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Minor documentation updates.

Ryan C. Gordon 6 years ago
parent
commit
1fa4be6f66
  1. 4
      README.txt
  2. 4
      docs/INSTALL.txt
  3. 2
      src/physfs_archiver_qpak.c
  4. 4
      src/physfs_platform_winrt.cpp

4
README.txt

@ -3,5 +3,7 @@ PhysicsFS; a portable, flexible file i/o abstraction.
https://icculus.org/physfs/
Please see the docs directory for documentation, licensing, and information.
Please see the docs directory for documentation.
Please see LICENSE.txt for licensing information.

4
docs/INSTALL.txt

@ -152,8 +152,8 @@ Many Unix-like platforms might "just work" with CMake. Some of these platforms
tested at all. PhysicsFS is, as far as we know, 64-bit and byteorder clean,
and is known to compile on several compilers across many platforms. To
implement a new platform or archiver, please read the heavily-commented
physfs_internal.h and look at the platform_* and archiver_* source files
for examples.
physfs_internal.h and look at the physfs_platform_* and physfs_archiver_*
source files for examples.
--ryan. (icculus@icculus.org)

2
src/physfs_archiver_qpak.c

@ -3,7 +3,7 @@
*
* This archiver handles the archive format utilized by Quake 1 and 2.
* Quake3-based games use the PkZip/Info-Zip format (which our
* archiver_zip.c handles).
* physfs_archiver_zip.c handles).
*
* ========================================================================
*

4
src/physfs_platform_winrt.cpp

@ -3,7 +3,7 @@
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file is based on "platform_windows.c" by Ryan C. Gordon and Gregory S. Read.
* This file is based on "physfs_platform_windows.c" by Ryan C. Gordon and Gregory S. Read.
* Windows Runtime-specific additions and changes are made by Martin "T-Bone" Ahrnbom.
*
* Instructions for setting up PhysFS in a WinRT Universal 8.1 app in Visual Studio 2013:
@ -26,7 +26,7 @@
* 10. On the left, navigate to Configuration Properties -> C/C++ -> Preprocessor. In Preprocessor Definitions, add "_CRT_SECURE_NO_WARNINGS"
* 11. Hit the OK button.
* 12. Repeat steps 8-11 but for PhysFS-WinRT.WindowsPhone.
* 13. In the Solution Explorer, find "platform_winrt.cpp" in PhysFS-WinRT.Shared. Right click on it and select "Properties".
* 13. In the Solution Explorer, find "physfs_platform_winrt.cpp" in PhysFS-WinRT.Shared. Right click on it and select "Properties".
* 14. On the left, navigate to Configuration Properties -> C/C++ -> General. On the right, change "Consume Windows Runtime Extensions"
* from "No" to "Yes (/ZW)". Hit "OK".
* 15. Near the top of the Visual Studio window, select BUILD -> Batch Build... Hit "Select All", and then "Build".

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