Redesign of enumerateFiles code. More efficient and clean, less memory
hungry. Some tiny snafus, though, for future maintanence (*shrug*).
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c97f88fc33
commit
2843a1979f
132
physfs.c
132
physfs.c
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@ -708,41 +708,109 @@ const char *PHYSFS_getRealDir(const char *filename)
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} /* PHYSFS_getRealDir */
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static void countList(LinkedStringList *list)
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{
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int retval = 0;
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LinkedStringList *i;
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assert(list != NULL);
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for (i = list; i != NULL; i = i->next)
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retval++;
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return(retval);
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} /* countList */
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static char **convertStringListToPhysFSList(LinkedStringList *finalList)
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{
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int i;
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LinkedStringList *next = NULL;
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int len = countList(finalList);
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char **retval = (char **) malloc((len + 1) * sizeof (char *));
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if (retval == NULL)
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__PHYSFS_setError(ERR_OUT_OF_MEMORY);
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for (i = 0; i < len; i++)
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{
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next = finalList->next;
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if (retval == NULL)
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free(finalList->str);
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else
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retval[i] = finalList->str;
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free(finalList);
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finalList = next;
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} /* for */
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if (retval != NULL);
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retval[i] = NULL;
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return(retval);
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} /* convertStringListToPhysFSList */
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static void insertStringListItem(LinkedStringList **final,
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LinkedStringList *item)
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{
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LinkedStringList *i;
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LinkedStringList *prev = NULL;
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int rc;
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for (i = *final; i != NULL; i = i->next)
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{
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rc = strcmp(i->str, item->str);
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if (rc == 0) /* already in list. */
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{
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free(item->str);
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free(item);
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return;
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} /* if */
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else if (rc > 0) /* insertion point. */
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{
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if (prev == NULL)
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*final = item;
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else
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prev->next = item;
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item->next = i;
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return;
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} /* else if */
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prev = i;
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} /* for */
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} /* insertStringListItem */
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/* if we run out of memory anywhere in here, we give back what we can. */
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static void interpolateStringLists(LinkedStringList **final,
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LinkedStringList *newList)
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{
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LinkedStringList *next = NULL;
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while (newList != NULL)
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{
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next = newList->next;
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insertStringListItem(final, newList);
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newList = next;
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} /* while */
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} /* interpolateStringLists */
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/**
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* Get a file listing of a search path's directory. Matching directories are
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* interpolated. That is, if "C:\mypath" is in the search path and contains a
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* directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
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* there is also a "C:\userpath" in the search path that has a "savegames"
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* subdirectory with "w.sav", then the following code:
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*
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* ------------------------------------------------
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* char **rc = PHYSFS_enumerateFiles("savegames");
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* char **i;
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*
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* for (i = rc; *i != NULL; i++)
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* printf("We've got [%s].\n", *i);
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*
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* PHYSFS_freeList(rc);
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* ------------------------------------------------
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*
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* ...will print:
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*
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* ------------------------------------------------
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* We've got [x.sav].
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* We've got [y.sav].
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* We've got [z.sav].
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* We've got [w.sav].
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* ------------------------------------------------
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*
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* Don't forget to call PHYSFS_freeList() with the return value from this
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* function when you are done with it.
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*
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* @param path directory in platform-independent notation to enumerate.
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* @return Null-terminated array of null-terminated strings.
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*/
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char **PHYSFS_enumerateFiles(const char *path)
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{
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SearchDirInfo *i;
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char **retval = NULL;
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LinkedStringList *rc;
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LinkedStringList *finalList = NULL;
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for (i = searchPath; i != NULL; i = i->next)
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{
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assert(i->reader->funcs->enumerateFiles != NULL);
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rc = i->reader->funcs->enumerateFiles(path);
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interpolateStringLists(&finalList, rc);
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} /* for */
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retval = convertStringListToPhysFSList(finalList);
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return(retval);
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} /* PHYSFS_enumerateFiles */
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@ -88,6 +88,12 @@ typedef struct __PHYSFS_DIRREADER__
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} DirHandle;
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typedef struct __PHYSFS_LINKEDSTRINGLIST__
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{
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char *str;
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struct __PHYSFS_LINKEDSTRINGLIST__ *next;
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} LinkedStringList;
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/*
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* Symlinks should always be followed; PhysicsFS will use
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* DirFunctions->isSymLink() and make a judgement on whether to
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@ -110,11 +116,14 @@ typedef struct __PHYSFS_DIRFUNCTIONS__
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DirHandle *(*openArchive)(const char *name);
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/*
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* Returns a list (freeable via PHYSFS_freeList()) of
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* all files in dirname.
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* Returns a list of all files in dirname. Each element of this list
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* (and its "str" field) will be deallocated with the system's free()
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* function by the caller, so be sure to explicitly malloc() each
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* chunk.
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* If you have a memory failure, return as much as you can.
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* This dirname is in platform-independent notation.
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*/
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char **(*enumerateFiles)(DirHandle *r, const char *dirname);
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LinkedStringList **(*enumerateFiles)(DirHandle *r, const char *dirname);
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/*
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* Returns non-zero if filename is really a directory.
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