/** * PhysicsFS; a portable, flexible file i/o abstraction. * * This API gives you access to a system file system in ways superior to the * stdio or system i/o calls. The brief benefits: * * - It's portable. * - It's safe. No file access is permitted outside the specified dirs. * - It's flexible. Archives (.ZIP files) can be used transparently as * directory structures. * * This system is largely inspired by Quake 3's PK3 files and the related * fs_* cvars. If you've ever tinkered with these, then this API will be * familiar to you. * * With PhysicsFS, you have a single writing directory and multiple * directories (the "search path") for reading. You can think of this as a * filesystem within a filesystem. If (on Windows) you were to set the * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls * could touch anything above this directory, including the "C:\MyGame" and * "C:\" directories. This prevents an application's internal scripting * language from piddling over c:\config.sys, for example. If you'd rather * give PHYSFS full access to the system's REAL file system, set the writing * dir to "C:\", but that's generally A Bad Thing for several reasons. * * Drive letters are hidden in PhysicsFS once you set up your initial paths. * The search path creates a single, hierarchical directory structure. * Not only does this lend itself well to general abstraction with archives, * it also gives better support to operating systems like MacOS and Unix. * Generally speaking, you shouldn't ever hardcode a drive letter; not only * does this hurt portability to non-Microsoft OSes, but it limits your win32 * users to a single drive, too. Use the PhysicsFS abstraction functions and * allow user-defined configuration options, too. When opening a file, you * specify it like it was on a Unix filesystem: if you want to write to * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an * abstraction across all platforms. Specifying a file in this way is termed * "platform-independent notation" in this documentation. Specifying a * a filename in a form such as "C:\mydir\myfile" or * "MacOS hard drive:My Directory:My File" is termed "platform-dependent * notation". The only time you use platform-dependent notation is when * setting up your write directory and search path; after that, all file * access into those directories are done with platform-independent notation. * * All files opened for writing are opened in relation to the write directory, * which is the root of the writable filesystem. When opening a file for * reading, PhysicsFS goes through the search path. This is NOT the * same thing as the PATH environment variable. An application using * PhysicsFS specifies directories to be searched which may be actual * directories, or archive files that contain files and subdirectories of * their own. See the end of these docs for currently supported archive * formats. * * Once the search path is defined, you may open files for reading. If you've * got the following search path defined (to use a win32 example again): * * C:\mygame * C:\mygame\myuserfiles * D:\mygamescdromdatafiles * C:\mygame\installeddatafiles.zip * * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory * separator, lack of drive letter, and lack of dir separator at the start of * the string; this is platform-independent notation) will check for * C:\mygame\textfiles\myfile.txt, then * C:\mygame\myuserfiles\textfiles\myfile.txt, then * D:\mygamescdromdatafiles\textfiles\myfile.txt, then, finally, for * textfiles\myfile.txt inside of C:\mygame\installeddatafiles.zip. Remember * that most archive types and platform filesystems store their filenames in * a case-sensitive manner, so you should be careful to specify it correctly. * * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir * elements. Not only are these meaningless on MacOS and/or Unix, they are a * security hole. Also, symbolic links (which can be found in some archive * types and directly in the filesystem on Unix platforms) are NOT followed * until you call PHYSFS_permitSymbolicLinks(). That's left to your own * discretion, as following a symlink can allow for access outside the write * dir and search paths. There is no mechanism for creating new symlinks in * PhysicsFS. * * The write dir is not included in the search path unless you specifically * add it. While you CAN change the write dir as many times as you like, * you should probably set it once and stick to it. Remember that your * program will not have permission to write in every directory on Unix and * NT systems. * * All files are opened in binary mode; there is no endline conversion for * textfiles. Other than that, PhysicsFS has some convenience functions for * platform-independence. There is a function to tell you the current * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS), * which is needed only to set up your search/write paths. There is a * function to tell you what CD-ROM drives contain accessible discs, and a * function to recommend a good search path, etc. * * A recommended order for the search path is the write dir, then the base dir, * then the cdrom dir, then any archives discovered. Quake 3 does something * like this, but moves the archives to the start of the search path. Build * Engine games, like Duke Nukem 3D and Blood, place the archives last, and * use the base dir for both searching and writing. There is a helper * function (PHYSFS_setSaneConfig()) that puts together a basic configuration * for you, based on a few parameters. Also see the comments on * PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those * are and how they can help you determine an optimal search path. * * PhysicsFS is (sort of) NOT thread safe! The error messages returned by * PHYSFS_getLastError are unique by thread, but that's it. Generally * speaking, we'd have to request a mutex at the start of each function, * and release it before returning. Not only is this REALLY slow, it requires * a thread lock portability layer to be written. All that work is only * necessary as a safety if the calling application is poorly written. * Generally speaking, it is safe to call most functions that don't set state * simultaneously; you can read and write and open and close different files * at the same time in different threads, but trying to set the write path in * one thread while opening a file for writing in another will, at best, * cause a polite error, but depending on the race condition results, you may * get a segfault and crash, too. Use your head, and implement you own thread * locks where needed. Also, consider if you REALLY need a multithreaded * solution in the first place. * * While you CAN use stdio/syscall file access in a program that has PHYSFS_* * calls, doing so is not recommended, and you can not use system * filehandles with PhysicsFS filehandles and vice versa. * * Note that archives need not be named as such: if you have a ZIP file and * rename it with a .PKG extension, the file will still be recognized as a * ZIP archive by PhysicsFS; the file's contents are used to determine its * type. * * Currently supported archive types: * - .ZIP (pkZip/WinZip/Info-ZIP compatible) * * Please see the file LICENSE in the source's root directory. * * This file written by Ryan C. Gordon. */ #ifndef _INCLUDE_PHYSFS_H_ #define _INCLUDE_PHYSFS_H_ #ifdef __cplusplus extern "C" { #endif typedef struct __PHYSFS_FILE__ { void *opaque; } PHYSFS_file; typedef struct __PHYSFS_ARCHIVEINFO__ { const char *extension; const char *description; const char *author; const char *url; } PHYSFS_ArchiveInfo; /* functions... */ typedef struct __PHYSFS_VERSION__ { int major; int minor; int patch; } PHYSFS_Version; #define PHYSFS_VER_MAJOR 0 #define PHYSFS_VER_MINOR 1 #define PHYSFS_VER_PATCH 2 #define PHYSFS_VERSION(x) { \ (x)->major = PHYSFS_VER_MAJOR; \ (x)->minor = PHYSFS_VER_MINOR; \ (x)->patch = PHYSFS_VER_PATCH; \ } /** * Get the version of PhysicsFS that is linked against your program. If you * are using a shared library (DLL) version of PhysFS, then it is possible * that it will be different than the version you compiled against. * * This is a real function; the macro PHYSFS_VERSION tells you what version * of PhysFS you compiled against: * * PHYSFS_Version compiled; * PHYSFS_Version linked; * * PHYSFS_VERSION(&compiled); * PHYSFS_getLinkedVersion(&linked); * printf("We compiled against PhysFS version %d.%d.%d ...\n", * compiled.major, compiled.minor, compiled.patch); * printf("But we linked against PhysFS version %d.%d.%d.\n", * linked.major, linked.minor, linked.patch); * * This function may be called safely at any time, even before PHYSFS_init(). */ void PHYSFS_getLinkedVersion(PHYSFS_Version *ver); /** * Initialize PhysicsFS. This must be called before any other PhysicsFS * function. * * This should be called prior to any attempts to change your process's * current working directory. * * @param argv0 the argv[0] string passed to your program's mainline. * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_init(const char *argv0); /** * Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the * search/write paths, frees memory, and invalidates all of your handles. * * Note that this call can FAIL if there's a file open for writing that * refuses to close (for example, the underlying operating system was * buffering writes to network filesystem, and the fileserver has crashed, * or a hard drive has failed, etc). It is usually best to close all write * handles yourself before calling this function, so that you can gracefully * handle a specific failure. * * Once successfully deinitialized, PHYSFS_init() can be called again to * restart the subsystem. All defaults API states are restored at this * point. * * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is * undefined, and probably badly screwed up. */ int PHYSFS_deinit(void); /** * Get a list of archive types supported by this implementation of PhysicFS. * These are the file formats usable for search path entries. This is for * informational purposes only. Note that the extension listed is merely * convention: if we list "ZIP", you can open a PkZip-compatible archive * with an extension of "XYZ", if you like. * * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures, * with a NULL entry to signify the end of the list: * * PHYSFS_ArchiveInfo **i; * * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++) * { * printf("Supported archive: [%s], which is [%s].\n", * i->extension, i->description); * } * * The return values are pointers to static internal memory, and should * be considered READ ONLY, and never freed. * * @return READ ONLY Null-terminated array of READ ONLY structures. */ const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void); /** * Certain PhysicsFS functions return lists of information that are * dynamically allocated. Use this function to free those resources. * * @param list List of information specified as freeable by this function. */ void PHYSFS_freeList(void *list); /** * Get the last PhysicsFS error message as a null-terminated string. * This will be NULL if there's been no error since the last call to this * function. The pointer returned by this call points to an internal buffer. * Each thread has a unique error state associated with it, but each time * a new error message is set, it will overwrite the previous one associated * with that thread. It is safe to call this function at anytime, even * before PHYSFS_init(). * * @return READ ONLY string of last error message. */ const char *PHYSFS_getLastError(void); /** * Get a platform-dependent dir separator. This is "\\" on win32, "/" on Unix, * and ":" on MacOS. It may be more than one character, depending on the * platform, and your code should take that into account. Note that this is * only useful for setting up the search/write paths, since access into those * dirs always use '/' (platform-independent notation) to separate * directories. This is also handy for getting platform-independent access * when using stdio calls. * * @return READ ONLY null-terminated string of platform's dir separator. */ const char *PHYSFS_getDirSeparator(void); /** * Enable symbolic links. Some physical filesystems and archives contain * files that are just pointers to other files. On the physical filesystem, * opening such a link will (transparently) open the file that is pointed to. * * By default, PhysicsFS will check if a file is really a symlink during open * calls and fail if it is. Otherwise, the link could take you outside the * write and search paths, and compromise security. * * If you want to take that risk, call this function with a non-zero parameter. * Note that this is more for sandboxing a program's scripting language, in * case untrusted scripts try to compromise the system. Generally speaking, * a user could very well have a legitimate reason to set up a symlink, so * unless you feel there's a specific danger in allowing them, you should * permit them. * * Symlinks are only explicitly checked when dealing with filenames * in platform-independent notation. That is, when setting up your * search and write paths, etc, symlinks are never checked for. * * Symbolic link permission can be enabled or disabled at any time, and is * disabled by default. * * @param allow nonzero to permit symlinks, zero to deny linking. */ void PHYSFS_permitSymbolicLinks(int allow); /** * Get an array of dirs to available CD-ROM drives. * * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or * whatnot on Unix). Dirs are only returned if there is a disc ready and * accessible in the drive. So if you've got two drives (D: and E:), and only * E: has a disc in it, then that's all you get. If the user inserts a disc * in D: and you call this function again, you get both drives. If, on a * Unix box, the user unmounts a disc and remounts it elsewhere, the next * call to this function will reflect that change. Fun. * * The returned value is an array of strings, with a NULL entry to signify the * end of the list: * * char **cds = PHYSFS_getCdRomDirs(); * char **i; * * for (i = cds; *i != NULL; i++) * printf("cdrom dir [%s] is available.\n", *i); * * PHYSFS_freeList(cds); * * This call may block while drives spin up. Be forewarned. * * When you are done with the returned information, you may dispose of the * resources by calling PHYSFS_freeList() with the returned pointer. * * @return Null-terminated array of null-terminated strings. */ char **PHYSFS_getCdRomDirs(void); /** * Helper function. * * Get the "base dir". This is the directory where the application was run * from, which is probably the installation directory, and may or may not * be the process's current working directory. * * You should probably use the base dir in your search path. * * @return READ ONLY string of base dir in platform-dependent notation. */ const char *PHYSFS_getBaseDir(void); /** * Helper function. * * Get the "user dir". This is meant to be a suggestion of where a specific * user of the system can store files. On Unix, this is her home directory. * On systems with no concept of multiple home directories (MacOS, win95), * this will default to something like "C:\mybasedir\users\username" * where "username" will either be the login name, or "default" if the * platform doesn't support multiple users, either. * * You should probably use the user dir as the basis for your write dir, and * also put it near the beginning of your search path. * * @return READ ONLY string of user dir in platform-dependent notation. */ const char *PHYSFS_getUserDir(void); /** * Get the current write dir. The default write dir is NULL. * * @return READ ONLY string of write dir in platform-dependent notation, * OR NULL IF NO WRITE PATH IS CURRENTLY SET. */ const char *PHYSFS_getWriteDir(void); /** * Set a new write dir. This will override the previous setting. If the * directory or a parent directory doesn't exist in the physical filesystem, * PhysicsFS will attempt to create them as needed. * * This call will fail (and fail to change the write dir) if the current * write dir still has files open in it. * * @param newDir The new directory to be the root of the write dir, * specified in platform-dependent notation. Setting to NULL * disables the write dir, so no files can be opened for * writing via PhysicsFS. * @return non-zero on success, zero on failure. All attempts to open a file * for writing via PhysicsFS will fail until this call succeeds. * Specifics of the error can be gleaned from PHYSFS_getLastError(). * */ int PHYSFS_setWriteDir(const char *newDir); /** * Add a directory or archive to the search path. If this is a duplicate, the * entry is not added again, even though the function succeeds. * * @param newDir directory or archive to add to the path, in * platform-dependent notation. * @param appendToPath nonzero to append to search path, zero to prepend. * @return nonzero if added to path, zero on failure (bogus archive, dir * missing, etc). Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_addToSearchPath(const char *newDir, int appendToPath); /** * Remove a directory or archive from the search path. * * This must be a (case-sensitive) match to a dir or archive already in the * search path, specified in platform-dependent notation. * * This call will fail (and fail to remove from the path) if the element still * has files open in it. * * @param oldDir dir/archive to remove. * @return nonzero on success, zero on failure. * Specifics of the error can be gleaned from PHYSFS_getLastError(). */ int PHYSFS_removeFromSearchPath(const char *oldDir); /** * Get the current search path. The default search path is an empty list. * * The returned value is an array of strings, with a NULL entry to signify the * end of the list: * * char **i; * * for (i = PHYSFS_getSearchPath(); *i != NULL; i++) * printf("[%s] is in the search path.\n", *i); * * When you are done with the returned information, you may dispose of the * resources by calling PHYSFS_freeList() with the returned pointer. * * @return Null-terminated array of null-terminated strings. NULL if there * was a problem (read: OUT OF MEMORY). */ char **PHYSFS_getSearchPath(void); /** * Helper function. * * Set up sane, default paths. The write dir will be set to * "userdir/.appName", which is created if it doesn't exist. * * The above is sufficient to make sure your program's configuration directory * is separated from other clutter, and platform-independent. The period * before "mygame" even hides the directory on Unix systems. * * The search path will be: * * - The Write Dir (created if it doesn't exist) * - The Write Dir/appName (created if it doesn't exist) * - The Base Dir (PHYSFS_getBaseDir()) * - The Base Dir/appName (if it exists) * - All found CD-ROM dirs (optionally) * - All found CD-ROM dirs/appName (optionally, and if they exist) * * These directories are then searched for files ending with the extension * (archiveExt), which, if they are valid and supported archives, will also * be added to the search path. If you specified "PKG" for (archiveExt), and * there's a file named data.PKG in the base dir, it'll be checked. Archives * can either be appended or prepended to the search path in alphabetical * order, regardless of which directories they were found in. * * All of this can be accomplished from the application, but this just does it * all for you. Feel free to add more to the search path manually, too. * * @param appName Program-specific name of your program, to separate it * from other programs using PhysicsFS. * * @param archiveExt File extention used by your program to specify an * archive. For example, Quake 3 uses "pk3", even though * they are just zipfiles. Specify NULL to not dig out * archives automatically. Do not specify the '.' char; * If you want to look for ZIP files, specify "ZIP" and * not ".ZIP" ... the archive search is case-insensitive. * * @param includeCdRoms Non-zero to include CD-ROMs in the search path, and * (if (archiveExt) != NULL) search them for archives. * This may cause a significant amount of blocking * while discs are accessed, and if there are no discs * in the drive (or even not mounted on Unix systems), * then they may not be made available anyhow. You may * want to specify zero and handle the disc setup * yourself. * * @param archivesFirst Non-zero to prepend the archives to the search path. * Zero to append them. Ignored if !(archiveExt). * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_setSaneConfig(const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst); /** * Create a directory. This is specified in platform-independent notation in * relation to the write dir. All missing parent directories are also * created if they don't exist. * * So if you've got the write dir set to "C:\mygame\writedir" and call * PHYSFS_mkdir("downloads/maps") then the directories * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps" * will be created if possible. If the creation of "maps" fails after we * have successfully created "downloads", then the function leaves the * created directory behind and reports failure. * * @param dirname New dir to create. * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_mkdir(const char *dirName); /** * Delete a file or directory. This is specified in platform-independent * notation in relation to the write dir. * * A directory must be empty before this call can delete it. * * So if you've got the write dir set to "C:\mygame\writedir" and call * PHYSFS_delete("downloads/maps/level1.map") then the file * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the * physical filesystem, if it exists and the operating system permits the * deletion. * * Note that on Unix systems, deleting a file may be successful, but the * actual file won't be removed until all processes that have an open * filehandle to it (including your program) close their handles. * * @param filename Filename to delete. * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_delete(const char *filename); /** * Figure out where in the search path a file resides. The file is specified * in platform-independent notation. The returned filename will be the * element of the search path where the file was found, which may be a * directory, or an archive. Even if there are multiple matches in different * parts of the search path, only the first one found is used, just like * when opening a file. * * So, if you look for "maps/level1.map", and C:\mygame is in your search * path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned. * * If a any part of a match is a symbolic link, and you've not explicitly * permitted symlinks, then it will be ignored, and the search for a match * will continue. * * @param filename file to look for. * @return READ ONLY string of element of search path containing the * the file in question. NULL if not found. */ const char *PHYSFS_getRealDir(const char *filename); /** * Get a file listing of a search path's directory. Matching directories are * interpolated. That is, if "C:\mydir" is in the search path and contains a * directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and * there is also a "C:\userdir" in the search path that has a "savegames" * subdirectory with "w.sav", then the following code: * * ------------------------------------------------ * char **rc = PHYSFS_enumerateFiles("savegames"); * char **i; * * for (i = rc; *i != NULL; i++) * printf("We've got [%s].\n", *i); * * PHYSFS_freeList(rc); * ------------------------------------------------ * * ...will print: * * ------------------------------------------------ * We've got [x.sav]. * We've got [y.sav]. * We've got [z.sav]. * We've got [w.sav]. * ------------------------------------------------ * * Feel free to sort the list however you like. We only promise there will * be no duplicates, but not what order the final list will come back in. * * Don't forget to call PHYSFS_freeList() with the return value from this * function when you are done with it. * * @param dir directory in platform-independent notation to enumerate. * @return Null-terminated array of null-terminated strings. */ char **PHYSFS_enumerateFiles(const char *dir); /** * Determine if there is an entry anywhere in the search path by the * name of (fname). * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you * might end up further down in the search path than expected. * * @param fname filename in platform-independent notation. * @return non-zero if filename exists. zero otherwise. */ int PHYSFS_exists(const char *fname); /** * Determine if the first occurence of (fname) in the search path is * really a directory entry. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you * might end up further down in the search path than expected. * * @param fname filename in platform-independent notation. * @return non-zero if filename exists and is a directory. zero otherwise. */ int PHYSFS_isDirectory(const char *fname); /** * Determine if the first occurence of (fname) in the search path is * really a symbolic link. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such, * this function will always return 0 in that case. * * @param fname filename in platform-independent notation. * @return non-zero if filename exists and is a symlink. zero otherwise. */ int PHYSFS_isSymbolicLink(const char *fname); /** * Open a file for writing, in platform-independent notation and in relation * to the write dir as the root of the writable filesystem. The specified * file is created if it doesn't exist. If it does exist, it is truncated to * zero bytes, and the writing offset is set to the start. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a * symlink with this function will fail in such a case. * * @param filename File to open. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics * of the error can be gleaned from PHYSFS_getLastError(). */ PHYSFS_file *PHYSFS_openWrite(const char *filename); /** * Open a file for writing, in platform-independent notation and in relation * to the write dir as the root of the writable filesystem. The specified * file is created if it doesn't exist. If it does exist, the writing offset * is set to the end of the file, so the first write will be the byte after * the end. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a * symlink with this function will fail in such a case. * * @param filename File to open. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics * of the error can be gleaned from PHYSFS_getLastError(). */ PHYSFS_file *PHYSFS_openAppend(const char *filename); /** * Open a file for reading, in platform-independent notation. The search path * is checked one at a time until a matching file is found, in which case an * abstract filehandle is associated with it, and reading may be done. * The reading offset is set to the first byte of the file. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a * symlink with this function will fail in such a case. * * @param filename File to open. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics * of the error can be gleaned from PHYSFS_getLastError(). */ PHYSFS_file *PHYSFS_openRead(const char *filename); /** * Close a PhysicsFS filehandle. This call is capable of failing if the * operating system was buffering writes to this file, and (now forced to * write those changes to physical media) can not store the data for any * reason. In such a case, the filehandle stays open. A well-written program * should ALWAYS check the return value from the close call in addition to * every writing call! * * @param handle handle returned from PHYSFS_open*(). * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_close(PHYSFS_file *handle); /** * Read data from a PhysicsFS filehandle. The file must be opened for reading. * * @param handle handle returned from PHYSFS_openRead(). * @param buffer buffer to store read data into. * @param objSize size in bytes of objects being read from (handle). * @param objCount number of (objSize) objects to read from (handle). * @return number of objects read. PHYSFS_getLastError() can shed light on * the reason this might be < (objCount), as can PHYSFS_eof(). * -1 if complete failure. */ int PHYSFS_read(PHYSFS_file *handle, void *buffer, unsigned int objSize, unsigned int objCount); /** * Write data to a PhysicsFS filehandle. The file must be opened for writing. * * @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend(). * @param buffer buffer to store read data into. * @param objSize size in bytes of objects being read from (handle). * @param objCount number of (objSize) objects to read from (handle). * @return number of objects written. PHYSFS_getLastError() can shed light on * the reason this might be < (objCount). -1 if complete failure. */ int PHYSFS_write(PHYSFS_file *handle, void *buffer, unsigned int objSize, unsigned int objCount); /** * Determine if the end of file has been reached in a PhysicsFS filehandle. * * @param handle handle returned from PHYSFS_openRead(). * @return nonzero if EOF, zero if not. */ int PHYSFS_eof(PHYSFS_file *handle); /** * Determine current position within a PhysicsFS filehandle. * * @param handle handle returned from PHYSFS_open*(). * @return offset in bytes from start of file. -1 if error occurred. * Specifics of the error can be gleaned from PHYSFS_getLastError(). */ int PHYSFS_tell(PHYSFS_file *handle); /** * Seek to a new position within a PhysicsFS filehandle. The next read or write * will occur at that place. Seeking past the beginning or end of the file is * not allowed. * * @param handle handle returned from PHYSFS_open*(). * @param pos number of bytes from start of file to seek to. * @return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ int PHYSFS_seek(PHYSFS_file *handle, int pos); /** * Get total length of a file in bytes. Note that if the file size can't * be determined (since the archive is "streamed" or whatnot) than this * with report (-1). Also note that if another process/thread is writing * to this file at the same time, then the information this function * supplies could be incorrect before you get it. Use with caution, or * better yet, don't use at all. * * @param handle handle returned from PHYSFS_open*(). * @return size in bytes of the file. -1 if can't be determined. */ int PHYSFS_fileLength(PHYSFS_file *handle); #ifdef __cplusplus } #endif #endif /* !defined _INCLUDE_PHYSFS_H_ */ /* end of physfs.h ... */