Use UTF-16 on Windows, not UCS-2.

This commit is contained in:
Ryan C. Gordon 2012-03-19 21:01:51 -04:00
parent 803730884a
commit e34e67ff68
1 changed files with 3 additions and 4 deletions

View File

@ -50,11 +50,11 @@
const PHYSFS_uint64 len = (PHYSFS_uint64) ((strlen(str) + 1) * 2); \
w_assignto = (WCHAR *) __PHYSFS_smallAlloc(len); \
if (w_assignto != NULL) \
PHYSFS_utf8ToUcs2(str, (PHYSFS_uint16 *) w_assignto, len); \
PHYSFS_utf8ToUtf16(str, (PHYSFS_uint16 *) w_assignto, len); \
} \
} \
/* !!! FIXME: this is wrong for UTF-16. */
/* Note this counts WCHARs, not codepoints! */
static PHYSFS_uint64 wStrLen(const WCHAR *wstr)
{
PHYSFS_uint64 len = 0;
@ -72,8 +72,7 @@ static char *unicodeToUtf8Heap(const WCHAR *w_str)
const PHYSFS_uint64 len = (wStrLen(w_str) * 4) + 1;
retval = allocator.Malloc(len);
BAIL_IF_MACRO(retval == NULL, ERR_OUT_OF_MEMORY, NULL);
/* !!! FIXME: utf-16. */
PHYSFS_utf8FromUcs2((const PHYSFS_uint16 *) w_str, retval, len);
PHYSFS_utf8FromUtf16((const PHYSFS_uint16 *) w_str, retval, len);
ptr = allocator.Realloc(retval, strlen(retval) + 1); /* shrink. */
if (ptr != NULL)
retval = (char *) ptr;