Updated win32 build instructions.

This commit is contained in:
Ryan C. Gordon 2001-09-02 00:18:43 +00:00
parent 651334d589
commit 03708e7e4d
1 changed files with 11 additions and 8 deletions

19
INSTALL
View File

@ -1,8 +1,7 @@
Building is very easy.
Building is very easy (*cough*).
ALL PLATFORMS:
Please understand your rights and mine: read the text file LICENSE in the root
of the source tree. If you can't abide by it, delete this source tree now.
@ -11,7 +10,6 @@ commented, and makes an excellent, in-depth reference to all the functions.
UNIX:
Edit "Makefile", and follow the instructions. The defaults are probably okay
for general purposes, but give it a once over to make sure. If you don't have
zLib on your system, you'll need to disable ZIP support.
@ -24,11 +22,16 @@ Run "make install" to install the library for use on your system.
WIN32:
If building with CygWin, follow the Unix instructions, above. If you're using
Visual C, unzip VisualC.zip so that the project files end up in the same
directory as physfs.c, and point Visual C at that project to build. If you're
using any other compiler, send me a patch when you get it working. :)
Download http://icculus.org/physfs/downloads/physfs-win32-support.zip, and
unpack in the root of the source directory, preserving directory names. If you
did it correctly, there should be a directory named "zlibwin32" in the same
directory as "physfs.h". This archive has Visual C project/workspace files and
the code needed for zipfile support in PhysicsFS, since most Windows boxes
don't have zlib preinstalled.
After that, if building with CygWin, follow the Unix instructions, above. If
you're using Visual C, point the IDE at physfs.dsw, and build. If you're using
any other compiler, send me a patch when you get it working. :)
--ryan. (icculus@clutteredmind.org)