49 lines
1.6 KiB
HTML
49 lines
1.6 KiB
HTML
<html>
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<head>
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<title>pcre2_maketables specification</title>
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</head>
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<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB">
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<h1>pcre2_maketables man page</h1>
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<p>
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Return to the <a href="index.html">PCRE2 index page</a>.
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</p>
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<p>
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This page is part of the PCRE2 HTML documentation. It was generated
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automatically from the original man page. If there is any nonsense in it,
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please consult the man page, in case the conversion went wrong.
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<br>
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<br><b>
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SYNOPSIS
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</b><br>
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<P>
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<b>#include <pcre2.h></b>
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</P>
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<P>
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<b>const uint8_t *pcre2_maketables(pcre2_general_context *<i>gcontext</i>);</b>
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</P>
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<br><b>
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DESCRIPTION
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</b><br>
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<P>
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This function builds a set of character tables for character code points that
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are less than 256. These can be passed to <b>pcre2_compile()</b> in a compile
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context in order to override the internal, built-in tables (which were either
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defaulted or made by <b>pcre2_maketables()</b> when PCRE2 was compiled). See the
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<a href="pcre2_set_character_tables.html"><b>pcre2_set_character_tables()</b></a>
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page. You might want to do this if you are using a non-standard locale.
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</P>
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<P>
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If the argument is NULL, <b>malloc()</b> is used to get memory for the tables.
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Otherwise it must point to a general context, which can supply pointers to a
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custom memory manager. The function yields a pointer to the tables.
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</P>
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<P>
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There is a complete description of the PCRE2 native API in the
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<a href="pcre2api.html"><b>pcre2api</b></a>
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page and a description of the POSIX API in the
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<a href="pcre2posix.html"><b>pcre2posix</b></a>
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page.
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<p>
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Return to the <a href="index.html">PCRE2 index page</a>.
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</p>
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