Add the pcre2_maketables_free() function.
This commit is contained in:
parent
45b219e6bc
commit
0970ae4195
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@ -133,6 +133,8 @@ optimizations were in force.
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particular, if a pattern ended with a negative lookahead, characters that were
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inspected in that lookahead were not included.
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30. Add the pcre2_maketables_free() function.
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Version 10.33 16-April-2019
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---------------------------
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@ -57,6 +57,7 @@ dist_html_DATA = \
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doc/html/pcre2_jit_stack_create.html \
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doc/html/pcre2_jit_stack_free.html \
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doc/html/pcre2_maketables.html \
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doc/html/pcre2_maketables_free.html \
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doc/html/pcre2_match.html \
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doc/html/pcre2_match_context_copy.html \
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doc/html/pcre2_match_context_create.html \
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@ -152,6 +153,7 @@ dist_man_MANS = \
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doc/pcre2_jit_stack_create.3 \
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doc/pcre2_jit_stack_free.3 \
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doc/pcre2_maketables.3 \
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doc/pcre2_maketables_free.3 \
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doc/pcre2_match.3 \
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doc/pcre2_match_context_copy.3 \
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doc/pcre2_match_context_create.3 \
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@ -179,6 +179,9 @@ in the library.
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<tr><td><a href="pcre2_maketables.html">pcre2_maketables</a></td>
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<td> Build character tables in current locale</td></tr>
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<tr><td><a href="pcre2_maketables_free.html">pcre2_maketables_free</a></td>
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<td> Free character tables</td></tr>
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<tr><td><a href="pcre2_match.html">pcre2_match</a></td>
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<td> Match a compiled pattern to a subject string
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(Perl compatible)</td></tr>
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@ -0,0 +1,44 @@
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<html>
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<head>
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<title>pcre2_maketables_free specification</title>
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</head>
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<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB">
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<h1>pcre2_maketables_free man page</h1>
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<p>
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Return to the <a href="index.html">PCRE2 index page</a>.
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</p>
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<p>
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This page is part of the PCRE2 HTML documentation. It was generated
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automatically from the original man page. If there is any nonsense in it,
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please consult the man page, in case the conversion went wrong.
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<br>
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<br><b>
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SYNOPSIS
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</b><br>
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<P>
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<b>#include <pcre2.h></b>
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</P>
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<P>
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<b>void pcre2_maketables_free(pcre2_general_context *<i>gcontext</i>,</b>
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<b> const uint8_t *<i>tables</i>);</b>
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</P>
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<br><b>
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DESCRIPTION
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</b><br>
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<P>
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This function discards a set of character tables that were created by a call
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to
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<a href="pcre2_maketables.html"><b>pcre2_maketables()</b>.</a>
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</P>
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<P>
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The <i>gcontext</i> parameter should match what was used in that call to
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account for any custom allocators that might be in use; if it is NULL
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the system <b>free()</b> is used.
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</P>
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<P>
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There is a complete description of the PCRE2 native API in the
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<a href="pcre2api.html"><b>pcre2api</b></a>
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page.
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<p>
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Return to the <a href="index.html">PCRE2 index page</a>.
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</p>
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@ -312,6 +312,10 @@ document for an overview of all the PCRE2 documentation.
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<b>const uint8_t *pcre2_maketables(pcre2_general_context *<i>gcontext</i>);</b>
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<br>
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<br>
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<b>void pcre2_maketables_free(pcre2_general_context *<i>gcontext</i>, </b>
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<b> const uint8_t *<i>tables</i>);</b>
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<br>
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<br>
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<b>int pcre2_pattern_info(const pcre2_code *<i>code</i>, uint32_t <i>what</i>,</b>
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<b> void *<i>where</i>);</b>
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<br>
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@ -794,7 +798,7 @@ interpreted matching functions, <i>pcre2_match()</i> and
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<b> const uint8_t *<i>tables</i>);</b>
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<br>
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<br>
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The value must be the result of a call to <i>pcre2_maketables()</i>, whose only
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The value must be the result of a call to <b>pcre2_maketables()</b>, whose only
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argument is a general context. This function builds a set of character tables
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in the current locale.
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<br>
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@ -1982,13 +1986,20 @@ Most (but not all) patterns can be optimized by the JIT compiler.
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<a name="localesupport"></a></P>
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<br><a name="SEC22" href="#TOC1">LOCALE SUPPORT</a><br>
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<P>
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<b>const uint8_t *pcre2_maketables(pcre2_general_context *<i>gcontext</i>);</b>
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<br>
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<br>
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<b>void pcre2_maketables_free(pcre2_general_context *<i>gcontext</i>, </b>
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<b> const uint8_t *<i>tables</i>);</b>
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</P>
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<P>
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PCRE2 handles caseless matching, and determines whether characters are letters,
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digits, or whatever, by reference to a set of tables, indexed by character code
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point. This applies only to characters whose code points are less than 256. By
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default, higher-valued code points never match escapes such as \w or \d.
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However, if PCRE2 is built with Unicode support, all characters can be tested
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with \p and \P, or, alternatively, the PCRE2_UCP option can be set when a
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pattern is compiled; this causes \w and friends to use Unicode property
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point. However, this applies only to characters whose code points are less than
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256. By default, higher-valued code points never match escapes such as \w or
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\d. When PCRE2 is built with Unicode support (the default), all characters can
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be tested with \p and \P, or, alternatively, the PCRE2_UCP option can be set
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when a pattern is compiled; this causes \w and friends to use Unicode property
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support instead of the built-in tables.
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</P>
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<P>
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@ -1997,24 +2008,28 @@ with code points greater than 128, you should either use Unicode support, or
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use locales, but not try to mix the two.
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</P>
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<P>
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PCRE2 contains an internal set of character tables that are used by default.
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PCRE2 contains a built-in set of character tables that are used by default.
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These are sufficient for many applications. Normally, the internal tables
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recognize only ASCII characters. However, when PCRE2 is built, it is possible
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to cause the internal tables to be rebuilt in the default "C" locale of the
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local system, which may cause them to be different.
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</P>
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<P>
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The internal tables can be overridden by tables supplied by the application
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The built-in tables can be overridden by tables supplied by the application
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that calls PCRE2. These may be created in a different locale from the default.
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As more and more applications change to using Unicode, the need for this locale
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support is expected to die away.
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</P>
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<P>
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External tables are built by calling the <b>pcre2_maketables()</b> function, in
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the relevant locale. The result can be passed to <b>pcre2_compile()</b> as often
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as necessary, by creating a compile context and calling
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<b>pcre2_set_character_tables()</b> to set the tables pointer therein. For
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example, to build and use tables that are appropriate for the French locale
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the relevant locale. The only argument to this function is a general context,
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which can be used to pass a custom memory allocator. If the argument is NULL,
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the system <b>malloc()</b> is used. The result can be passed to
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<b>pcre2_compile()</b> as often as necessary, by creating a compile context and
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calling <b>pcre2_set_character_tables()</b> to set the tables pointer therein.
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</P>
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<P>
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For example, to build and use tables that are appropriate for the French locale
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(where accented characters with values greater than 128 are treated as
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letters), the following code could be used:
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<pre>
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@ -2025,9 +2040,7 @@ letters), the following code could be used:
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re = pcre2_compile(..., ccontext);
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</pre>
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The locale name "fr_FR" is used on Linux and other Unix-like systems; if you
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are using Windows, the name for the French locale is "french". It is the
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caller's responsibility to ensure that the memory containing the tables remains
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available for as long as it is needed.
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are using Windows, the name for the French locale is "french".
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</P>
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<P>
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The pointer that is passed (via the compile context) to <b>pcre2_compile()</b>
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@ -2035,6 +2048,13 @@ is saved with the compiled pattern, and the same tables are used by
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<b>pcre2_match()</b> and <b>pcre_dfa_match()</b>. Thus, for any single pattern,
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compilation and matching both happen in the same locale, but different patterns
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can be processed in different locales.
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</P>
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<P>
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It is the caller's responsibility to ensure that the memory containing the
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tables remains available while they are still in use. When they are no longer
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needed, you can discard them using <b>pcre2_maketables_free()</b>, which should
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pass as its first parameter the same global context that was used to create the
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tables.
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<a name="infoaboutpattern"></a></P>
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<br><a name="SEC23" href="#TOC1">INFORMATION ABOUT A COMPILED PATTERN</a><br>
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<P>
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@ -3851,7 +3871,7 @@ Cambridge, England.
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</P>
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<br><a name="SEC42" href="#TOC1">REVISION</a><br>
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<P>
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Last updated: 01 August 2019
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Last updated: 02 September 2019
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<br>
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Copyright © 1997-2019 University of Cambridge.
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<br>
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@ -179,6 +179,9 @@ in the library.
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<tr><td><a href="pcre2_maketables.html">pcre2_maketables</a></td>
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<td> Build character tables in current locale</td></tr>
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<tr><td><a href="pcre2_maketables_free.html">pcre2_maketables_free</a></td>
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<td> Free character tables</td></tr>
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<tr><td><a href="pcre2_match.html">pcre2_match</a></td>
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<td> Match a compiled pattern to a subject string
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(Perl compatible)</td></tr>
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@ -402,6 +402,9 @@ PCRE2 NATIVE API AUXILIARY FUNCTIONS
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const uint8_t *pcre2_maketables(pcre2_general_context *gcontext);
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void pcre2_maketables_free(pcre2_general_context *gcontext,
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const uint8_t *tables);
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int pcre2_pattern_info(const pcre2_code *code, uint32_t what,
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void *where);
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@ -1941,39 +1944,48 @@ JUST-IN-TIME (JIT) COMPILATION
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LOCALE SUPPORT
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const uint8_t *pcre2_maketables(pcre2_general_context *gcontext);
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void pcre2_maketables_free(pcre2_general_context *gcontext,
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const uint8_t *tables);
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PCRE2 handles caseless matching, and determines whether characters are
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letters, digits, or whatever, by reference to a set of tables, indexed
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by character code point. This applies only to characters whose code
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points are less than 256. By default, higher-valued code points never
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match escapes such as \w or \d. However, if PCRE2 is built with Uni-
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code support, all characters can be tested with \p and \P, or, alterna-
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tively, the PCRE2_UCP option can be set when a pattern is compiled;
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this causes \w and friends to use Unicode property support instead of
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the built-in tables.
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by character code point. However, this applies only to characters whose
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code points are less than 256. By default, higher-valued code points
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never match escapes such as \w or \d. When PCRE2 is built with Unicode
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support (the default), all characters can be tested with \p and \P, or,
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alternatively, the PCRE2_UCP option can be set when a pattern is com-
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piled; this causes \w and friends to use Unicode property support in-
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stead of the built-in tables.
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The use of locales with Unicode is discouraged. If you are handling
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characters with code points greater than 128, you should either use
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Unicode support, or use locales, but not try to mix the two.
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PCRE2 contains an internal set of character tables that are used by de-
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PCRE2 contains a built-in set of character tables that are used by de-
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fault. These are sufficient for many applications. Normally, the in-
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ternal tables recognize only ASCII characters. However, when PCRE2 is
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built, it is possible to cause the internal tables to be rebuilt in the
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default "C" locale of the local system, which may cause them to be dif-
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ferent.
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The internal tables can be overridden by tables supplied by the appli-
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The built-in tables can be overridden by tables supplied by the appli-
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cation that calls PCRE2. These may be created in a different locale
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from the default. As more and more applications change to using Uni-
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code, the need for this locale support is expected to die away.
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External tables are built by calling the pcre2_maketables() function,
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in the relevant locale. The result can be passed to pcre2_compile() as
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often as necessary, by creating a compile context and calling
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pcre2_set_character_tables() to set the tables pointer therein. For ex-
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ample, to build and use tables that are appropriate for the French lo-
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cale (where accented characters with values greater than 128 are
|
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treated as letters), the following code could be used:
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in the relevant locale. The only argument to this function is a general
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context, which can be used to pass a custom memory allocator. If the
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argument is NULL, the system malloc() is used. The result can be passed
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to pcre2_compile() as often as necessary, by creating a compile context
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and calling pcre2_set_character_tables() to set the tables pointer
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therein.
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For example, to build and use tables that are appropriate for the
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French locale (where accented characters with values greater than 128
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are treated as letters), the following code could be used:
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setlocale(LC_CTYPE, "fr_FR");
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tables = pcre2_maketables(NULL);
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@ -1983,8 +1995,6 @@ LOCALE SUPPORT
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The locale name "fr_FR" is used on Linux and other Unix-like systems;
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if you are using Windows, the name for the French locale is "french".
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It is the caller's responsibility to ensure that the memory containing
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the tables remains available for as long as it is needed.
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The pointer that is passed (via the compile context) to pcre2_compile()
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is saved with the compiled pattern, and the same tables are used by
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@ -1992,6 +2002,12 @@ LOCALE SUPPORT
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pilation and matching both happen in the same locale, but different
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patterns can be processed in different locales.
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It is the caller's responsibility to ensure that the memory containing
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the tables remains available while they are still in use. When they are
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no longer needed, you can discard them using pcre2_maketables_free(),
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which should pass as its first parameter the same global context that
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was used to create the tables.
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INFORMATION ABOUT A COMPILED PATTERN
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@ -3706,7 +3722,7 @@ AUTHOR
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REVISION
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Last updated: 01 August 2019
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Last updated: 02 September 2019
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Copyright (c) 1997-2019 University of Cambridge.
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------------------------------------------------------------------------------
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@ -0,0 +1,31 @@
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.TH PCRE2_MAKETABLES_FREE 3 "02 September 2019" "PCRE2 10.34"
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.SH NAME
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PCRE2 - Perl-compatible regular expressions (revised API)
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.SH SYNOPSIS
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.rs
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.sp
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.B #include <pcre2.h>
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.PP
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.nf
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.B void pcre2_maketables_free(pcre2_general_context *\fIgcontext\fP,
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.B " const uint8_t *\fItables\fP);"
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.fi
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.
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.SH DESCRIPTION
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.rs
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.sp
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This function discards a set of character tables that were created by a call
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to
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.\" HREF
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\fBpcre2_maketables()\fP.
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.\"
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.P
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The \fIgcontext\fP parameter should match what was used in that call to
|
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account for any custom allocators that might be in use; if it is NULL
|
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the system \fBfree()\fP is used.
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.P
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There is a complete description of the PCRE2 native API in the
|
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.\" HREF
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\fBpcre2api\fP
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.\"
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page.
|
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@ -1,4 +1,4 @@
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.TH PCRE2API 3 "01 August 2019" "PCRE2 10.34"
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.TH PCRE2API 3 "02 September 2019" "PCRE2 10.34"
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.SH NAME
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PCRE2 - Perl-compatible regular expressions (revised API)
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.sp
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|
@ -247,6 +247,9 @@ document for an overview of all the PCRE2 documentation.
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.sp
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.B const uint8_t *pcre2_maketables(pcre2_general_context *\fIgcontext\fP);
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.sp
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.B void pcre2_maketables_free(pcre2_general_context *\fIgcontext\fP,
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.B " const uint8_t *\fItables\fP);"
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.sp
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.B int pcre2_pattern_info(const pcre2_code *\fIcode\fP, uint32_t \fIwhat\fP,
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.B " void *\fIwhere\fP);"
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.sp
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|
@ -728,7 +731,7 @@ interpreted matching functions, \fIpcre2_match()\fP and
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.B " const uint8_t *\fItables\fP);"
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.fi
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.sp
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The value must be the result of a call to \fIpcre2_maketables()\fP, whose only
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The value must be the result of a call to \fBpcre2_maketables()\fP, whose only
|
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argument is a general context. This function builds a set of character tables
|
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in the current locale.
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.sp
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|
@ -1943,35 +1946,45 @@ Most (but not all) patterns can be optimized by the JIT compiler.
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.SH "LOCALE SUPPORT"
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.rs
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.sp
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.nf
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.B const uint8_t *pcre2_maketables(pcre2_general_context *\fIgcontext\fP);
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.sp
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.B void pcre2_maketables_free(pcre2_general_context *\fIgcontext\fP,
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.B " const uint8_t *\fItables\fP);"
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.fi
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.P
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PCRE2 handles caseless matching, and determines whether characters are letters,
|
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digits, or whatever, by reference to a set of tables, indexed by character code
|
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point. This applies only to characters whose code points are less than 256. By
|
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default, higher-valued code points never match escapes such as \ew or \ed.
|
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However, if PCRE2 is built with Unicode support, all characters can be tested
|
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with \ep and \eP, or, alternatively, the PCRE2_UCP option can be set when a
|
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pattern is compiled; this causes \ew and friends to use Unicode property
|
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point. However, this applies only to characters whose code points are less than
|
||||
256. By default, higher-valued code points never match escapes such as \ew or
|
||||
\ed. When PCRE2 is built with Unicode support (the default), all characters can
|
||||
be tested with \ep and \eP, or, alternatively, the PCRE2_UCP option can be set
|
||||
when a pattern is compiled; this causes \ew and friends to use Unicode property
|
||||
support instead of the built-in tables.
|
||||
.P
|
||||
The use of locales with Unicode is discouraged. If you are handling characters
|
||||
with code points greater than 128, you should either use Unicode support, or
|
||||
use locales, but not try to mix the two.
|
||||
.P
|
||||
PCRE2 contains an internal set of character tables that are used by default.
|
||||
PCRE2 contains a built-in set of character tables that are used by default.
|
||||
These are sufficient for many applications. Normally, the internal tables
|
||||
recognize only ASCII characters. However, when PCRE2 is built, it is possible
|
||||
to cause the internal tables to be rebuilt in the default "C" locale of the
|
||||
local system, which may cause them to be different.
|
||||
.P
|
||||
The internal tables can be overridden by tables supplied by the application
|
||||
The built-in tables can be overridden by tables supplied by the application
|
||||
that calls PCRE2. These may be created in a different locale from the default.
|
||||
As more and more applications change to using Unicode, the need for this locale
|
||||
support is expected to die away.
|
||||
.P
|
||||
External tables are built by calling the \fBpcre2_maketables()\fP function, in
|
||||
the relevant locale. The result can be passed to \fBpcre2_compile()\fP as often
|
||||
as necessary, by creating a compile context and calling
|
||||
\fBpcre2_set_character_tables()\fP to set the tables pointer therein. For
|
||||
example, to build and use tables that are appropriate for the French locale
|
||||
the relevant locale. The only argument to this function is a general context,
|
||||
which can be used to pass a custom memory allocator. If the argument is NULL,
|
||||
the system \fBmalloc()\fP is used. The result can be passed to
|
||||
\fBpcre2_compile()\fP as often as necessary, by creating a compile context and
|
||||
calling \fBpcre2_set_character_tables()\fP to set the tables pointer therein.
|
||||
.P
|
||||
For example, to build and use tables that are appropriate for the French locale
|
||||
(where accented characters with values greater than 128 are treated as
|
||||
letters), the following code could be used:
|
||||
.sp
|
||||
|
@ -1982,15 +1995,19 @@ letters), the following code could be used:
|
|||
re = pcre2_compile(..., ccontext);
|
||||
.sp
|
||||
The locale name "fr_FR" is used on Linux and other Unix-like systems; if you
|
||||
are using Windows, the name for the French locale is "french". It is the
|
||||
caller's responsibility to ensure that the memory containing the tables remains
|
||||
available for as long as it is needed.
|
||||
are using Windows, the name for the French locale is "french".
|
||||
.P
|
||||
The pointer that is passed (via the compile context) to \fBpcre2_compile()\fP
|
||||
is saved with the compiled pattern, and the same tables are used by
|
||||
\fBpcre2_match()\fP and \fBpcre_dfa_match()\fP. Thus, for any single pattern,
|
||||
compilation and matching both happen in the same locale, but different patterns
|
||||
can be processed in different locales.
|
||||
.P
|
||||
It is the caller's responsibility to ensure that the memory containing the
|
||||
tables remains available while they are still in use. When they are no longer
|
||||
needed, you can discard them using \fBpcre2_maketables_free()\fP, which should
|
||||
pass as its first parameter the same global context that was used to create the
|
||||
tables.
|
||||
.
|
||||
.
|
||||
.\" HTML <a name="infoaboutpattern"></a>
|
||||
|
@ -3863,6 +3880,6 @@ Cambridge, England.
|
|||
.rs
|
||||
.sp
|
||||
.nf
|
||||
Last updated: 01 August 2019
|
||||
Last updated: 02 September 2019
|
||||
Copyright (c) 1997-2019 University of Cambridge.
|
||||
.fi
|
||||
|
|
|
@ -779,7 +779,8 @@ PCRE2_EXP_DECL int PCRE2_CALL_CONVENTION \
|
|||
pcre2_get_error_message(int, PCRE2_UCHAR *, PCRE2_SIZE); \
|
||||
PCRE2_EXP_DECL const uint8_t PCRE2_CALL_CONVENTION \
|
||||
*pcre2_maketables(pcre2_general_context *); \
|
||||
|
||||
PCRE2_EXP_DECL void PCRE2_CALL_CONVENTION \
|
||||
pcre2_maketables_free(pcre2_general_context *, const uint8_t *);
|
||||
|
||||
/* Define macros that generate width-specific names from generic versions. The
|
||||
three-level macro scheme is necessary to get the macros expanded when we want
|
||||
|
@ -855,6 +856,7 @@ pcre2_compile are called by application code. */
|
|||
#define pcre2_jit_stack_create PCRE2_SUFFIX(pcre2_jit_stack_create_)
|
||||
#define pcre2_jit_stack_free PCRE2_SUFFIX(pcre2_jit_stack_free_)
|
||||
#define pcre2_maketables PCRE2_SUFFIX(pcre2_maketables_)
|
||||
#define pcre2_maketables_free PCRE2_SUFFIX(pcre2_maketables_free_)
|
||||
#define pcre2_match PCRE2_SUFFIX(pcre2_match_)
|
||||
#define pcre2_match_context_copy PCRE2_SUFFIX(pcre2_match_context_copy_)
|
||||
#define pcre2_match_context_create PCRE2_SUFFIX(pcre2_match_context_create_)
|
||||
|
|
|
@ -147,4 +147,13 @@ for (i = 0; i < 256; i++)
|
|||
return yield;
|
||||
}
|
||||
|
||||
PCRE2_EXP_DEFN void PCRE2_CALL_CONVENTION
|
||||
pcre2_maketables_free(pcre2_general_context *gcontext, const uint8_t *tables)
|
||||
{
|
||||
if (gcontext)
|
||||
gcontext->memctl.free((void *)tables, gcontext->memctl.memory_data);
|
||||
else
|
||||
free((void *)tables);
|
||||
}
|
||||
|
||||
/* End of pcre2_maketables.c */
|
||||
|
|
|
@ -4390,7 +4390,7 @@ if (jit_stack != NULL) pcre2_jit_stack_free(jit_stack);
|
|||
#endif
|
||||
|
||||
free(main_buffer);
|
||||
free((void *)character_tables);
|
||||
if (character_tables != NULL) pcre2_maketables_free(NULL, character_tables);
|
||||
|
||||
pcre2_compile_context_free(compile_context);
|
||||
pcre2_match_context_free(match_context);
|
||||
|
|
Loading…
Reference in New Issue