Renamed win32.c to windows.c (since it would be used for Win64, too.)

This commit is contained in:
Ryan C. Gordon 2007-03-08 22:22:24 +00:00
parent 42e21ff4df
commit f6790ee34e
8 changed files with 8 additions and 9 deletions

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@ -2,7 +2,7 @@
* CHANGELOG. * CHANGELOG.
*/ */
03082007 - Fixed a comment in physfs.h. 03082007 - Fixed a comment in physfs.h. Renamed win32.c to windows.c.
11052006 - More 7zip archiver work (thanks, Dennis!). Initial Unicode work. 11052006 - More 7zip archiver work (thanks, Dennis!). Initial Unicode work.
Minor BeOS realpath tweak. Minor BeOS realpath tweak.
09272006 - Reworked 7zip archiver (thanks, Dennis!). 09272006 - Reworked 7zip archiver (thanks, Dennis!).

1
TODO
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@ -29,7 +29,6 @@ UNICODE:
- ZIP: Uses UTF-8 internally, so it's good to go. - ZIP: Uses UTF-8 internally, so it's good to go.
Stuff: Stuff:
- Rename win32.c to windows.c ... it should work on Win64.
- Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less - Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
important, since streaming archives aren't of much value to games (which important, since streaming archives aren't of much value to games (which
is why zipfiles are king: random access), but it could have uses for, say, is why zipfiles are king: random access), but it could have uses for, say,

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@ -169,7 +169,7 @@ SOURCE=.\archivers\wad.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\platform\win32.c SOURCE=.\platform\windows.c
# End Source File # End Source File
# Begin Source File # Begin Source File

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@ -209,7 +209,7 @@
RelativePath=".\archivers\wad.c"> RelativePath=".\archivers\wad.c">
</File> </File>
<File <File
RelativePath=".\platform\win32.c"> RelativePath=".\platform\windows.c">
</File> </File>
<File <File
RelativePath=".\archivers\zip.c"> RelativePath=".\archivers\zip.c">

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@ -171,7 +171,7 @@ SOURCE=.\archivers\wad.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\platform\win32.c SOURCE=.\platform\windows.c
# End Source File # End Source File
# Begin Source File # Begin Source File

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@ -9,7 +9,7 @@ libplatform_la_SOURCES = \
else else
libplatform_la_SOURCES = \ libplatform_la_SOURCES = \
unix.c \ unix.c \
win32.c \ windows.c \
posix.c \ posix.c \
os2.c os2.c
endif endif
@ -18,7 +18,7 @@ endif
EXTRA_DIST = \ EXTRA_DIST = \
skeleton.c \ skeleton.c \
macclassic.c \ macclassic.c \
win32.c \ windows.c \
pocketpc.c \ pocketpc.c \
unix.c \ unix.c \
os2.c \ os2.c \

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@ -10,7 +10,7 @@
# include <config.h> # include <config.h>
#endif #endif
/* BeOS uses beos.cpp and posix.c ... Cygwin and such use win32.c ... */ /* BeOS uses beos.cpp and posix.c ... Cygwin and such use windows.c ... */
#if ((!defined __BEOS__) && (!defined WIN32)) #if ((!defined __BEOS__) && (!defined WIN32))
#include <stdio.h> #include <stdio.h>

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@ -1147,5 +1147,5 @@ void __PHYSFS_platformAllocatorFree(void *ptr)
#endif #endif
/* end of win32.c ... */ /* end of windows.c ... */