23 lines
975 B
Plaintext
23 lines
975 B
Plaintext
|
Source: libphysfs0
|
||
|
Priority: optional
|
||
|
Maintainer: Colin Bayer <vogon@icculus.org>
|
||
|
Build-Depends: debhelper (>> 3.0.0), binutils (>= 2.12.90.0.1-4 ), fileutils (>= 4.1-10 ), gcc-2.95 (>= 1 ), libc6 (>= 2.2.5-10 ), libncurses5 (>= 5.2.20020112a-8 ), zlib1g (>= 1 ), libncurses5-dev (>= 5.2.20020112a-8 ), zlib1g-dev (>= 1 ), doxygen
|
||
|
Standards-Version: 3.5.2
|
||
|
|
||
|
Package: libphysfs0-dev
|
||
|
Section: devel
|
||
|
Architecture: any
|
||
|
Depends: libphysfs0 (= ${Source-Version})
|
||
|
Description: A filesystem abstraction for game programmers.
|
||
|
libphysfs0-dev is the set of header files needed to compile programs that
|
||
|
utilize the libphysfs0 library.
|
||
|
|
||
|
Package: libphysfs0
|
||
|
Section: libs
|
||
|
Architecture: any
|
||
|
Depends: ${shlibs:Depends}
|
||
|
Description: A filesystem abstraction for game programmers.
|
||
|
libphysfs0 is the PhysicsFS filesystem abstraction library, a library that
|
||
|
provides a simple C interface to aid game programmers in utilizing game
|
||
|
assets packaged in many different types of archive files.
|