diff --git a/src/archiver_qpak.c b/src/archiver_qpak.c index f2e66b6..8f6b448 100644 --- a/src/archiver_qpak.c +++ b/src/archiver_qpak.c @@ -2,8 +2,8 @@ * QPAK support routines for PhysicsFS. * * This archiver handles the archive format utilized by Quake 1 and 2. - * Quake3-based games use the PkZip/Info-Zip format (which our zip.c - * archiver handles). + * Quake3-based games use the PkZip/Info-Zip format (which our + * archiver_zip.c handles). * * ======================================================================== * diff --git a/src/archiver_wad.c b/src/archiver_wad.c index 5b41d3a..7bf92db 100644 --- a/src/archiver_wad.c +++ b/src/archiver_wad.c @@ -16,15 +16,15 @@ * * The header consists of three four-byte parts: * (a) an ASCII string which must be either "IWAD" or "PWAD" - * (b) a 4-byte (long) integer which is the number of lumps in the wad - * (c) a long integer which is the file offset to the start of + * (b) a uint32 which is the number of lumps in the wad + * (c) a uint32 which is the file offset to the start of * the directory * * The directory has one 16-byte entry for every lump. Each entry consists * of three parts: * - * (a) a long integer, the file offset to the start of the lump - * (b) a long integer, the size of the lump in bytes + * (a) a uint32, the file offset to the start of the lump + * (b) a uint32, the size of the lump in bytes * (c) an 8-byte ASCII string, the name of the lump, padded with zeros. * For example, the "DEMO1" entry in hexadecimal would be * (44 45 4D 4F 31 00 00 00)