/* * Internal function/structure declaration. Do NOT include in your * application. * * Please see the file LICENSE.txt in the source's root directory. * * This file written by Ryan C. Gordon. */ #ifndef _INCLUDE_PHYSFS_INTERNAL_H_ #define _INCLUDE_PHYSFS_INTERNAL_H_ #ifndef __PHYSICSFS_INTERNAL__ #error Do not include this header from your applications. #endif /* Make sure everything that includes this header exports no symbols by default. physfs.h uses function attributes to mark only the public API as visible. */ #if (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) #pragma GCC visibility push(hidden) #endif /* Turn off MSVC warnings that are aggressively anti-portability. */ #ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS 1 #endif #include "physfs.h" /* The holy trinity. */ #include #include #include #include "physfs_platforms.h" #include /* !!! FIXME: remove this when revamping stack allocation code... */ #if defined(_MSC_VER) || defined(__MINGW32__) || defined(__WATCOMC__) #include #endif #if PHYSFS_PLATFORM_SOLARIS #include #endif #ifdef __cplusplus extern "C" { #endif #ifdef __GNUC__ #define PHYSFS_MINIMUM_GCC_VERSION(major, minor) \ ( ((__GNUC__ << 16) + __GNUC_MINOR__) >= (((major) << 16) + (minor)) ) #else #define PHYSFS_MINIMUM_GCC_VERSION(major, minor) (0) #endif #ifdef __cplusplus /* C++ always has a real inline keyword. */ #elif (defined macintosh) && !(defined __MWERKS__) # define inline #elif (defined _MSC_VER) # define inline __inline #endif #if PHYSFS_PLATFORM_LINUX && !defined(_FILE_OFFSET_BITS) #define _FILE_OFFSET_BITS 64 #endif /* a real C99-compliant snprintf() is in Visual Studio 2015, but just use this everywhere for binary compatibility. */ #if defined(_MSC_VER) int __PHYSFS_msvc_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap); int __PHYSFS_msvc_snprintf(char *outBuf, size_t size, const char *format, ...); #define vsnprintf __PHYSFS_msvc_vsnprintf #define snprintf __PHYSFS_msvc_snprintf #endif /* * Interface for small allocations. If you need a little scratch space for * a throwaway buffer or string, use this. It will make small allocations * on the stack if possible, and use allocator.Malloc() if they are too * large. This helps reduce malloc pressure. * There are some rules, though: * NEVER return a pointer from this, as stack-allocated buffers go away * when your function returns. * NEVER allocate in a loop, as stack-allocated pointers will pile up. Call * a function that uses smallAlloc from your loop, so the allocation can * free each time. * NEVER call smallAlloc with any complex expression (it's a macro that WILL * have side effects...it references the argument multiple times). Use a * variable or a literal. * NEVER free a pointer from this with anything but smallFree. It will not * be a valid pointer to the allocator, regardless of where the memory came * from. * NEVER realloc a pointer from this. * NEVER forget to use smallFree: it may not be a pointer from the stack. * NEVER forget to check for NULL...allocation can fail here, of course! */ #define __PHYSFS_SMALLALLOCTHRESHOLD 256 void *__PHYSFS_initSmallAlloc(void *ptr, PHYSFS_uint64 len); #define __PHYSFS_smallAlloc(bytes) ( \ __PHYSFS_initSmallAlloc( \ (((bytes) < __PHYSFS_SMALLALLOCTHRESHOLD) ? \ alloca((size_t)((bytes)+sizeof(void*))) : NULL), (bytes)) \ ) void __PHYSFS_smallFree(void *ptr); /* Use the allocation hooks. */ #define malloc(x) Do not use malloc() directly. #define realloc(x, y) Do not use realloc() directly. #define free(x) Do not use free() directly. /* !!! FIXME: add alloca check here. */ #ifndef PHYSFS_SUPPORTS_ZIP #define PHYSFS_SUPPORTS_ZIP 1 #endif #ifndef PHYSFS_SUPPORTS_7Z #define PHYSFS_SUPPORTS_7Z 0 #endif #ifndef PHYSFS_SUPPORTS_GRP #define PHYSFS_SUPPORTS_GRP 1 #endif #ifndef PHYSFS_SUPPORTS_HOG #define PHYSFS_SUPPORTS_HOG 1 #endif #ifndef PHYSFS_SUPPORTS_MVL #define PHYSFS_SUPPORTS_MVL 1 #endif #ifndef PHYSFS_SUPPORTS_WAD #define PHYSFS_SUPPORTS_WAD 1 #endif #ifndef PHYSFS_SUPPORTS_SLB #define PHYSFS_SUPPORTS_SLB 1 #endif #ifndef PHYSFS_SUPPORTS_ISO9660 #define PHYSFS_SUPPORTS_ISO9660 1 #endif #ifndef PHYSFS_SUPPORTS_VDF #define PHYSFS_SUPPORTS_VDF 1 #endif /* The latest supported PHYSFS_Io::version value. */ #define CURRENT_PHYSFS_IO_API_VERSION 0 /* The latest supported PHYSFS_Archiver::version value. */ #define CURRENT_PHYSFS_ARCHIVER_API_VERSION 0 /* This byteorder stuff was lifted from SDL. https://www.libsdl.org/ */ #define PHYSFS_LIL_ENDIAN 1234 #define PHYSFS_BIG_ENDIAN 4321 #ifdef __linux__ #include #define PHYSFS_BYTEORDER __BYTE_ORDER #else /* __linux__ */ #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MISPEB__)) || \ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ defined(__sparc__) #define PHYSFS_BYTEORDER PHYSFS_BIG_ENDIAN #else #define PHYSFS_BYTEORDER PHYSFS_LIL_ENDIAN #endif #endif /* __linux__ */ /* * When sorting the entries in an archive, we use a modified QuickSort. * When there are less then PHYSFS_QUICKSORT_THRESHOLD entries left to sort, * we switch over to a BubbleSort for the remainder. Tweak to taste. * * You can override this setting by defining PHYSFS_QUICKSORT_THRESHOLD * before #including "physfs_internal.h". */ #ifndef PHYSFS_QUICKSORT_THRESHOLD #define PHYSFS_QUICKSORT_THRESHOLD 4 #endif /* * Sort an array (or whatever) of (max) elements. This uses a mixture of * a QuickSort and BubbleSort internally. * (cmpfn) is used to determine ordering, and (swapfn) does the actual * swapping of elements in the list. */ void __PHYSFS_sort(void *entries, size_t max, int (*cmpfn)(void *, size_t, size_t), void (*swapfn)(void *, size_t, size_t)); /* These get used all over for lessening code clutter. */ /* "ERRPASS" means "something else just set the error state for us" and is just to make it clear where the responsibility for the error state lays. */ #define BAIL(e, r) do { if (e) PHYSFS_setErrorCode(e); return r; } while (0) #define BAIL_ERRPASS(r) do { return r; } while (0) #define BAIL_IF(c, e, r) do { if (c) { if (e) PHYSFS_setErrorCode(e); return r; } } while (0) #define BAIL_IF_ERRPASS(c, r) do { if (c) { return r; } } while (0) #define BAIL_MUTEX(e, m, r) do { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); return r; } while (0) #define BAIL_MUTEX_ERRPASS(m, r) do { __PHYSFS_platformReleaseMutex(m); return r; } while (0) #define BAIL_IF_MUTEX(c, e, m, r) do { if (c) { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); return r; } } while (0) #define BAIL_IF_MUTEX_ERRPASS(c, m, r) do { if (c) { __PHYSFS_platformReleaseMutex(m); return r; } } while (0) #define GOTO(e, g) do { if (e) PHYSFS_setErrorCode(e); goto g; } while (0) #define GOTO_ERRPASS(g) do { goto g; } while (0) #define GOTO_IF(c, e, g) do { if (c) { if (e) PHYSFS_setErrorCode(e); goto g; } } while (0) #define GOTO_IF_ERRPASS(c, g) do { if (c) { goto g; } } while (0) #define GOTO_MUTEX(e, m, g) do { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); goto g; } while (0) #define GOTO_MUTEX_ERRPASS(m, g) do { __PHYSFS_platformReleaseMutex(m); goto g; } while (0) #define GOTO_IF_MUTEX(c, e, m, g) do { if (c) { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); goto g; } } while (0) #define GOTO_IF_MUTEX_ERRPASS(c, m, g) do { if (c) { __PHYSFS_platformReleaseMutex(m); goto g; } } while (0) #define __PHYSFS_ARRAYLEN(x) ( (sizeof (x)) / (sizeof (x[0])) ) #ifdef PHYSFS_NO_64BIT_SUPPORT #define __PHYSFS_SI64(x) ((PHYSFS_sint64) (x)) #define __PHYSFS_UI64(x) ((PHYSFS_uint64) (x)) #elif (defined __GNUC__) #define __PHYSFS_SI64(x) x##LL #define __PHYSFS_UI64(x) x##ULL #elif (defined _MSC_VER) #define __PHYSFS_SI64(x) x##i64 #define __PHYSFS_UI64(x) x##ui64 #else #define __PHYSFS_SI64(x) ((PHYSFS_sint64) (x)) #define __PHYSFS_UI64(x) ((PHYSFS_uint64) (x)) #endif /* * Check if a ui64 will fit in the platform's address space. * The initial sizeof check will optimize this macro out entirely on * 64-bit (and larger?!) platforms, and the other condition will * return zero or non-zero if the variable will fit in the platform's * size_t, suitable to pass to malloc. This is kinda messy, but effective. */ #define __PHYSFS_ui64FitsAddressSpace(s) ( \ (sizeof (PHYSFS_uint64) <= sizeof (size_t)) || \ ((s) < (__PHYSFS_UI64(0xFFFFFFFFFFFFFFFF) >> (64-(sizeof(size_t)*8)))) \ ) /* * This is a strcasecmp() or stricmp() replacement that expects both strings * to be in UTF-8 encoding. It will do "case folding" to decide if the * Unicode codepoints in the strings match. * * It will report which string is "greater than" the other, but be aware that * this doesn't necessarily mean anything: 'a' may be "less than" 'b', but * a random Kanji codepoint has no meaningful alphabetically relationship to * a Greek Lambda, but being able to assign a reliable "value" makes sorting * algorithms possible, if not entirely sane. Most cases should treat the * return value as "equal" or "not equal". */ int __PHYSFS_utf8stricmp(const char *s1, const char *s2); /* * This works like __PHYSFS_utf8stricmp(), but takes a character (NOT BYTE * COUNT) argument, like strcasencmp(). */ int __PHYSFS_utf8strnicmp(const char *s1, const char *s2, PHYSFS_uint32 l); /* * stricmp() that guarantees to only work with low ASCII. The C runtime * stricmp() might try to apply a locale/codepage/etc, which we don't want. */ int __PHYSFS_stricmpASCII(const char *s1, const char *s2); /* * strnicmp() that guarantees to only work with low ASCII. The C runtime * strnicmp() might try to apply a locale/codepage/etc, which we don't want. */ int __PHYSFS_strnicmpASCII(const char *s1, const char *s2, PHYSFS_uint32 l); /* * Like strdup(), but uses the current PhysicsFS allocator. */ char *__PHYSFS_strdup(const char *str); /* * Give a hash value for a C string (uses djb's xor hashing algorithm). */ PHYSFS_uint32 __PHYSFS_hashString(const char *str, size_t len); /* * The current allocator. Not valid before PHYSFS_init is called! */ extern PHYSFS_Allocator __PHYSFS_AllocatorHooks; /* convenience macro to make this less cumbersome internally... */ #define allocator __PHYSFS_AllocatorHooks /* * Create a PHYSFS_Io for a file in the physical filesystem. * This path is in platform-dependent notation. (mode) must be 'r', 'w', or * 'a' for Read, Write, or Append. */ PHYSFS_Io *__PHYSFS_createNativeIo(const char *path, const int mode); /* * Create a PHYSFS_Io for a buffer of memory (READ-ONLY). If you already * have one of these, just use its duplicate() method, and it'll increment * its refcount without allocating a copy of the buffer. */ PHYSFS_Io *__PHYSFS_createMemoryIo(const void *buf, PHYSFS_uint64 len, void (*destruct)(void *)); /* * Read (len) bytes from (io) into (buf). Returns non-zero on success, * zero on i/o error. Literally: "return (io->read(io, buf, len) == len);" */ int __PHYSFS_readAll(PHYSFS_Io *io, void *buf, const PHYSFS_uint64 len); /* These are shared between some archivers. */ typedef struct { char name[64]; PHYSFS_uint32 startPos; PHYSFS_uint32 size; } UNPKentry; void UNPK_closeArchive(void *opaque); void *UNPK_openArchive(PHYSFS_Io *io,UNPKentry *e,const PHYSFS_uint32 n); void UNPK_enumerateFiles(void *opaque, const char *dname, PHYSFS_EnumFilesCallback cb, const char *origdir, void *callbackdata); PHYSFS_Io *UNPK_openRead(void *opaque, const char *name); PHYSFS_Io *UNPK_openWrite(void *opaque, const char *name); PHYSFS_Io *UNPK_openAppend(void *opaque, const char *name); int UNPK_remove(void *opaque, const char *name); int UNPK_mkdir(void *opaque, const char *name); int UNPK_stat(void *opaque, const char *fn, PHYSFS_Stat *st); /*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/ /*------------ ----------------*/ /*------------ You MUST implement the following functions ----------------*/ /*------------ if porting to a new platform. ----------------*/ /*------------ (see platform/unix.c for an example) ----------------*/ /*------------ ----------------*/ /*--------------------------------------------------------------------------*/ /*--------------------------------------------------------------------------*/ /* * The dir separator; '/' on unix, '\\' on win32, ":" on MacOS, etc... * Obviously, this isn't a function. If you need more than one char for this, * you'll need to pull some old pieces of PhysicsFS out of revision control. */ #if PHYSFS_PLATFORM_WINDOWS || PHYSFS_PLATFORM_OS2 #define __PHYSFS_platformDirSeparator '\\' #else #define __PHYSFS_platformDirSeparator '/' #endif /* * Initialize the platform. This is called when PHYSFS_init() is called from * the application. * * Return zero if there was a catastrophic failure (which prevents you from * functioning at all), and non-zero otherwise. */ int __PHYSFS_platformInit(void); /* * Deinitialize the platform. This is called when PHYSFS_deinit() is called * from the application. You can use this to clean up anything you've * allocated in your platform driver. * * Return zero if there was a catastrophic failure (which prevents you from * functioning at all), and non-zero otherwise. */ int __PHYSFS_platformDeinit(void); /* * Open a file for reading. (filename) is in platform-dependent notation. The * file pointer should be positioned on the first byte of the file. * * The return value will be some platform-specific datatype that is opaque to * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32. * * The same file can be opened for read multiple times, and each should have * a unique file handle; this is frequently employed to prevent race * conditions in the archivers. * * Call PHYSFS_setErrorCode() and return (NULL) if the file can't be opened. */ void *__PHYSFS_platformOpenRead(const char *filename); /* * Open a file for writing. (filename) is in platform-dependent notation. If * the file exists, it should be truncated to zero bytes, and if it doesn't * exist, it should be created as a zero-byte file. The file pointer should * be positioned on the first byte of the file. * * The return value will be some platform-specific datatype that is opaque to * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32, * etc. * * Opening a file for write multiple times has undefined results. * * Call PHYSFS_setErrorCode() and return (NULL) if the file can't be opened. */ void *__PHYSFS_platformOpenWrite(const char *filename); /* * Open a file for appending. (filename) is in platform-dependent notation. If * the file exists, the file pointer should be place just past the end of the * file, so that the first write will be one byte after the current end of * the file. If the file doesn't exist, it should be created as a zero-byte * file. The file pointer should be positioned on the first byte of the file. * * The return value will be some platform-specific datatype that is opaque to * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32, * etc. * * Opening a file for append multiple times has undefined results. * * Call PHYSFS_setErrorCode() and return (NULL) if the file can't be opened. */ void *__PHYSFS_platformOpenAppend(const char *filename); /* * Read more data from a platform-specific file handle. (opaque) should be * cast to whatever data type your platform uses. Read a maximum of (len) * 8-bit bytes to the area pointed to by (buf). If there isn't enough data * available, return the number of bytes read, and position the file pointer * immediately after those bytes. * On success, return (len) and position the file pointer immediately past * the end of the last read byte. Return (-1) if there is a catastrophic * error, and call PHYSFS_setErrorCode() to describe the problem; the file * pointer should not move in such a case. A partial read is success; only * return (-1) on total failure; presumably, the next read call after a * partial read will fail as such. */ PHYSFS_sint64 __PHYSFS_platformRead(void *opaque, void *buf, PHYSFS_uint64 len); /* * Write more data to a platform-specific file handle. (opaque) should be * cast to whatever data type your platform uses. Write a maximum of (len) * 8-bit bytes from the area pointed to by (buffer). If there is a problem, * return the number of bytes written, and position the file pointer * immediately after those bytes. Return (-1) if there is a catastrophic * error, and call PHYSFS_setErrorCode() to describe the problem; the file * pointer should not move in such a case. A partial write is success; only * return (-1) on total failure; presumably, the next write call after a * partial write will fail as such. */ PHYSFS_sint64 __PHYSFS_platformWrite(void *opaque, const void *buffer, PHYSFS_uint64 len); /* * Set the file pointer to a new position. (opaque) should be cast to * whatever data type your platform uses. (pos) specifies the number * of 8-bit bytes to seek to from the start of the file. Seeking past the * end of the file is an error condition, and you should check for it. * * Not all file types can seek; this is to be expected by the caller. * * On error, call PHYSFS_setErrorCode() and return zero. On success, return * a non-zero value. */ int __PHYSFS_platformSeek(void *opaque, PHYSFS_uint64 pos); /* * Get the file pointer's position, in an 8-bit byte offset from the start of * the file. (opaque) should be cast to whatever data type your platform * uses. * * Not all file types can "tell"; this is to be expected by the caller. * * On error, call PHYSFS_setErrorCode() and return -1. On success, return >= 0. */ PHYSFS_sint64 __PHYSFS_platformTell(void *opaque); /* * Determine the current size of a file, in 8-bit bytes, from an open file. * * The caller expects that this information may not be available for all * file types on all platforms. * * Return -1 if you can't do it, and call PHYSFS_setErrorCode(). Otherwise, * return the file length in 8-bit bytes. */ PHYSFS_sint64 __PHYSFS_platformFileLength(void *handle); /* * !!! FIXME: comment me. */ int __PHYSFS_platformStat(const char *fn, PHYSFS_Stat *stat); /* * Flush any pending writes to disk. (opaque) should be cast to whatever data * type your platform uses. Be sure to check for errors; the caller expects * that this function can fail if there was a flushing error, etc. * * Return zero on failure, non-zero on success. */ int __PHYSFS_platformFlush(void *opaque); /* * Close file and deallocate resources. (opaque) should be cast to whatever * data type your platform uses. This should close the file in any scenario: * flushing is a separate function call, and this function should never fail. * * You should clean up all resources associated with (opaque); the pointer * will be considered invalid after this call. */ void __PHYSFS_platformClose(void *opaque); /* * Platform implementation of PHYSFS_getCdRomDirsCallback()... * CD directories are discovered and reported to the callback one at a time. * Pointers passed to the callback are assumed to be invalid to the * application after the callback returns, so you can free them or whatever. * Callback does not assume results will be sorted in any meaningful way. */ void __PHYSFS_platformDetectAvailableCDs(PHYSFS_StringCallback cb, void *data); /* * Calculate the base dir, if your platform needs special consideration. * Just return NULL if the standard routines will suffice. (see * calculateBaseDir() in physfs.c ...) * Your string must end with a dir separator if you don't return NULL. * Caller will allocator.Free() the retval if it's not NULL. */ char *__PHYSFS_platformCalcBaseDir(const char *argv0); /* * Get the platform-specific user dir. * As of PhysicsFS 2.1, returning NULL means fatal error. * Your string must end with a dir separator if you don't return NULL. * Caller will allocator.Free() the retval if it's not NULL. */ char *__PHYSFS_platformCalcUserDir(void); /* This is the cached version from PHYSFS_init(). This is a fast call. */ const char *__PHYSFS_getUserDir(void); /* not deprecated internal version. */ /* * Get the platform-specific pref dir. * Returning NULL means fatal error. * Your string must end with a dir separator if you don't return NULL. * Caller will allocator.Free() the retval if it's not NULL. * Caller will make missing directories if necessary; this just reports * the final path. */ char *__PHYSFS_platformCalcPrefDir(const char *org, const char *app); /* * Return a pointer that uniquely identifies the current thread. * On a platform without threading, (0x1) will suffice. These numbers are * arbitrary; the only requirement is that no two threads have the same * pointer. */ void *__PHYSFS_platformGetThreadID(void); /* * Enumerate a directory of files. This follows the rules for the * PHYSFS_Archiver::enumerateFiles() method, except that the * (dirName) that is passed to this function is converted to * platform-DEPENDENT notation by the caller. The PHYSFS_Archiver version * uses platform-independent notation. Note that ".", "..", and other * meta-entries should always be ignored. */ void __PHYSFS_platformEnumerateFiles(const char *dirname, PHYSFS_EnumFilesCallback callback, const char *origdir, void *callbackdata); /* * Make a directory in the actual filesystem. (path) is specified in * platform-dependent notation. On error, return zero and set the error * message. Return non-zero on success. */ int __PHYSFS_platformMkDir(const char *path); /* * Remove a file or directory entry in the actual filesystem. (path) is * specified in platform-dependent notation. Note that this deletes files * _and_ directories, so you might need to do some determination. * Non-empty directories should report an error and not delete themselves * or their contents. * * Deleting a symlink should remove the link, not what it points to. * * On error, return zero and set the error message. Return non-zero on success. */ int __PHYSFS_platformDelete(const char *path); /* * Create a platform-specific mutex. This can be whatever datatype your * platform uses for mutexes, but it is cast to a (void *) for abstractness. * * Return (NULL) if you couldn't create one. Systems without threads can * return any arbitrary non-NULL value. */ void *__PHYSFS_platformCreateMutex(void); /* * Destroy a platform-specific mutex, and clean up any resources associated * with it. (mutex) is a value previously returned by * __PHYSFS_platformCreateMutex(). This can be a no-op on single-threaded * platforms. */ void __PHYSFS_platformDestroyMutex(void *mutex); /* * Grab possession of a platform-specific mutex. Mutexes should be recursive; * that is, the same thread should be able to call this function multiple * times in a row without causing a deadlock. This function should block * until a thread can gain possession of the mutex. * * Return non-zero if the mutex was grabbed, zero if there was an * unrecoverable problem grabbing it (this should not be a matter of * timing out! We're talking major system errors; block until the mutex * is available otherwise.) * * _DO NOT_ call PHYSFS_setErrorCode() in here! Since setErrorCode calls this * function, you'll cause an infinite recursion. This means you can't * use the BAIL_*MACRO* macros, either. */ int __PHYSFS_platformGrabMutex(void *mutex); /* * Relinquish possession of the mutex when this method has been called * once for each time that platformGrabMutex was called. Once possession has * been released, the next thread in line to grab the mutex (if any) may * proceed. * * _DO NOT_ call PHYSFS_setErrorCode() in here! Since setErrorCode calls this * function, you'll cause an infinite recursion. This means you can't * use the BAIL_*MACRO* macros, either. */ void __PHYSFS_platformReleaseMutex(void *mutex); /* * Called at the start of PHYSFS_init() to prepare the allocator, if the user * hasn't selected their own allocator via PHYSFS_setAllocator(). * If the platform has a custom allocator, it should fill in the fields of * (a) with the proper function pointers and return non-zero. * If the platform just wants to use malloc()/free()/etc, return zero * immediately and the higher level will handle it. The Init and Deinit * fields of (a) are optional...set them to NULL if you don't need them. * Everything else must be implemented. All rules follow those for * PHYSFS_setAllocator(). If Init isn't NULL, it will be called shortly * after this function returns non-zero. */ int __PHYSFS_platformSetDefaultAllocator(PHYSFS_Allocator *a); #ifdef __cplusplus } #endif #endif /* end of physfs_internal.h ... */