73d1510d47
There are situations where, given a tile size, at a resolution level, there are sub-bands with x0==x1 or y0==y1, that consequently don't have any valid codeblocks, but the other sub-bands may be non-empty. Given that we recycle the memory from one tile to another one, those ghost codeblocks might be non-0 and thus candidate for packet inclusion. |
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CMakeLists.txt | ||
checkmd5refs.cmake | ||
md5refs.txt | ||
test_suite.ctest.in |