Changed some URLs from http:// to https://, where supported.

This commit is contained in:
Ryan C. Gordon 2017-06-20 14:06:13 -04:00
parent e4206408e5
commit 656a9b92c0
4 changed files with 11 additions and 11 deletions

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@ -1,7 +1,7 @@
PhysicsFS; a portable, flexible file i/o abstraction.
http://icculus.org/physfs/
https://icculus.org/physfs/
Please see the docs directory for documentation, licensing, and information.

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@ -1,6 +1,6 @@
The latest PhysicsFS information and releases can be found at:
http://icculus.org/physfs/
https://icculus.org/physfs/
Building is (ahem) very easy.
@ -17,14 +17,14 @@ If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
the API reference (or build the "docs" target from your build system). This
is optional. You can browse the API docs online here:
http://icculus.org/physfs/docs/
https://icculus.org/physfs/docs/
UNIX:
You will need CMake (http://www.cmake.org/) 2.4 or later installed.
You will need CMake (https://www.cmake.org/) 2.4 or later installed.
Make a directory, wherever you like. This will be your build directory.
@ -61,7 +61,7 @@ If building with Cygwin, mingw32, MSYS, or something else that uses the GNU
toolchain, follow the Unix instructions, above.
If you want to use Visual Studio, nmake, or the Platform SDK, you will need
CMake (http://www.cmake.org/) 2.4 or later installed. Point CMake at the
CMake (https://www.cmake.org/) 2.4 or later installed. Point CMake at the
CMakeLists.txt file in the root of the source directory and hit the
"Configure" button. After telling it what type of compiler you are targeting
(Borland, Visual Studio, etc), CMake will process for while and then give you
@ -109,7 +109,7 @@ Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
MAC OS X:
You will need CMake (http://www.cmake.org/) 2.4 or later installed.
You will need CMake (https://www.cmake.org/) 2.4 or later installed.
You can either generate a Unix makefile with CMake, or generate an Xcode
project, whichever makes you more comfortable.

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@ -4,7 +4,7 @@ These are in no particular order.
Some might be dupes, some might be done already, some might be bad ideas.
From http://icculus.org/pipermail/physfs/2009-March/000698.html ...
From https://icculus.org/pipermail/physfs/2009-March/000698.html ...
- Archives formats provided by the implementation.
- Write support for various archives. I haven't decided how to do this yet,
@ -15,17 +15,17 @@ From http://icculus.org/pipermail/physfs/2009-March/000698.html ...
- Clean up the sources to match my ever-changing coding style. :)
From http://icculus.org/pipermail/physfs/2010-January/000821.html ...
From https://icculus.org/pipermail/physfs/2010-January/000821.html ...
- Plugin system for the archive handlers
From http://icculus.org/pipermail/physfs/2010-January/000826.html ...
From https://icculus.org/pipermail/physfs/2010-January/000826.html ...
- Lua bindings
From http://icculus.org/pipermail/physfs/2010-January/000833.html ...
From https://icculus.org/pipermail/physfs/2010-January/000833.html ...
- SWIG bindings

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* ========================================================================
*
* This format info (in more detail) comes from:
* http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt
* https://web.archive.org/web/20040209101748/http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt
*
* Quake PAK Format
*