|
|
|
@ -3,7 +3,7 @@
|
|
|
|
|
* |
|
|
|
|
* Please see the file LICENSE.txt in the source's root directory. |
|
|
|
|
* |
|
|
|
|
* This file is based on "platform_windows.c" by Ryan C. Gordon and Gregory S. Read. |
|
|
|
|
* This file is based on "physfs_platform_windows.c" by Ryan C. Gordon and Gregory S. Read. |
|
|
|
|
* Windows Runtime-specific additions and changes are made by Martin "T-Bone" Ahrnbom.
|
|
|
|
|
* |
|
|
|
|
* Instructions for setting up PhysFS in a WinRT Universal 8.1 app in Visual Studio 2013: |
|
|
|
@ -26,7 +26,7 @@
|
|
|
|
|
* 10. On the left, navigate to Configuration Properties -> C/C++ -> Preprocessor. In Preprocessor Definitions, add "_CRT_SECURE_NO_WARNINGS" |
|
|
|
|
* 11. Hit the OK button. |
|
|
|
|
* 12. Repeat steps 8-11 but for PhysFS-WinRT.WindowsPhone. |
|
|
|
|
* 13. In the Solution Explorer, find "platform_winrt.cpp" in PhysFS-WinRT.Shared. Right click on it and select "Properties".
|
|
|
|
|
* 13. In the Solution Explorer, find "physfs_platform_winrt.cpp" in PhysFS-WinRT.Shared. Right click on it and select "Properties". |
|
|
|
|
* 14. On the left, navigate to Configuration Properties -> C/C++ -> General. On the right, change "Consume Windows Runtime Extensions" |
|
|
|
|
* from "No" to "Yes (/ZW)". Hit "OK". |
|
|
|
|
* 15. Near the top of the Visual Studio window, select BUILD -> Batch Build... Hit "Select All", and then "Build". |
|
|
|
|