updated to reflect info on VC6 static lib files

This commit is contained in:
bhook 2003-08-09 15:04:32 +00:00
parent 83cdb49cd3
commit 5b6e1d4cee
1 changed files with 12 additions and 2 deletions

14
INSTALL
View File

@ -55,9 +55,21 @@ After building the lib, you can make sure it works by building the
"Debug" or "Release". This EXE is linked against the DLL you built
previously.
If you're using Visual C++ 6 and want to generate a static LIB file, point
it at "physfs_static.dsp" in the root of the source tree and build. This
will produce a "physfs_static.lib" in either a "physfs_static_debug"
or a "physfs_static_release" directory, depending on what configuration
you chose to build. NOPE: "test_physfs.dsp" does not work with the
statically linked build.
Visual Studio.NET users should do the same thing, but use the "physfs.vcproj"
and "test_physfs.vcproj" project files instead.
NOTE: to change build options such as which drivers are loaded (ZIP, QPAK,
etc.) modify the appropriate manifest constants under the Project Settings.
By default the LIB version supports all drivers, but the DLL build does
not support MVL or HOG file formats.
If you're using another compiler, send me a patch when you get it working. :)
No one's tried building this for a WinCE (PocketPC) platform, but it may or
@ -66,8 +78,6 @@ may not work. Patches are welcome.
If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
from you; send an email to icculus@clutteredmind.org.
MACOS 8/9:
Double-click on "CWProjects.sit" in the root of the source tree. This will
unpack into a folder called "Mac Classic Support", which has CodeWarrior 6