Windows: Use cross-thread Critical Sections instead of cross-process Mutexes.
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@ -795,32 +795,33 @@ int __PHYSFS_platformDelete(const char *path)
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} /* __PHYSFS_platformDelete */
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/*
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* !!! FIXME: why aren't we using Critical Sections instead of Mutexes?
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* !!! FIXME: mutexes on Windows are for cross-process sync. CritSects are
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* !!! FIXME: mutexes for threads in a single process and are faster.
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*/
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void *__PHYSFS_platformCreateMutex(void)
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{
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return ((void *) CreateMutex(NULL, FALSE, NULL));
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LPCRITICAL_SECTION lpcs;
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lpcs = (LPCRITICAL_SECTION) allocator.Malloc(sizeof (CRITICAL_SECTION));
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BAIL_IF_MACRO(!lpcs, PHYSFS_ERR_OUT_OF_MEMORY, NULL);
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InitializeCriticalSection(lpcs);
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return lpcs;
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} /* __PHYSFS_platformCreateMutex */
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void __PHYSFS_platformDestroyMutex(void *mutex)
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{
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CloseHandle((HANDLE) mutex);
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DeleteCriticalSection((LPCRITICAL_SECTION) mutex);
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allocator.Free(mutex);
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} /* __PHYSFS_platformDestroyMutex */
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int __PHYSFS_platformGrabMutex(void *mutex)
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{
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return (WaitForSingleObject((HANDLE) mutex, INFINITE) != WAIT_FAILED);
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EnterCriticalSection((LPCRITICAL_SECTION) mutex);
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return 1;
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} /* __PHYSFS_platformGrabMutex */
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void __PHYSFS_platformReleaseMutex(void *mutex)
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{
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ReleaseMutex((HANDLE) mutex);
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LeaveCriticalSection((LPCRITICAL_SECTION) mutex);
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} /* __PHYSFS_platformReleaseMutex */
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