Change how Unix version of __PHYSFS_platformCurrentDir() allocates memory.
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@ -307,18 +307,13 @@ char *__PHYSFS_platformRealPath(const char *path)
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char *__PHYSFS_platformCurrentDir(void)
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{
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/*
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* This can't just do platformRealPath("."), since that would eventually
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* just end up calling back into here.
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*/
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int allocSize = 0;
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int allocSize = 64;
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char *retval = NULL;
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char *ptr;
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do
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{
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allocSize += 100;
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allocSize *= 2;
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ptr = (char *) allocator.Realloc(retval, allocSize);
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if (ptr == NULL)
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{
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@ -333,15 +328,17 @@ char *__PHYSFS_platformCurrentDir(void)
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if (ptr == NULL && errno)
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{
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/*
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* getcwd() failed for some reason, for example current
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* directory not existing.
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*/
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/* getcwd() failed , for example current directory not existing... */
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if (retval != NULL)
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allocator.Free(retval);
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BAIL_MACRO(ERR_NO_SUCH_FILE, NULL);
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} /* if */
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/* try to shrink buffer... */
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ptr = (char *) allocator.Realloc(retval, strlen(retval) + 1);
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if (ptr != NULL)
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retval = ptr; /* oh well if it failed. */
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return retval;
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} /* __PHYSFS_platformCurrentDir */
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