Updated install instructions.
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INSTALL.txt
18
INSTALL.txt
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@ -26,10 +26,12 @@ UNIX:
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You will need CMake (http://www.cmake.org/) 2.4 or later installed.
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Run "cmake ." in the root of the source directory to generate Makefiles.
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You can then run "ccmake ." and customize the build, but the defaults are
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probably okay. You can have CMake generate KDevelop project files if you
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prefer these.
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Make a directory, wherever you like. This will be your build directory.
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Chdir to your build directory. Run "cmake /where/i/unpacked/physfs" to
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generate Makefiles. You can then run "ccmake ." and customize the build,
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but the defaults are probably okay. You can have CMake generate KDevelop
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project files if you prefer these.
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Run "make". PhysicsFS will now build.
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@ -37,13 +39,15 @@ As root, run "make install".
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If you get sick of the library, run "xargs rm < install_manifest.txt" as root
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and it will remove all traces of the library from the system paths.
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Once you are satisfied, you can delete the build directory.
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Primary Unix development is done with GNU/Linux, but PhysicsFS is known to
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work out of the box with several flavors of Unix. It it doesn't work, patches
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to get it running can be sent to icculus@icculus.org.
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BeOS:
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BeOS, Zeta, and Haiku:
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Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
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the time of this writing, but it works. You can get a build of CMake from
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@ -53,7 +57,7 @@ Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
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Windows:
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If building with CygWin, mingw32 or something else that uses the GNU
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If building with Cygwin, mingw32, MSYS, or something else that uses the GNU
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toolchain, follow the Unix instructions, above.
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If you want to use Visual Studio, nmake, or the Platform SDK, you will need
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@ -94,7 +98,7 @@ Code exists for PocketPC support, and there are shipping titles that used
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MAC OS 8/9:
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Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
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pre-OSX versions in almost a decade at this point, none of the hardware
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pre-OSX versions in more than a decade at this point, none of the hardware
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they've shipped will boot it for almost as many years, and finding
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developer tools for it is becoming almost impossible. As the switch to Intel
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hardware has removed the "Classic" emulation environment, it was time to
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