Updated.
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@ -74,7 +74,9 @@
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improvements by Gregory S. Read. Added PHYSFS_[us]int(8|16|32)
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types...this breaks binary compatibility with previous PhysicsFS
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releases! Added platform specific i/o functions, so we don't have
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to rely on stdio anymore.
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to rely on stdio anymore. Updated TODO with my comments on the
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physfs mailing list. 1.0, here we come! Tons of other fixes and
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enhancements.
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--ryan. (icculus@clutteredmind.org)
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47
TODO
47
TODO
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Stuff that needs to be done and wishlist:
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- autoconf?
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These are in no particular order. A 1.0 release is reliant on doing most of
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this stuff. Some might be dupes, some might be done already.
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- autoconf support?
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- update the Makefile so that Cygwin can generate a DLL. The entire codebase
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compiles under Cygwin otherwise.
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- Hmm...we can determine the actual CD-ROM drives under Win32, but how do you
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decide that there's no disc in the drive?
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- MacOS (Classic and X) support.
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- Move the integer types to something abstract. uint32, etc.
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- Platform-specific functions/macros to handle byte ordering.
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- A PHYSFS_readUint32(), _readSint32(), etc API.
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- Ditch the "standard" i/o routines (fopen() and friends) and move this into
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the platform drivers.
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- Patch the zlib used on win32 to 1.1.4.
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- Switch the CHANGELOG to list newest changes first.
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- Write manpages, preferrably generated from some javadoc-style solution
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so we can make HTML versions etc from the same data.
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- Make internal code respect the new typedefs (PHYSFS_?int??).
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- Byte order API; just something simple like:
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__EXPORT__ PHYSFS_uint16 PHYSFS_swapBE16(PHYSFS_uint16 val);
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__EXPORT__ PHYSFS_uint16 PHYSFS_swapLE16(PHYSFS_uint16 val);
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(these can be macros. The hard part is determining the architecture at
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compile time, and whether a given platform offers accelerated
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conversion macros already. We can probably jack this from SDL, too.)
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- Make win32.c respect the more strict filesystem layout enforced by
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Win2000 and later.
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- Improve ZIP_seek() (archivers/zip.c)
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- entry_is_symlink() and version_does_symlinks() in zip.c have byte-order bugs.
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- Actually, the zipfile driver could use a lot of tweaking. Please look
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through it.
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- Abstract out the use of stdio. It's not as "std" as I would like, in my
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experience. Add code to the platform drivers to open, read, write, seek,
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tell, etc on an abstract data type that is opaque outside the individual
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platform drivers, so that dir.c has a unified codebase that talks to this
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internal abstraction layer. This opaque data type can be a FILE * on unix,
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and a HANDLE on win32, etc...
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- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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an installer/updater. I thought it might be neat to have MBOX and Maildir
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support so that both "archives" look identical to an application; might be
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nice for an email program. That's blue sky, unless someone wants to tackle
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it.
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- Look for FIXMEs (many marked with "!!!" in comments).
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- Port to BeOS (might work already? Will work for sure with autoconf support)
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- Port to MacOS Classic (needs a platform driver, byte order fixes mentioned)
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- Port to MacOS X (specifically, make Project Builder files; unix.c should
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work with it as-is. Might compile as-is with the current Makefile, byte
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ordering fixes mentioned).
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- Probably other stuff. Requests and recommendations are welcome.
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// end of TODO ...
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