70 lines
2.7 KiB
Plaintext
70 lines
2.7 KiB
Plaintext
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How to build and install openjpeg binaries
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==========================================
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UNIX/LINUX/MacOSX/Windows systems
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--------------------------
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Using cmake (see www.cmake.org)
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Type:
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cmake .
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make
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If you are root:
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make install
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else if you have sudo power:
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sudo make install
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else
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DESTDIR=$HOME/local make install
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To build the Doxygen documentation (Doxygen needs to be found on the system):
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(A 'html' directory is generated in the 'doc' directory)
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make doc
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Binaries are located in the 'bin' directory.
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Main available cmake flags:
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* To specify the install path: '-DCMAKE_INSTALL_PREFIX=/path', or use DESTDIR env variable (see above)
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* To build the shared libraries and links the executables against it: '-DBUILD_SHARED_LIBS:bool=on' (default: 'ON')
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Note: when using this option, static libraries are not built and executables are dynamically linked.
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* To build the CODEC executables: '-DBUILD_CODEC:bool=on' (default: 'ON')
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* To build the documentation: '-DBUILD_DOC:bool=on' (default: 'OFF')
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* To build the MJ2 executables: '-DBUILD_MJ2:bool=on' (default: 'OFF')
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* To build the JPWL executables and JPWL library: '-DBUILD_JPWL:bool=on' (default: 'OFF')
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* To build the JPIP library and utilities: '-DBUILD_JPIP:bool=on' (default: 'OFF')
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** To build the JPIP server: '-DBUILD_JPIP_SERVER:bool=on' (default: 'OFF')
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* To build the JP3D library and utilities: '-DBUILD_JP3D:bool=on' (default: 'OFF') (experimental)
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* To build the Java binding: '-DBUILD_JAVA:bool=on' (default: 'OFF') (experimental).
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** to choose which java implementation, you can set your JAVA_HOME env var.
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* To build the wxWidgets/C++ viewer: 'BUILD_VIEWER:BOOL=ON' (default OFF) (experimental)
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* To enable testing (and automatic result upload to http://my.cdash.org/index.php?project=OPENJPEG):
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cmake . -DBUILD_TESTING:BOOL=ON -DOPJ_DATA_ROOT:PATH='path/to/the/data/directory'
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make
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make Experimental
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Note : JPEG2000 test files are available with 'svn checkout http://openjpeg.googlecode.com/svn/data' (about 70 Mo).
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If '-DOPJ_DATA_ROOT:PATH' option is omitted, test files will be automatically searched in '${CMAKE_SOURCE_DIR}/../data',
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corresponding to the location of the data directory when compiling from the trunk (and assuming the data directory has
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been checked out of course).
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MACOSX
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------
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The same building procedures as above work for MACOSX.
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The xcode project file can also be used.
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If it does not work, try adding the following flag to the cmake command :
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'-DCMAKE_OSX_ARCHITECTURES:STRING=i386'
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WINDOWS
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-------
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You can use cmake to generate project files for the IDE you are using (VS2010, NMake, etc).
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Type 'cmake --help' for available generators on your platform.
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Make sure to build the third party libs (png, zlib ...):
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'-DBUILD_THIRDPARTY:BOOL=ON'
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