updated to reflect info on VC6 static lib files
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INSTALL
14
INSTALL
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@ -55,9 +55,21 @@ After building the lib, you can make sure it works by building the
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"Debug" or "Release". This EXE is linked against the DLL you built
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previously.
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If you're using Visual C++ 6 and want to generate a static LIB file, point
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it at "physfs_static.dsp" in the root of the source tree and build. This
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will produce a "physfs_static.lib" in either a "physfs_static_debug"
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or a "physfs_static_release" directory, depending on what configuration
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you chose to build. NOPE: "test_physfs.dsp" does not work with the
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statically linked build.
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Visual Studio.NET users should do the same thing, but use the "physfs.vcproj"
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and "test_physfs.vcproj" project files instead.
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NOTE: to change build options such as which drivers are loaded (ZIP, QPAK,
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etc.) modify the appropriate manifest constants under the Project Settings.
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By default the LIB version supports all drivers, but the DLL build does
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not support MVL or HOG file formats.
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If you're using another compiler, send me a patch when you get it working. :)
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No one's tried building this for a WinCE (PocketPC) platform, but it may or
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@ -66,8 +78,6 @@ may not work. Patches are welcome.
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If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
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from you; send an email to icculus@clutteredmind.org.
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MACOS 8/9:
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Double-click on "CWProjects.sit" in the root of the source tree. This will
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unpack into a folder called "Mac Classic Support", which has CodeWarrior 6
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