Renamed win32.c to windows.c (since it would be used for Win64, too.)
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@ -2,7 +2,7 @@
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* CHANGELOG.
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*/
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03082007 - Fixed a comment in physfs.h.
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03082007 - Fixed a comment in physfs.h. Renamed win32.c to windows.c.
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11052006 - More 7zip archiver work (thanks, Dennis!). Initial Unicode work.
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Minor BeOS realpath tweak.
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09272006 - Reworked 7zip archiver (thanks, Dennis!).
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1
TODO
1
TODO
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@ -29,7 +29,6 @@ UNICODE:
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- ZIP: Uses UTF-8 internally, so it's good to go.
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Stuff:
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- Rename win32.c to windows.c ... it should work on Win64.
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- Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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@ -169,7 +169,7 @@ SOURCE=.\archivers\wad.c
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# End Source File
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# Begin Source File
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SOURCE=.\platform\win32.c
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SOURCE=.\platform\windows.c
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# End Source File
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# Begin Source File
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@ -209,7 +209,7 @@
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RelativePath=".\archivers\wad.c">
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</File>
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<File
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RelativePath=".\platform\win32.c">
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RelativePath=".\platform\windows.c">
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</File>
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<File
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RelativePath=".\archivers\zip.c">
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@ -171,7 +171,7 @@ SOURCE=.\archivers\wad.c
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# End Source File
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# Begin Source File
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SOURCE=.\platform\win32.c
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SOURCE=.\platform\windows.c
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# End Source File
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# Begin Source File
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@ -9,7 +9,7 @@ libplatform_la_SOURCES = \
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else
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libplatform_la_SOURCES = \
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unix.c \
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win32.c \
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windows.c \
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posix.c \
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os2.c
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endif
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@ -18,7 +18,7 @@ endif
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EXTRA_DIST = \
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skeleton.c \
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macclassic.c \
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win32.c \
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windows.c \
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pocketpc.c \
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unix.c \
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os2.c \
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@ -10,7 +10,7 @@
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# include <config.h>
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#endif
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/* BeOS uses beos.cpp and posix.c ... Cygwin and such use win32.c ... */
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/* BeOS uses beos.cpp and posix.c ... Cygwin and such use windows.c ... */
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#if ((!defined __BEOS__) && (!defined WIN32))
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#include <stdio.h>
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@ -1147,5 +1147,5 @@ void __PHYSFS_platformAllocatorFree(void *ptr)
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#endif
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/* end of win32.c ... */
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/* end of windows.c ... */
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