Updated.
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@ -8,7 +8,8 @@
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platform SDK to build it, either; the questionable DLL is accessed
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with LoadLibrary() at runtime now, and handled if not present. This
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now builds correctly on a freshly installed Visual Studio 6.0, and
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the DLL it builds works everywhere.
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the DLL it builds works everywhere. Plus, a bunch of other bugs
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and incorrect behaviours were squashed.
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06082002 - Fixes to __PHYSFS_platformEnumerateFiles() in win32.c: cleaned up
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memory leak, handles paths more robustly, and prevents possible
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skipped file entries. Removed AC_C_CONST and AC_TYPE_SIZE_T checks
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