Another pass at getting this code to compile on windows
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@ -652,6 +652,13 @@ bool set_CODmkrdata( markeridx_param_t *codmkidx, codestream_param_t codestream,
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}
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}
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/* very very generic name see NOMINMAX */
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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Byte4_t max( Byte4_t n1, Byte4_t n2);
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Byte4_t max( Byte4_t n1, Byte4_t n2);
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Byte4_t min( Byte4_t n1, Byte4_t n2);
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Byte4_t min( Byte4_t n1, Byte4_t n2);
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@ -698,6 +705,7 @@ Byte4_t get_tile_YSiz( SIZmarker_param_t SIZ, Byte4_t tile_id, int level)
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return tile_Yrange.maxvalue - tile_Yrange.minvalue;
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return tile_Yrange.maxvalue - tile_Yrange.minvalue;
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}
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}
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/* TODO: what is this code doing ? will all compiler be able to optimize the following ? */
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Byte4_t max( Byte4_t n1, Byte4_t n2)
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Byte4_t max( Byte4_t n1, Byte4_t n2)
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{
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{
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if( n1 < n2)
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if( n1 < n2)
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