Changed some URLs from http:// to https://, where supported.
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@ -1,7 +1,7 @@
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PhysicsFS; a portable, flexible file i/o abstraction.
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http://icculus.org/physfs/
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https://icculus.org/physfs/
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Please see the docs directory for documentation, licensing, and information.
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@ -1,6 +1,6 @@
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The latest PhysicsFS information and releases can be found at:
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http://icculus.org/physfs/
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https://icculus.org/physfs/
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Building is (ahem) very easy.
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@ -17,14 +17,14 @@ If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
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the API reference (or build the "docs" target from your build system). This
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is optional. You can browse the API docs online here:
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http://icculus.org/physfs/docs/
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https://icculus.org/physfs/docs/
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UNIX:
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You will need CMake (http://www.cmake.org/) 2.4 or later installed.
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You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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Make a directory, wherever you like. This will be your build directory.
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@ -61,7 +61,7 @@ If building with Cygwin, mingw32, MSYS, or something else that uses the GNU
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toolchain, follow the Unix instructions, above.
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If you want to use Visual Studio, nmake, or the Platform SDK, you will need
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CMake (http://www.cmake.org/) 2.4 or later installed. Point CMake at the
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CMake (https://www.cmake.org/) 2.4 or later installed. Point CMake at the
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CMakeLists.txt file in the root of the source directory and hit the
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"Configure" button. After telling it what type of compiler you are targeting
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(Borland, Visual Studio, etc), CMake will process for while and then give you
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@ -109,7 +109,7 @@ Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
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MAC OS X:
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You will need CMake (http://www.cmake.org/) 2.4 or later installed.
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You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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You can either generate a Unix makefile with CMake, or generate an Xcode
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project, whichever makes you more comfortable.
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@ -4,7 +4,7 @@ These are in no particular order.
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Some might be dupes, some might be done already, some might be bad ideas.
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From http://icculus.org/pipermail/physfs/2009-March/000698.html ...
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From https://icculus.org/pipermail/physfs/2009-March/000698.html ...
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- Archives formats provided by the implementation.
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- Write support for various archives. I haven't decided how to do this yet,
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@ -15,17 +15,17 @@ From http://icculus.org/pipermail/physfs/2009-March/000698.html ...
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- Clean up the sources to match my ever-changing coding style. :)
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From http://icculus.org/pipermail/physfs/2010-January/000821.html ...
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From https://icculus.org/pipermail/physfs/2010-January/000821.html ...
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- Plugin system for the archive handlers
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From http://icculus.org/pipermail/physfs/2010-January/000826.html ...
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From https://icculus.org/pipermail/physfs/2010-January/000826.html ...
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- Lua bindings
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From http://icculus.org/pipermail/physfs/2010-January/000833.html ...
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From https://icculus.org/pipermail/physfs/2010-January/000833.html ...
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- SWIG bindings
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@ -8,7 +8,7 @@
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* ========================================================================
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*
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* This format info (in more detail) comes from:
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* http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt
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* https://web.archive.org/web/20040209101748/http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt
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*
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* Quake PAK Format
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*
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