Boatloads of updates to the spec.

This commit is contained in:
Ryan C. Gordon 2001-06-28 11:00:14 +00:00
parent d41c242619
commit a31876c025
1 changed files with 147 additions and 128 deletions

275
physfs.h
View File

@ -6,7 +6,6 @@
*
* - It's portable.
* - It's safe. No file access is permitted outside the specified dirs.
* - It can handle byte ordering on alternative processors.
* - It's flexible. Archives (.ZIP files) can be used transparently as
* directory structures.
*
@ -79,32 +78,34 @@
*
* The write path is not included in the search path unless you specifically
* add it. While you CAN change the write path as many times as you like,
* you should probably set it once and stick to that path.
* you should probably set it once and stick to that path. Remember that
* your program will not have permission to write in every directory on
* Unix and NT systems.
*
* All files are opened in binary mode; there is no endline conversion for
* textfiles. Other than that, PhysicsFS has some convenience functions for
* platform-independence. There are functions that give you the current
* platform-independence. There is a function to tell you the current
* platform's path separator ("\\" on windows, "/" on Unix, ":" on MacOS),
* which is needed only to set up your search/write paths. There are
* functions to tell you what CD-ROM drives contain accessible discs, and
* functions to recommend good search paths, etc. There are also functions
* to read 16 and 32 bit numbers from files and convert them to the native
* byte order of your processor.
* which is needed only to set up your search/write paths. There is a
* function to tell you what CD-ROM drives contain accessible discs, and a
* function to recommend a good search path, etc.
*
* A recommended order for a search path is the write path, then the base path,
* then the cdrom path, then any archives discovered. Quake 3 does something
* like this, but moves the archives to the start of the search path. There
* is a helper function (PHYSFS_setSanePaths()) that does this for you,
* based on a few parameters. Also see the comments on PHYSFS_getBasePath(),
* and PHYSFS_getUserPath() for info on what those are and how they can help
* you determine an optimal searchpath.
* like this, but moves the archives to the start of the search path. Build
* Engine games, like Duke Nukem 3D and Blood, place the archives last, and
* use the base path for both searching and writing. There is a helper
* function (PHYSFS_setSanePaths()) that puts together a basic configuration
* for you, based on a few parameters. Also see the comments on
* PHYSFS_getBasePath(), and PHYSFS_getUserPath() for info on what those
* are and how they can help you determine an optimal searchpath.
*
* While you CAN mix stdio/syscall file access with PHYSFS_* calls in a
* program, doing so is not recommended, and you can not use system
* While you CAN use stdio/syscall file access in a program that has PHYSFS_*
* calls, doing so is not recommended, and you can not use system
* filehandles with PhysicsFS filehandles and vice versa.
*
* Note that archives need not be named as such: if you have a ZIP file and
* rename it with a .PKG extention, the file will still be recognized as a
* rename it with a .PKG extension, the file will still be recognized as a
* ZIP archive by PhysicsFS; the file's contents are used to determine its
* type.
*
@ -124,11 +125,23 @@ extern "C" {
#endif
typedef struct __PHYSFS_FILE__
{
unsigned int opaque;
} PHYSFS_file;
typedef struct __PHYSFS_ARCHIVEINFO__
{
const char *extension;
const char *description;
} PHYSFS_ArchiveInfo;
/* functions... */
/**
* Initialize PhysicsFS. This must be called before any other PhysicsFS
* function (except PHYSFS_getLastError()).
* function.
*
* @param argv0 the argv[0] string passed to your program's mainline.
* @return nonzero on success, zero on error. Specifics of the error can be
@ -139,7 +152,7 @@ int PHYSFS_init(const char *argv0);
/**
* Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the
* search/write paths, frees memory, and invalidates all your handles.
* search/write paths, frees memory, and invalidates all of your handles.
*
* Once deinitialized, PHYSFS_init() can be called again to restart the
* subsystem.
@ -151,11 +164,46 @@ int PHYSFS_init(const char *argv0);
void PHYSFS_deinit(void);
/**
* Get a list of archive types supported by this implementation of PhysicFS.
* These are the file formats usable for search path entries. This is for
* informational purposes only. Note that the extension listed is merely
* convention: if we list "ZIP", you can open a PkZip-compatible archive
* with an extension of "XYZ", if you like.
*
* The returned value is an array of strings, with a NULL entry to signify the
* end of the list:
*
* PHYSFS_ArchiveInfo **i;
*
* for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
* {
* printf("Supported archive: [%s], which is [%s].\n",
* i->extension, i->description);
* }
*
* The return values are pointers to static internal memory, and should
* be considered READ ONLY, and never freed.
*
* @return READ ONLY Null-terminated array of READ ONLY structures.
*/
const PHYSFS_ArchiveInfo *PHYSFS_supportedArchiveTypes(void);
/**
* Certain PhysicsFS functions return lists of information that are
* dynamically allocated. Use this function to free those resources.
*
* @param list List of information specified as freeable by this function.
*/
void PHYSFS_freeList(void *list);
/**
* Get the last PhysicsFS error message as a null-terminated string.
* This will be NULL if there's been no error since the last call to this
* function. The pointer returned by this call points to a static
* internal buffer, and this call is not thread safe.
* function. The pointer returned by this call points to an
* internal buffer. Each thread has a unique error state associated with it.
*
* @return READ ONLY string of last error message.
*/
@ -177,10 +225,7 @@ const char *PHYSFS_getPathSeparator(void);
/**
* Get an array of paths to available CD-ROM drives. This return value should
* be considered READ ONLY and points to an internal buffer which may change
* with each call to this function. This means that this function is NOT
* thread safe.
* Get an array of paths to available CD-ROM drives.
*
* The paths returned are platform-dependent ("D:\" on Win32, "/cdrom" or
* whatnot on Unix). Paths are only returned if there is a disc ready and
@ -195,33 +240,31 @@ const char *PHYSFS_getPathSeparator(void);
*
* char **i;
*
* // lock thread here, if needed.
*
* for (i = PHYSFS_getCdRomPaths(); *i != NULL; i++)
* printf("cdrom path [%s] is available.\n", *i);
*
* // unlock thread here, if needed.
*
* This call may block while drives spin up. Be forewarned.
*
* @return READ ONLY null-term'd array of READ ONLY null-terminated strings.
* When you are done with the returned information, you may dispose of the
* resources by calling PHYSFS_freeList() with the returned pointer.
*
* @return Null-terminated array of null-terminated strings.
*/
const char **PHYSFS_getCdRomPaths(void);
char **PHYSFS_getCdRomPaths(void);
/**
* Helper function.
*
* Get the "base path". This is the directory where the application was run
* from, which is probably the installation directory.
* from, which is probably the installation directory, and may or may not
* be the process's current working directory.
*
* You should probably use the base path in your search path.
*
* @param buffer pointer to buffer to fill with recommended path.
* @param bufsize size of buffer pointed to by (buffer).
* @return a copy of (buffer), for easy use as another function's parameter.
* @return READ ONLY string of base path in platform-dependent notation.
*/
char *PHYSFS_getBasePath(char *buffer, int bufferSize);
const char *PHYSFS_getBasePath(void);
/**
@ -229,28 +272,26 @@ char *PHYSFS_getBasePath(char *buffer, int bufferSize);
*
* Get the "user path". This is meant to be a suggestion of where a specific
* user of the system can store files. On Unix, this is her home directory.
* On systems with no concept of multiple users (MacOS, win95), this will
* default to the "base path" returned by PHYSFS_getBasePath().
* On systems with no concept of multiple home directories (MacOS, win95),
* this will default to something like "C:\mybasepath\users\username"
* where "username" will either be the login name, or "default" if the
* platform doesn't support multiple users, either.
*
* You should probably use the user path as the basis for your write path, and
* also put it near the beginning of your search path.
*
* @param buffer pointer to buffer to fill with recommended path.
* @param bufsize size of buffer pointed to by (buffer).
* @return a copy of (buffer), for easy use as another function's parameter.
* @return READ ONLY string of user path in platform-dependent notation.
*/
char *PHYSFS_getUserPath(char *buffer, int bufferSize);
const char *PHYSFS_getUserPath(void);
/**
* Get the current write path. The default write path is NULL.
*
* @param buffer pointer to buffer to fill with recommended path.
* @param bufsize size of buffer pointed to by (buffer).
* @return a copy of (buffer), for easy use as another function's parameter,
* @return READ ONLY string of write path in platform-dependent notation,
* OR NULL IF NO WRITE PATH IS CURRENTLY SET.
*/
char *PHYSFS_getWritePath(char *buffer, int bufferSize);
const char *PHYSFS_getWritePath(char *buffer, int bufferSize);
/**
@ -262,7 +303,7 @@ char *PHYSFS_getWritePath(char *buffer, int bufferSize);
* still has files open in it.
*
* @param newPath The new directory to be the root of the write path,
* specified in a platform-dependent manner. Setting to NULL
* specified in platform-dependent notation. Setting to NULL
* disables the write path, so no files can be opened for
* writing via PhysicsFS.
* @return non-zero on success, zero on failure. All attempts to open a file
@ -306,25 +347,20 @@ int PHYSFS_removeFromSearchPath(const char *oldPath);
/**
* Get the current search path. The default search path is an empty list.
*
* This return value should be considered READ ONLY and points to an internal
* buffer which may change with each call to this function. This means that
* this function is NOT thread safe.
*
* The returned value is an array of strings, with a NULL entry to signify the
* end of the list:
*
* char **i;
*
* // lock thread here, if needed.
*
* for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
* printf("[%s] is in the search path.\n", *i);
*
* // unlock thread here, if needed.
* When you are done with the returned information, you may dispose of the
* resources by calling PHYSFS_freeList() with the returned pointer.
*
* @return READ ONLY null-term'd array of READ ONLY null-terminated strings.
* @return Null-terminated array of null-terminated strings.
*/
const char **PHYSFS_getSearchPath(void);
char **PHYSFS_getSearchPath(void);
/**
@ -388,7 +424,9 @@ void PHYSFS_setSanePaths(const char *appName, const char *archiveExt,
* So if you've got the write path set to "C:\mygame\writepath" and call
* PHYSFS_mkdir("downloads/maps") then the directories
* "C:\mygame\writepath\downloads" and "C:\mygame\writepath\downloads\maps"
* will be created if possible.
* will be created if possible. If the creation of "maps" fails after we
* have successfully created "downloads", then the function leaves the
* created directory behind and reports failure.
*
* @param dirname New path to create.
* @return nonzero on success, zero on error. Specifics of the error can be
@ -401,8 +439,7 @@ int PHYSFS_mkdir(const char *dirName);
* Delete a file or directory. This is specified in platform-independent
* notation in relation to the write path.
*
* A directory must be empty before this call can delete it. If you need to
* nuke a whole directory tree, use PHYSFS_deltree()...with care.
* A directory must be empty before this call can delete it.
*
* So if you've got the write path set to "C:\mygame\writepath" and call
* PHYSFS_delete("downloads/maps/level1.map") then the file
@ -421,33 +458,6 @@ int PHYSFS_mkdir(const char *dirName);
int PHYSFS_delete(const char *filename);
/**
* Delete a directory tree. This is specified in platform-independent
* notation in relation to the write path.
*
* Be CAREFUL with this function; it will take out EVERYTHING under the
* specified directory with extreme prejudice.
*
* If you specify a filename that is not a directory, PhysicsFS will attempt
* to delete that single file.
*
* So if you've got the write path set to "C:\mygame\writepath" and call
* PHYSFS_deltree("downloads/maps") then the directory
* "C:\mygame\writepath\downloads\maps" and everything in it (including child
* directories) is removed from the physical filesystem, if it exists and the
* operating system permits the deletion.
*
* Note that on Unix systems, deleting a file may be successful, but the
* actual file won't be removed until all processes that have an open
* filehandle to it (including your program) close their handles.
*
* @param filename root of directory tree to delete.
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_deltree(const char *filename);
/**
* Enable symbolic links. Some physical filesystems and archives contain
* files that are just pointers to other files. On the physical filesystem,
@ -472,18 +482,6 @@ int PHYSFS_deltree(const char *filename);
void PHYSFS_permitSymbolicLinks(int allow);
/**
* Determine if a file exists. Just because it exists does NOT mean that you
* will have access to read or write it, or that it will continue to exist
* after this call (as other processes may delete it on multitasking systems).
*
* @param filename a file in platform-independent notation.
* @param inWritePath nonzero to check write path, zero to check search path.
* @return nonzero if exists, zero otherwise.
*/
int PHYSFS_exists(const char *filename, int inWritePath);
/**
* Figure out where in the search path a file resides. The file is specified
* in platform-independent notation. The returned filename will be the
@ -493,19 +491,52 @@ int PHYSFS_exists(const char *filename, int inWritePath);
* when opening a file.
*
* So, if you look for "maps/level1.map", and C:\mygame is in your search
* path and C:\mygame\maps\level1.map exists, then buffer will be filled in
* with "C:\mygame\maps\level1.map" and the function returns nonzero.
* path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
*
* If a match is a symbolic link, and you've not explicitly permitted symlinks,
* then it will be ignored, and the search for a match will continue.
*
* @param buffer pointer to buffer to fill with path.
* @param bufsize size of buffer pointed to by (buffer).
* @param filename file to look for.
* @return nonzero if file was found, zero otherwise. If found, (buffer)
* will be filled in.
* @return READ ONLY string of element of search path containing the
* the file in question. NULL if not found.
*/
int PHYSFS_getRealPath(const char *filename, char *buffer, int bufSize);
const char *PHYSFS_getRealPath(const char *filename);
/**
* Get a file listing of a search path's directory. Matching directories are
* interpolated. That is, if "C:\mypath" is in the search path and contains a
* directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
* there is also a "C:\userpath" in the search path that has a "savegames"
* subdirectory with "w.sav", then the following code:
*
* ------------------------------------------------
* char **rc = PHYSFS_enumerateFiles("savegames");
* char **i;
*
* for (i = rc; *i != NULL; i++)
* printf("We've got [%s].\n", *i);
*
* PHYSFS_freeList(rc);
* ------------------------------------------------
*
* ...will print:
*
* ------------------------------------------------
* We've got [x.sav].
* We've got [y.sav].
* We've got [z.sav].
* We've got [w.sav].
* ------------------------------------------------
*
* Don't forget to call PHYSFS_freeList() with the return value from this
* function when you are done with it.
*
* @param path directory in platform-independent notation to enumerate.
* @return Null-terminated array of null-terminated strings.
*/
char **PHYSFS_enumerateFiles(const char *path);
/**
@ -518,7 +549,7 @@ int PHYSFS_getRealPath(const char *filename, char *buffer, int bufSize);
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
* of the error can be gleaned from PHYSFS_getLastError().
*/
void *PHYSFS_openWrite(const char *filename);
PHYSFS_file *PHYSFS_openWrite(const char *filename);
/**
@ -532,7 +563,7 @@ void *PHYSFS_openWrite(const char *filename);
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
* of the error can be gleaned from PHYSFS_getLastError().
*/
void *PHYSFS_openAppend(const char *filename);
PHYSFS_file *PHYSFS_openAppend(const char *filename);
/**
@ -545,7 +576,7 @@ void *PHYSFS_openAppend(const char *filename);
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
* of the error can be gleaned from PHYSFS_getLastError().
*/
void *PHYSFS_openRead(const char *filename);
PHYSFS_file *PHYSFS_openRead(const char *filename);
/**
@ -560,7 +591,7 @@ void *PHYSFS_openRead(const char *filename);
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_close(void *handle);
int PHYSFS_close(PHYSFS_file *handle);
/**
@ -571,9 +602,10 @@ int PHYSFS_close(void *handle);
* @param objSize size in bytes of objects being read from (handle).
* @param objCount number of (objSize) objects to read from (handle).
* @return number of objects read. PHYSFS_getLastError() can shed light on
* the reason this might be < (objCount).
* the reason this might be < (objCount), as can PHYSFS_eof().
*/
int PHYSFS_read(void *handle, void *buffer, int objSize, int objCount);
int PHYSFS_read(PHYSFS_file *handle, void *buffer,
unsigned int objSize, unsigned int objCount);
/**
@ -586,7 +618,8 @@ int PHYSFS_read(void *handle, void *buffer, int objSize, int objCount);
* @return number of objects read. PHYSFS_getLastError() can shed light on
* the reason this might be < (objCount).
*/
int PHYSFS_write(void *handle, void *buffer, int objSize, int objCount);
int PHYSFS_write(PHYSFS_file *handle, void *buffer,
unsigned int objSize, unsigned int objCount);
/**
@ -595,7 +628,7 @@ int PHYSFS_write(void *handle, void *buffer, int objSize, int objCount);
* @param handle handle returned from PHYSFS_openRead().
* @return nonzero if EOF, zero if not.
*/
int PHYSFS_eof(void *handle);
int PHYSFS_eof(PHYSFS_file *handle);
/**
@ -605,7 +638,7 @@ int PHYSFS_eof(void *handle);
* @return offset in bytes from start of file. -1 if error occurred.
* Specifics of the error can be gleaned from PHYSFS_getLastError().
*/
int PHYSFS_tell(void *handle);
int PHYSFS_tell(PHYSFS_file *handle);
/**
@ -618,21 +651,7 @@ int PHYSFS_tell(void *handle);
* @return nonzero on success, zero on error. Specifics of the error can be
* gleaned from PHYSFS_getLastError().
*/
int PHYSFS_seek(void *handle, int pos);
/* Byte-order reading. !!! Need types (Int16, Int32, etc) for these...
int PHYSFS_readLE16(void *handle, int *buffer);
int PHYSFS_readLE32(void *handle, int *buffer);
int PHYSFS_readBE16(void *handle, int *buffer);
int PHYSFS_readBE32(void *handle, int *buffer);
int PHYSFS_writeLE16(void *handle, int buffer);
int PHYSFS_writeLE32(void *handle, int buffer);
int PHYSFS_writeBE16(void *handle, int buffer);
int PHYSFS_writeBE32(void *handle, int buffer);
*/
/* !!! need way to enumerate the contents of a directory. */
int PHYSFS_seek(PHYSFS_file *handle, int pos);
#ifdef __cplusplus
}