Perhaps the note about Quake 3 is getting a little dated.
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* - It's flexible. Archives (.ZIP files) can be used transparently as
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* directory structures.
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*
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* This system is largely inspired by Quake 3's PK3 files and the related
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* fs_* cvars. If you've ever tinkered with these, then this API will be
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* familiar to you.
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*
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* With PhysicsFS, you have a single writing directory and multiple
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* directories (the "search path") for reading. You can think of this as a
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* filesystem within a filesystem. If (on Windows) you were to set the
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