop the connection or not. The nghttp2
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session object keeps track of reception and transmission of GOAWAY frames and
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other error conditions as well. Using this information, the nghttp2 session
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object will tell whether the connection should be dropped or not. More
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specifically, if both `nghttp2_session_want_read()` and
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`nghttp2_session_want_write()` return 0, we have no business left in the
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connection. But since we are using bufferevent and its deferred callback
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option, the bufferevent output buffer may contain pending data when the
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``writecb()`` is called. To handle this, we check whether the output buffer is
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empty or not. If all these conditions are met, we drop connection.
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Otherwise, we call ``session_send()`` to process the pending output
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data. Remember that in ``send_callback()``, we must not write all data to
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bufferevent to avoid excessive buffering. We continue processing pending data
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when the output buffer becomes empty.
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We have already described the nghttp2 callback ``send_callback()``. Let's
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learn about the remaining nghttp2 callbacks we setup in
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``initialize_nghttp2_setup()`` function.
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The ``on_begin_headers_callback()`` function is invoked when the reception of
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a header block in HEADERS or PUSH_PROMISE frame is started::
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static int on_begin_headers_callback(nghttp2_session *session,
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const nghttp2_frame *frame,
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void *user_data)
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{
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http2_session_data *session_data = (http2_session_data*)user_data;
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http2_stream_data *stream_data;
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if(frame->hd.type != NGHTTP2_HEADERS ||
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frame->headers.cat != NGHTTP2_HCAT_REQUEST) {
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return 0;
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}
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stream_data = create_http2_stream_data(session_data, frame->hd.stream_id);
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nghttp2_session_set_stream_user_data(session, frame->hd.stream_id,
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stream_data);
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return 0;
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}
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We are only interested in the HEADERS frame in this function. Since the
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HEADERS frame has several roles in the HTTP/2 protocol, we check that it is a
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request HEADERS, which opens new stream. If the frame is a request HEADERS, we
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create a ``http2_stream_data`` object to store the stream related data. We
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associate the created ``http2_stream_data`` object with the stream in the
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nghttp2 session object using `nghttp2_set_stream_user_data()` to get the
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object without searching through the doubly linked list.
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In this example server, we want to serve files relative to the current working
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directory in which the program was invoked. Each header name/value pair is
|
|
emitted via ``on_header_callback`` function, which is called after
|
|
``on_begin_headers_callback()``::
|
|
|
|
static int on_header_callback(nghttp2_session *session,
|
|
const nghttp2_frame *frame,
|
|
const uint8_t *name, size_t namelen,
|
|
const uint8_t *value, size_t valuelen,
|
|
void *user_data)
|
|
{
|
|
http2_stream_data *stream_data;
|
|
const char PATH[] = ":path";
|
|
switch(frame->hd.type) {
|
|
case NGHTTP2_HEADERS:
|
|
if(frame->headers.cat != NGHTTP2_HCAT_REQUEST) {
|
|
break;
|
|
}
|
|
stream_data = nghttp2_session_get_stream_user_data(session,
|
|
frame->hd.stream_id);
|
|
if(!stream_data || stream_data->request_path) {
|
|
break;
|
|
}
|
|
if(namelen == sizeof(PATH) - 1 && memcmp(PATH, name, namelen) == 0) {
|
|
size_t j;
|
|
for(j = 0; j < valuelen && value[j] != '?'; ++j);
|
|
stream_data->request_path = percent_decode(value, j);
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
We search for the ``:path`` header field among the request headers and store
|
|
the requested path in the ``http2_stream_data`` object. In this example
|
|
program, we ignore ``:method`` header field and always treat the request as a
|
|
GET request.
|
|
|
|
The ``on_frame_recv_callback()`` function is invoked when a frame is
|
|
fully received::
|
|
|
|
static int on_frame_recv_callback(nghttp2_session *session,
|
|
const nghttp2_frame *frame, void *user_data)
|
|
{
|
|
http2_session_data *session_data = (http2_session_data*)user_data;
|
|
http2_stream_data *stream_data;
|
|
switch(frame->hd.type) {
|
|
case NGHTTP2_DATA:
|
|
case NGHTTP2_HEADERS:
|
|
/* Check that the client request has finished */
|
|
if(frame->hd.flags & NGHTTP2_FLAG_END_STREAM) {
|
|
stream_data = nghttp2_session_get_stream_user_data(session,
|
|
frame->hd.stream_id);
|
|
/* For DATA and HEADERS frame, this callback may be called after
|
|
on_stream_close_callback. Check that stream still alive. */
|
|
if(!stream_data) {
|
|
return 0;
|
|
}
|
|
return on_request_recv(session, session_data, stream_data);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
First we retrieve the ``http2_stream_data`` object associated with the stream
|
|
in ``on_begin_headers_callback()``. It is done using
|
|
`nghttp2_session_get_stream_user_data()`. If the requested path cannot be
|
|
served for some reason (e.g., file is not found), we send a 404 response,
|
|
which is done in ``error_reply()``. Otherwise, we open the requested file and
|
|
send its content. We send the header field ``:status`` as a single response
|
|
header.
|
|
|
|
Sending the content of the file is done in ``send_response()`` function::
|
|
|
|
static int send_response(nghttp2_session *session, int32_t stream_id,
|
|
nghttp2_nv *nva, size_t nvlen, int fd)
|
|
{
|
|
int rv;
|
|
nghttp2_data_provider data_prd;
|
|
data_prd.source.fd = fd;
|
|
data_prd.read_callback = file_read_callback;
|
|
|
|
rv = nghttp2_submit_response(session, stream_id, nva, nvlen, &data_prd);
|
|
if(rv != 0) {
|
|
warnx("Fatal error: %s", nghttp2_strerror(rv));
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
The nghttp2 library uses the :type:`nghttp2_data_provider` structure to
|
|
send entity body to the remote peer. The ``source`` member of this
|
|
structure is a union and it can be either void pointer or int which is
|
|
intended to be used as file descriptor. In this example server, we use
|
|
the file descriptor. We also set the ``file_read_callback()`` callback
|
|
function to read the contents of the file::
|
|
|
|
static ssize_t file_read_callback
|
|
(nghttp2_session *session, int32_t stream_id,
|
|
uint8_t *buf, size_t length, uint32_t *data_flags,
|
|
nghttp2_data_source *source, void *user_data)
|
|
{
|
|
int fd = source->fd;
|
|
ssize_t r;
|
|
while((r = read(fd, buf, length)) == -1 && errno == EINTR);
|
|
if(r == -1) {
|
|
return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
|
|
}
|
|
if(r == 0) {
|
|
*data_flags |= NGHTTP2_DATA_FLAG_EOF;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
If an error happens while reading the file, we return
|
|
:macro:`NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE`. This tells the
|
|
library to send RST_STREAM to the stream. When all data has been read, set
|
|
the :macro:`NGHTTP2_DATA_FLAG_EOF` flag to ``*data_flags`` to tell the
|
|
nghttp2 library that we have finished reading the file.
|
|
|
|
The `nghttp2_submit_response()` function is used to send the response to the
|
|
remote peer.
|
|
|
|
The ``on_stream_close_callback()`` function is invoked when the stream
|
|
is about to close::
|
|
|
|
static int on_stream_close_callback(nghttp2_session *session,
|
|
int32_t stream_id,
|
|
nghttp2_error_code error_code,
|
|
void *user_data)
|
|
{
|
|
http2_session_data *session_data = (http2_session_data*)user_data;
|
|
http2_stream_data *stream_data;
|
|
|
|
stream_data = nghttp2_session_get_stream_user_data(session, stream_id);
|
|
if(!stream_data) {
|
|
return 0;
|
|
}
|
|
remove_stream(session_data, stream_data);
|
|
delete_http2_stream_data(stream_data);
|
|
return 0;
|
|
}
|
|
|
|
We destroy the ``http2_stream_data`` object in this function since the stream
|
|
is about to close and we no longer use that object.
|