Index structure adpated for other progression orders than LRCP
(thanks to Stefano Pensa)
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@ -176,6 +176,7 @@ typedef struct {
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int Im_w, Im_h; /* Image width and Height */
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int Im_w, Im_h; /* Image width and Height */
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int Prog; /* progression order */
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int Prog; /* progression order */
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int Tile_x, Tile_y; /* Tile size in x and y */
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int Tile_x, Tile_y; /* Tile size in x and y */
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int Tile_Ox, Tile_Oy;
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int tw, th; /* Number of Tile in X and Y */
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int tw, th; /* Number of Tile in X and Y */
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int Comp; /* Component numbers */
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int Comp; /* Component numbers */
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int Layer; /* number of layer */
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int Layer; /* number of layer */
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