Zero-initialize tile buffer regions of skipped code-blocks, so as to make Valgrind happy
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@ -1771,19 +1771,62 @@ void opj_t1_decode_cblks(opj_tcd_t* tcd,
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for (precno = 0; precno < res->pw * res->ph; ++precno) {
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opj_tcd_precinct_t* precinct = &band->precincts[precno];
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OPJ_BOOL skip_precinct = OPJ_FALSE;
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if (!opj_tcd_is_subband_area_of_interest(tcd,
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tilec->compno,
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resno,
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band->bandno,
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(OPJ_UINT32)precinct->x0,
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(OPJ_UINT32)precinct->y0,
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(OPJ_UINT32)precinct->x1,
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(OPJ_UINT32)precinct->y1)) {
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skip_precinct = OPJ_TRUE;
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/* TODO: do a continue here once the below 0 initialization */
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/* of tiledp is removed */
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}
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for (cblkno = 0; cblkno < precinct->cw * precinct->ch; ++cblkno) {
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opj_tcd_cblk_dec_t* cblk = &precinct->cblks.dec[cblkno];
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opj_t1_cblk_decode_processing_job_t* job;
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if (!opj_tcd_is_subband_area_of_interest(tcd,
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tilec->compno,
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resno,
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band->bandno,
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(OPJ_UINT32)cblk->x0,
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(OPJ_UINT32)cblk->y0,
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(OPJ_UINT32)cblk->x1,
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(OPJ_UINT32)cblk->y1)) {
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if (skip_precinct ||
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!opj_tcd_is_subband_area_of_interest(tcd,
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tilec->compno,
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resno,
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band->bandno,
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(OPJ_UINT32)cblk->x0,
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(OPJ_UINT32)cblk->y0,
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(OPJ_UINT32)cblk->x1,
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(OPJ_UINT32)cblk->y1)) {
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/* TODO: remove this once we don't iterate over */
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/* tile pixels that are not in the subwindow of interest */
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OPJ_UINT32 j, i;
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OPJ_INT32 x = cblk->x0 - band->x0;
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OPJ_INT32 y = cblk->y0 - band->y0;
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OPJ_INT32* OPJ_RESTRICT tiledp;
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OPJ_UINT32 tile_w = (OPJ_UINT32)(tilec->x1 - tilec->x0);
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OPJ_UINT32 cblk_w = (OPJ_UINT32)(cblk->x1 - cblk->x0);
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OPJ_UINT32 cblk_h = (OPJ_UINT32)(cblk->y1 - cblk->y0);
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if (band->bandno & 1) {
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opj_tcd_resolution_t* pres = &tilec->resolutions[resno - 1];
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x += pres->x1 - pres->x0;
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}
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if (band->bandno & 2) {
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opj_tcd_resolution_t* pres = &tilec->resolutions[resno - 1];
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y += pres->y1 - pres->y0;
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}
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tiledp = &tilec->data[(OPJ_UINT32)y * tile_w +
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(OPJ_UINT32)x];
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for (j = 0; j < cblk_h; ++j) {
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for (i = 0; i < cblk_w; ++i) {
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((OPJ_INT32*)tiledp)[(j * tile_w) + i] = 0;
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}
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}
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continue;
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}
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