Boatloads of updates to the spec.
This commit is contained in:
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275
physfs.h
275
physfs.h
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@ -6,7 +6,6 @@
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*
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* - It's portable.
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* - It's safe. No file access is permitted outside the specified dirs.
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* - It can handle byte ordering on alternative processors.
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* - It's flexible. Archives (.ZIP files) can be used transparently as
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* directory structures.
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*
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@ -79,32 +78,34 @@
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*
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* The write path is not included in the search path unless you specifically
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* add it. While you CAN change the write path as many times as you like,
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* you should probably set it once and stick to that path.
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* you should probably set it once and stick to that path. Remember that
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* your program will not have permission to write in every directory on
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* Unix and NT systems.
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*
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* All files are opened in binary mode; there is no endline conversion for
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* textfiles. Other than that, PhysicsFS has some convenience functions for
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* platform-independence. There are functions that give you the current
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* platform-independence. There is a function to tell you the current
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* platform's path separator ("\\" on windows, "/" on Unix, ":" on MacOS),
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* which is needed only to set up your search/write paths. There are
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* functions to tell you what CD-ROM drives contain accessible discs, and
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* functions to recommend good search paths, etc. There are also functions
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* to read 16 and 32 bit numbers from files and convert them to the native
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* byte order of your processor.
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* which is needed only to set up your search/write paths. There is a
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* function to tell you what CD-ROM drives contain accessible discs, and a
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* function to recommend a good search path, etc.
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*
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* A recommended order for a search path is the write path, then the base path,
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* then the cdrom path, then any archives discovered. Quake 3 does something
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* like this, but moves the archives to the start of the search path. There
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* is a helper function (PHYSFS_setSanePaths()) that does this for you,
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* based on a few parameters. Also see the comments on PHYSFS_getBasePath(),
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* and PHYSFS_getUserPath() for info on what those are and how they can help
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* you determine an optimal searchpath.
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* like this, but moves the archives to the start of the search path. Build
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* Engine games, like Duke Nukem 3D and Blood, place the archives last, and
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* use the base path for both searching and writing. There is a helper
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* function (PHYSFS_setSanePaths()) that puts together a basic configuration
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* for you, based on a few parameters. Also see the comments on
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* PHYSFS_getBasePath(), and PHYSFS_getUserPath() for info on what those
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* are and how they can help you determine an optimal searchpath.
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*
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* While you CAN mix stdio/syscall file access with PHYSFS_* calls in a
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* program, doing so is not recommended, and you can not use system
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* While you CAN use stdio/syscall file access in a program that has PHYSFS_*
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* calls, doing so is not recommended, and you can not use system
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* filehandles with PhysicsFS filehandles and vice versa.
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*
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* Note that archives need not be named as such: if you have a ZIP file and
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* rename it with a .PKG extention, the file will still be recognized as a
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* rename it with a .PKG extension, the file will still be recognized as a
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* ZIP archive by PhysicsFS; the file's contents are used to determine its
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* type.
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*
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@ -124,11 +125,23 @@ extern "C" {
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#endif
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typedef struct __PHYSFS_FILE__
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{
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unsigned int opaque;
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} PHYSFS_file;
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typedef struct __PHYSFS_ARCHIVEINFO__
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{
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const char *extension;
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const char *description;
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} PHYSFS_ArchiveInfo;
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/* functions... */
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/**
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* Initialize PhysicsFS. This must be called before any other PhysicsFS
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* function (except PHYSFS_getLastError()).
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* function.
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*
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* @param argv0 the argv[0] string passed to your program's mainline.
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* @return nonzero on success, zero on error. Specifics of the error can be
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@ -139,7 +152,7 @@ int PHYSFS_init(const char *argv0);
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/**
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* Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the
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* search/write paths, frees memory, and invalidates all your handles.
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* search/write paths, frees memory, and invalidates all of your handles.
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*
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* Once deinitialized, PHYSFS_init() can be called again to restart the
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* subsystem.
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@ -151,11 +164,46 @@ int PHYSFS_init(const char *argv0);
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void PHYSFS_deinit(void);
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/**
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* Get a list of archive types supported by this implementation of PhysicFS.
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* These are the file formats usable for search path entries. This is for
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* informational purposes only. Note that the extension listed is merely
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* convention: if we list "ZIP", you can open a PkZip-compatible archive
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* with an extension of "XYZ", if you like.
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*
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* The returned value is an array of strings, with a NULL entry to signify the
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* end of the list:
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*
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* PHYSFS_ArchiveInfo **i;
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*
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* for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
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* {
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* printf("Supported archive: [%s], which is [%s].\n",
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* i->extension, i->description);
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* }
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*
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* The return values are pointers to static internal memory, and should
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* be considered READ ONLY, and never freed.
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*
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* @return READ ONLY Null-terminated array of READ ONLY structures.
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*/
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const PHYSFS_ArchiveInfo *PHYSFS_supportedArchiveTypes(void);
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/**
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* Certain PhysicsFS functions return lists of information that are
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* dynamically allocated. Use this function to free those resources.
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*
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* @param list List of information specified as freeable by this function.
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*/
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void PHYSFS_freeList(void *list);
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/**
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* Get the last PhysicsFS error message as a null-terminated string.
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* This will be NULL if there's been no error since the last call to this
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* function. The pointer returned by this call points to a static
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* internal buffer, and this call is not thread safe.
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* function. The pointer returned by this call points to an
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* internal buffer. Each thread has a unique error state associated with it.
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*
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* @return READ ONLY string of last error message.
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*/
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@ -177,10 +225,7 @@ const char *PHYSFS_getPathSeparator(void);
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/**
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* Get an array of paths to available CD-ROM drives. This return value should
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* be considered READ ONLY and points to an internal buffer which may change
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* with each call to this function. This means that this function is NOT
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* thread safe.
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* Get an array of paths to available CD-ROM drives.
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*
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* The paths returned are platform-dependent ("D:\" on Win32, "/cdrom" or
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* whatnot on Unix). Paths are only returned if there is a disc ready and
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@ -195,33 +240,31 @@ const char *PHYSFS_getPathSeparator(void);
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*
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* char **i;
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*
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* // lock thread here, if needed.
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*
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* for (i = PHYSFS_getCdRomPaths(); *i != NULL; i++)
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* printf("cdrom path [%s] is available.\n", *i);
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*
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* // unlock thread here, if needed.
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*
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* This call may block while drives spin up. Be forewarned.
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*
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* @return READ ONLY null-term'd array of READ ONLY null-terminated strings.
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* When you are done with the returned information, you may dispose of the
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* resources by calling PHYSFS_freeList() with the returned pointer.
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*
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* @return Null-terminated array of null-terminated strings.
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*/
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const char **PHYSFS_getCdRomPaths(void);
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char **PHYSFS_getCdRomPaths(void);
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/**
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* Helper function.
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*
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* Get the "base path". This is the directory where the application was run
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* from, which is probably the installation directory.
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* from, which is probably the installation directory, and may or may not
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* be the process's current working directory.
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*
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* You should probably use the base path in your search path.
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*
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* @param buffer pointer to buffer to fill with recommended path.
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* @param bufsize size of buffer pointed to by (buffer).
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* @return a copy of (buffer), for easy use as another function's parameter.
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* @return READ ONLY string of base path in platform-dependent notation.
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*/
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char *PHYSFS_getBasePath(char *buffer, int bufferSize);
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const char *PHYSFS_getBasePath(void);
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/**
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@ -229,28 +272,26 @@ char *PHYSFS_getBasePath(char *buffer, int bufferSize);
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*
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* Get the "user path". This is meant to be a suggestion of where a specific
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* user of the system can store files. On Unix, this is her home directory.
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* On systems with no concept of multiple users (MacOS, win95), this will
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* default to the "base path" returned by PHYSFS_getBasePath().
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* On systems with no concept of multiple home directories (MacOS, win95),
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* this will default to something like "C:\mybasepath\users\username"
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* where "username" will either be the login name, or "default" if the
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* platform doesn't support multiple users, either.
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*
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* You should probably use the user path as the basis for your write path, and
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* also put it near the beginning of your search path.
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*
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* @param buffer pointer to buffer to fill with recommended path.
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* @param bufsize size of buffer pointed to by (buffer).
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* @return a copy of (buffer), for easy use as another function's parameter.
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* @return READ ONLY string of user path in platform-dependent notation.
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*/
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char *PHYSFS_getUserPath(char *buffer, int bufferSize);
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const char *PHYSFS_getUserPath(void);
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/**
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* Get the current write path. The default write path is NULL.
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*
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* @param buffer pointer to buffer to fill with recommended path.
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* @param bufsize size of buffer pointed to by (buffer).
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* @return a copy of (buffer), for easy use as another function's parameter,
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* @return READ ONLY string of write path in platform-dependent notation,
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* OR NULL IF NO WRITE PATH IS CURRENTLY SET.
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*/
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char *PHYSFS_getWritePath(char *buffer, int bufferSize);
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const char *PHYSFS_getWritePath(char *buffer, int bufferSize);
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/**
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@ -262,7 +303,7 @@ char *PHYSFS_getWritePath(char *buffer, int bufferSize);
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* still has files open in it.
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*
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* @param newPath The new directory to be the root of the write path,
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* specified in a platform-dependent manner. Setting to NULL
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* specified in platform-dependent notation. Setting to NULL
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* disables the write path, so no files can be opened for
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* writing via PhysicsFS.
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* @return non-zero on success, zero on failure. All attempts to open a file
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/**
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* Get the current search path. The default search path is an empty list.
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*
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* This return value should be considered READ ONLY and points to an internal
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* buffer which may change with each call to this function. This means that
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* this function is NOT thread safe.
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*
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* The returned value is an array of strings, with a NULL entry to signify the
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* end of the list:
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*
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* char **i;
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*
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* // lock thread here, if needed.
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*
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* for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
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* printf("[%s] is in the search path.\n", *i);
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*
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* // unlock thread here, if needed.
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* When you are done with the returned information, you may dispose of the
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* resources by calling PHYSFS_freeList() with the returned pointer.
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*
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* @return READ ONLY null-term'd array of READ ONLY null-terminated strings.
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* @return Null-terminated array of null-terminated strings.
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*/
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const char **PHYSFS_getSearchPath(void);
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char **PHYSFS_getSearchPath(void);
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/**
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@ -388,7 +424,9 @@ void PHYSFS_setSanePaths(const char *appName, const char *archiveExt,
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* So if you've got the write path set to "C:\mygame\writepath" and call
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* PHYSFS_mkdir("downloads/maps") then the directories
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* "C:\mygame\writepath\downloads" and "C:\mygame\writepath\downloads\maps"
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* will be created if possible.
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* will be created if possible. If the creation of "maps" fails after we
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* have successfully created "downloads", then the function leaves the
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* created directory behind and reports failure.
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*
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* @param dirname New path to create.
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* @return nonzero on success, zero on error. Specifics of the error can be
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@ -401,8 +439,7 @@ int PHYSFS_mkdir(const char *dirName);
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* Delete a file or directory. This is specified in platform-independent
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* notation in relation to the write path.
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*
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* A directory must be empty before this call can delete it. If you need to
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* nuke a whole directory tree, use PHYSFS_deltree()...with care.
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* A directory must be empty before this call can delete it.
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*
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* So if you've got the write path set to "C:\mygame\writepath" and call
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* PHYSFS_delete("downloads/maps/level1.map") then the file
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@ -421,33 +458,6 @@ int PHYSFS_mkdir(const char *dirName);
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int PHYSFS_delete(const char *filename);
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/**
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* Delete a directory tree. This is specified in platform-independent
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* notation in relation to the write path.
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*
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* Be CAREFUL with this function; it will take out EVERYTHING under the
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* specified directory with extreme prejudice.
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*
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* If you specify a filename that is not a directory, PhysicsFS will attempt
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* to delete that single file.
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*
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* So if you've got the write path set to "C:\mygame\writepath" and call
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* PHYSFS_deltree("downloads/maps") then the directory
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* "C:\mygame\writepath\downloads\maps" and everything in it (including child
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* directories) is removed from the physical filesystem, if it exists and the
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* operating system permits the deletion.
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*
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* Note that on Unix systems, deleting a file may be successful, but the
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* actual file won't be removed until all processes that have an open
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* filehandle to it (including your program) close their handles.
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*
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* @param filename root of directory tree to delete.
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* @return nonzero on success, zero on error. Specifics of the error can be
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* gleaned from PHYSFS_getLastError().
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*/
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int PHYSFS_deltree(const char *filename);
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/**
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* Enable symbolic links. Some physical filesystems and archives contain
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* files that are just pointers to other files. On the physical filesystem,
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void PHYSFS_permitSymbolicLinks(int allow);
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/**
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* Determine if a file exists. Just because it exists does NOT mean that you
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* will have access to read or write it, or that it will continue to exist
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* after this call (as other processes may delete it on multitasking systems).
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*
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* @param filename a file in platform-independent notation.
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* @param inWritePath nonzero to check write path, zero to check search path.
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* @return nonzero if exists, zero otherwise.
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*/
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int PHYSFS_exists(const char *filename, int inWritePath);
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/**
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* Figure out where in the search path a file resides. The file is specified
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* in platform-independent notation. The returned filename will be the
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@ -493,19 +491,52 @@ int PHYSFS_exists(const char *filename, int inWritePath);
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* when opening a file.
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*
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* So, if you look for "maps/level1.map", and C:\mygame is in your search
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* path and C:\mygame\maps\level1.map exists, then buffer will be filled in
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* with "C:\mygame\maps\level1.map" and the function returns nonzero.
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* path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
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*
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* If a match is a symbolic link, and you've not explicitly permitted symlinks,
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* then it will be ignored, and the search for a match will continue.
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*
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* @param buffer pointer to buffer to fill with path.
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* @param bufsize size of buffer pointed to by (buffer).
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* @param filename file to look for.
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* @return nonzero if file was found, zero otherwise. If found, (buffer)
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* will be filled in.
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* @return READ ONLY string of element of search path containing the
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* the file in question. NULL if not found.
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*/
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int PHYSFS_getRealPath(const char *filename, char *buffer, int bufSize);
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const char *PHYSFS_getRealPath(const char *filename);
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/**
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* Get a file listing of a search path's directory. Matching directories are
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* interpolated. That is, if "C:\mypath" is in the search path and contains a
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* directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
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* there is also a "C:\userpath" in the search path that has a "savegames"
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* subdirectory with "w.sav", then the following code:
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*
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* ------------------------------------------------
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* char **rc = PHYSFS_enumerateFiles("savegames");
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* char **i;
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*
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* for (i = rc; *i != NULL; i++)
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* printf("We've got [%s].\n", *i);
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*
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* PHYSFS_freeList(rc);
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* ------------------------------------------------
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*
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* ...will print:
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*
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* ------------------------------------------------
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* We've got [x.sav].
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* We've got [y.sav].
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* We've got [z.sav].
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* We've got [w.sav].
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* ------------------------------------------------
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*
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* Don't forget to call PHYSFS_freeList() with the return value from this
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* function when you are done with it.
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*
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* @param path directory in platform-independent notation to enumerate.
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* @return Null-terminated array of null-terminated strings.
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*/
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char **PHYSFS_enumerateFiles(const char *path);
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/**
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@ -518,7 +549,7 @@ int PHYSFS_getRealPath(const char *filename, char *buffer, int bufSize);
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* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
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* of the error can be gleaned from PHYSFS_getLastError().
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*/
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void *PHYSFS_openWrite(const char *filename);
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PHYSFS_file *PHYSFS_openWrite(const char *filename);
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/**
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@ -532,7 +563,7 @@ void *PHYSFS_openWrite(const char *filename);
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* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
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* of the error can be gleaned from PHYSFS_getLastError().
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*/
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void *PHYSFS_openAppend(const char *filename);
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PHYSFS_file *PHYSFS_openAppend(const char *filename);
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/**
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@ -545,7 +576,7 @@ void *PHYSFS_openAppend(const char *filename);
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* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
||||
* of the error can be gleaned from PHYSFS_getLastError().
|
||||
*/
|
||||
void *PHYSFS_openRead(const char *filename);
|
||||
PHYSFS_file *PHYSFS_openRead(const char *filename);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -560,7 +591,7 @@ void *PHYSFS_openRead(const char *filename);
|
|||
* @return nonzero on success, zero on error. Specifics of the error can be
|
||||
* gleaned from PHYSFS_getLastError().
|
||||
*/
|
||||
int PHYSFS_close(void *handle);
|
||||
int PHYSFS_close(PHYSFS_file *handle);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -571,9 +602,10 @@ int PHYSFS_close(void *handle);
|
|||
* @param objSize size in bytes of objects being read from (handle).
|
||||
* @param objCount number of (objSize) objects to read from (handle).
|
||||
* @return number of objects read. PHYSFS_getLastError() can shed light on
|
||||
* the reason this might be < (objCount).
|
||||
* the reason this might be < (objCount), as can PHYSFS_eof().
|
||||
*/
|
||||
int PHYSFS_read(void *handle, void *buffer, int objSize, int objCount);
|
||||
int PHYSFS_read(PHYSFS_file *handle, void *buffer,
|
||||
unsigned int objSize, unsigned int objCount);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -586,7 +618,8 @@ int PHYSFS_read(void *handle, void *buffer, int objSize, int objCount);
|
|||
* @return number of objects read. PHYSFS_getLastError() can shed light on
|
||||
* the reason this might be < (objCount).
|
||||
*/
|
||||
int PHYSFS_write(void *handle, void *buffer, int objSize, int objCount);
|
||||
int PHYSFS_write(PHYSFS_file *handle, void *buffer,
|
||||
unsigned int objSize, unsigned int objCount);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -595,7 +628,7 @@ int PHYSFS_write(void *handle, void *buffer, int objSize, int objCount);
|
|||
* @param handle handle returned from PHYSFS_openRead().
|
||||
* @return nonzero if EOF, zero if not.
|
||||
*/
|
||||
int PHYSFS_eof(void *handle);
|
||||
int PHYSFS_eof(PHYSFS_file *handle);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -605,7 +638,7 @@ int PHYSFS_eof(void *handle);
|
|||
* @return offset in bytes from start of file. -1 if error occurred.
|
||||
* Specifics of the error can be gleaned from PHYSFS_getLastError().
|
||||
*/
|
||||
int PHYSFS_tell(void *handle);
|
||||
int PHYSFS_tell(PHYSFS_file *handle);
|
||||
|
||||
|
||||
/**
|
||||
|
@ -618,21 +651,7 @@ int PHYSFS_tell(void *handle);
|
|||
* @return nonzero on success, zero on error. Specifics of the error can be
|
||||
* gleaned from PHYSFS_getLastError().
|
||||
*/
|
||||
int PHYSFS_seek(void *handle, int pos);
|
||||
|
||||
|
||||
/* Byte-order reading. !!! Need types (Int16, Int32, etc) for these...
|
||||
int PHYSFS_readLE16(void *handle, int *buffer);
|
||||
int PHYSFS_readLE32(void *handle, int *buffer);
|
||||
int PHYSFS_readBE16(void *handle, int *buffer);
|
||||
int PHYSFS_readBE32(void *handle, int *buffer);
|
||||
int PHYSFS_writeLE16(void *handle, int buffer);
|
||||
int PHYSFS_writeLE32(void *handle, int buffer);
|
||||
int PHYSFS_writeBE16(void *handle, int buffer);
|
||||
int PHYSFS_writeBE32(void *handle, int buffer);
|
||||
*/
|
||||
|
||||
/* !!! need way to enumerate the contents of a directory. */
|
||||
int PHYSFS_seek(PHYSFS_file *handle, int pos);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue