/** \file physfs.h */ /** * \mainpage PhysicsFS * * The latest version of PhysicsFS can be found at: * http://icculus.org/physfs/ * * PhysicsFS; a portable, flexible file i/o abstraction. * * This API gives you access to a system file system in ways superior to the * stdio or system i/o calls. The brief benefits: * * - It's portable. * - It's safe. No file access is permitted outside the specified dirs. * - It's flexible. Archives (.ZIP files) can be used transparently as * directory structures. * * This system is largely inspired by Quake 3's PK3 files and the related * fs_* cvars. If you've ever tinkered with these, then this API will be * familiar to you. * * With PhysicsFS, you have a single writing directory and multiple * directories (the "search path") for reading. You can think of this as a * filesystem within a filesystem. If (on Windows) you were to set the * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls * could touch anything above this directory, including the "C:\MyGame" and * "C:\" directories. This prevents an application's internal scripting * language from piddling over c:\\config.sys, for example. If you'd rather * give PHYSFS full access to the system's REAL file system, set the writing * dir to "C:\", but that's generally A Bad Thing for several reasons. * * Drive letters are hidden in PhysicsFS once you set up your initial paths. * The search path creates a single, hierarchical directory structure. * Not only does this lend itself well to general abstraction with archives, * it also gives better support to operating systems like MacOS and Unix. * Generally speaking, you shouldn't ever hardcode a drive letter; not only * does this hurt portability to non-Microsoft OSes, but it limits your win32 * users to a single drive, too. Use the PhysicsFS abstraction functions and * allow user-defined configuration options, too. When opening a file, you * specify it like it was on a Unix filesystem: if you want to write to * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an * abstraction across all platforms. Specifying a file in this way is termed * "platform-independent notation" in this documentation. Specifying a * a filename in a form such as "C:\mydir\myfile" or * "MacOS hard drive:My Directory:My File" is termed "platform-dependent * notation". The only time you use platform-dependent notation is when * setting up your write directory and search path; after that, all file * access into those directories are done with platform-independent notation. * * All files opened for writing are opened in relation to the write directory, * which is the root of the writable filesystem. When opening a file for * reading, PhysicsFS goes through the search path. This is NOT the * same thing as the PATH environment variable. An application using * PhysicsFS specifies directories to be searched which may be actual * directories, or archive files that contain files and subdirectories of * their own. See the end of these docs for currently supported archive * formats. * * Once the search path is defined, you may open files for reading. If you've * got the following search path defined (to use a win32 example again): * * - C:\\mygame * - C:\\mygame\\myuserfiles * - D:\\mygamescdromdatafiles * - C:\\mygame\\installeddatafiles.zip * * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory * separator, lack of drive letter, and lack of dir separator at the start of * the string; this is platform-independent notation) will check for * C:\\mygame\\textfiles\\myfile.txt, then * C:\\mygame\\myuserfiles\\textfiles\\myfile.txt, then * D:\\mygamescdromdatafiles\\textfiles\\myfile.txt, then, finally, for * textfiles\\myfile.txt inside of C:\\mygame\\installeddatafiles.zip. * Remember that most archive types and platform filesystems store their * filenames in a case-sensitive manner, so you should be careful to specify * it correctly. * * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir * elements. Not only are these meaningless on MacOS and/or Unix, they are a * security hole. Also, symbolic links (which can be found in some archive * types and directly in the filesystem on Unix platforms) are NOT followed * until you call PHYSFS_permitSymbolicLinks(). That's left to your own * discretion, as following a symlink can allow for access outside the write * dir and search paths. There is no mechanism for creating new symlinks in * PhysicsFS. * * The write dir is not included in the search path unless you specifically * add it. While you CAN change the write dir as many times as you like, * you should probably set it once and stick to it. Remember that your * program will not have permission to write in every directory on Unix and * NT systems. * * All files are opened in binary mode; there is no endline conversion for * textfiles. Other than that, PhysicsFS has some convenience functions for * platform-independence. There is a function to tell you the current * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS), * which is needed only to set up your search/write paths. There is a * function to tell you what CD-ROM drives contain accessible discs, and a * function to recommend a good search path, etc. * * A recommended order for the search path is the write dir, then the base dir, * then the cdrom dir, then any archives discovered. Quake 3 does something * like this, but moves the archives to the start of the search path. Build * Engine games, like Duke Nukem 3D and Blood, place the archives last, and * use the base dir for both searching and writing. There is a helper * function (PHYSFS_setSaneConfig()) that puts together a basic configuration * for you, based on a few parameters. Also see the comments on * PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those * are and how they can help you determine an optimal search path. * * PhysicsFS is mostly thread safe. The error messages returned by * PHYSFS_getLastError are unique by thread, and library-state-setting * functions are mutex'd. For efficiency, individual file accesses are * not locked, so you can not safely read/write/seek/close/etc the same * file from two threads at the same time. Other race conditions are bugs * that should be reported/patched. * * While you CAN use stdio/syscall file access in a program that has PHYSFS_* * calls, doing so is not recommended, and you can not use system * filehandles with PhysicsFS and vice versa. * * Note that archives need not be named as such: if you have a ZIP file and * rename it with a .PKG extension, the file will still be recognized as a * ZIP archive by PhysicsFS; the file's contents are used to determine its * type. * * Currently supported archive types: * - .ZIP (pkZip/WinZip/Info-ZIP compatible) * - .GRP (Build Engine groupfile archives) * - .PAK (Quake I/II archive format) * - .HOG (Descent I/II HOG file archives) * - .MVL (Descent II movielib archives) * - .WAD (DOOM engine archives) * * Please see the file LICENSE in the source's root directory for licensing * and redistribution rights. * * Please see the file CREDITS in the source's root directory for a complete * list of who's responsible for this. * * \author Ryan C. Gordon. */ #ifndef _INCLUDE_PHYSFS_H_ #define _INCLUDE_PHYSFS_H_ #ifdef __cplusplus extern "C" { #endif #ifndef DOXYGEN_SHOULD_IGNORE_THIS #if (defined _MSC_VER) #define __EXPORT__ __declspec(dllexport) #else #define __EXPORT__ #endif #endif /* DOXYGEN_SHOULD_IGNORE_THIS */ /** * \typedef PHYSFS_uint8 * \brief An unsigned, 8-bit integer type. */ typedef unsigned char PHYSFS_uint8; /** * \typedef PHYSFS_sint8 * \brief A signed, 8-bit integer type. */ typedef signed char PHYSFS_sint8; /** * \typedef PHYSFS_uint16 * \brief An unsigned, 16-bit integer type. */ typedef unsigned short PHYSFS_uint16; /** * \typedef PHYSFS_sint16 * \brief A signed, 16-bit integer type. */ typedef signed short PHYSFS_sint16; /** * \typedef PHYSFS_uint32 * \brief An unsigned, 32-bit integer type. */ typedef unsigned int PHYSFS_uint32; /** * \typedef PHYSFS_sint32 * \brief A signed, 32-bit integer type. */ typedef signed int PHYSFS_sint32; /** * \typedef PHYSFS_uint64 * \brief An unsigned, 64-bit integer type. * \warning on platforms without any sort of 64-bit datatype, this is * equivalent to PHYSFS_uint32! */ /** * \typedef PHYSFS_sint64 * \brief A signed, 64-bit integer type. * \warning on platforms without any sort of 64-bit datatype, this is * equivalent to PHYSFS_sint32! */ #if (defined PHYSFS_NO_64BIT_SUPPORT) /* oh well. */ typedef PHYSFS_uint32 PHYSFS_uint64; typedef PHYSFS_sint32 PHYSFS_sint64; #elif (defined _MSC_VER) typedef signed __int64 PHYSFS_sint64; typedef unsigned __int64 PHYSFS_uint64; #else typedef unsigned long long PHYSFS_uint64; typedef signed long long PHYSFS_sint64; #endif #ifndef DOXYGEN_SHOULD_IGNORE_THIS /* Make sure the types really have the right sizes */ #define PHYSFS_COMPILE_TIME_ASSERT(name, x) \ typedef int PHYSFS_dummy_ ## name[(x) * 2 - 1] PHYSFS_COMPILE_TIME_ASSERT(uint8, sizeof(PHYSFS_uint8) == 1); PHYSFS_COMPILE_TIME_ASSERT(sint8, sizeof(PHYSFS_sint8) == 1); PHYSFS_COMPILE_TIME_ASSERT(uint16, sizeof(PHYSFS_uint16) == 2); PHYSFS_COMPILE_TIME_ASSERT(sint16, sizeof(PHYSFS_sint16) == 2); PHYSFS_COMPILE_TIME_ASSERT(uint32, sizeof(PHYSFS_uint32) == 4); PHYSFS_COMPILE_TIME_ASSERT(sint32, sizeof(PHYSFS_sint32) == 4); #ifndef PHYSFS_NO_64BIT_SUPPORT PHYSFS_COMPILE_TIME_ASSERT(uint64, sizeof(PHYSFS_uint64) == 8); PHYSFS_COMPILE_TIME_ASSERT(sint64, sizeof(PHYSFS_sint64) == 8); #endif #undef PHYSFS_COMPILE_TIME_ASSERT #endif /* DOXYGEN_SHOULD_IGNORE_THIS */ /** * \struct PHYSFS_File * \brief A PhysicsFS file handle. * * You get a pointer to one of these when you open a file for reading, * writing, or appending via PhysicsFS. * * As you can see from the lack of meaningful fields, you should treat this * as opaque data. Don't try to manipulate the file handle, just pass the * pointer you got, unmolested, to various PhysicsFS APIs. * * \sa PHYSFS_openRead * \sa PHYSFS_openWrite * \sa PHYSFS_openAppend * \sa PHYSFS_close * \sa PHYSFS_read * \sa PHYSFS_write * \sa PHYSFS_seek * \sa PHYSFS_tell * \sa PHYSFS_eof * \sa PHYSFS_setBuffer * \sa PHYSFS_flush */ typedef struct { void *opaque; /**< That's all you get. Don't touch. */ } PHYSFS_File; typedef PHYSFS_File PHYSFS_file; /* for backwards compatibility with 1.0 */ /** * \struct PHYSFS_ArchiveInfo * \brief Information on various PhysicsFS-supported archives. * * This structure gives you details on what sort of archives are supported * by this implementation of PhysicsFS. Archives tend to be things like * ZIP files and such. * * \warning Not all binaries are created equal! PhysicsFS can be built with * or without support for various archives. You can check with * PHYSFS_supportedArchiveTypes() to see if your archive type is * supported. * * \sa PHYSFS_supportedArchiveTypes */ typedef struct { const char *extension; /**< Archive file extension: "ZIP", for example. */ const char *description; /**< Human-readable archive description. */ const char *author; /**< Person who did support for this archive. */ const char *url; /**< URL related to this archive */ } PHYSFS_ArchiveInfo; /** * \struct PHYSFS_Version * \brief Information the version of PhysicsFS in use. * * Represents the library's version as three levels: major revision * (increments with massive changes, additions, and enhancements), * minor revision (increments with backwards-compatible changes to the * major revision), and patchlevel (increments with fixes to the minor * revision). * * \sa PHYSFS_VERSION * \sa PHYFS_getLinkedVersion */ typedef struct { PHYSFS_uint8 major; /**< major revision */ PHYSFS_uint8 minor; /**< minor revision */ PHYSFS_uint8 patch; /**< patchlevel */ } PHYSFS_Version; #ifndef DOXYGEN_SHOULD_IGNORE_THIS #define PHYSFS_VER_MAJOR 1 #define PHYSFS_VER_MINOR 0 #define PHYSFS_VER_PATCH 0 #endif /* DOXYGEN_SHOULD_IGNORE_THIS */ /* PhysicsFS state stuff ... */ /** * \def PHYSFS_VERSION(x) * \brief Macro to determine PhysicsFS version program was compiled against. * * This macro fills in a PHYSFS_Version structure with the version of the * library you compiled against. This is determined by what header the * compiler uses. Note that if you dynamically linked the library, you might * have a slightly newer or older version at runtime. That version can be * determined with PHYSFS_getLinkedVersion(), which, unlike PHYSFS_VERSION, * is not a macro. * * \param x A pointer to a PHYSFS_Version struct to initialize. * * \sa PHYSFS_Version * \sa PHYSFS_getLinkedVersion */ #define PHYSFS_VERSION(x) \ { \ (x)->major = PHYSFS_VER_MAJOR; \ (x)->minor = PHYSFS_VER_MINOR; \ (x)->patch = PHYSFS_VER_PATCH; \ } /** * \fn void PHYSFS_getLinkedVersion(PHYSFS_Version *ver) * \brief Get the version of PhysicsFS that is linked against your program. * * If you are using a shared library (DLL) version of PhysFS, then it is * possible that it will be different than the version you compiled against. * * This is a real function; the macro PHYSFS_VERSION tells you what version * of PhysFS you compiled against: * * \code * PHYSFS_Version compiled; * PHYSFS_Version linked; * * PHYSFS_VERSION(&compiled); * PHYSFS_getLinkedVersion(&linked); * printf("We compiled against PhysFS version %d.%d.%d ...\n", * compiled.major, compiled.minor, compiled.patch); * printf("But we linked against PhysFS version %d.%d.%d.\n", * linked.major, linked.minor, linked.patch); * \endcode * * This function may be called safely at any time, even before PHYSFS_init(). * * \sa PHYSFS_VERSION */ __EXPORT__ void PHYSFS_getLinkedVersion(PHYSFS_Version *ver); /** * \fn int PHYSFS_init(const char *argv0) * \brief Initialize the PhysicsFS library. * * This must be called before any other PhysicsFS function. * * This should be called prior to any attempts to change your process's * current working directory. * * \param argv0 the argv[0] string passed to your program's mainline. * This may be NULL on most platforms (such as ones without a * standard main() function), but you should always try to pass * something in here. Unix-like systems such as Linux _need_ to * pass argv[0] from main() in here. * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_deinit */ __EXPORT__ int PHYSFS_init(const char *argv0); /** * \fn int PHYSFS_deinit(void) * \brief Deinitialize the PhysicsFS library. * * This closes any files opened via PhysicsFS, blanks the search/write paths, * frees memory, and invalidates all of your file handles. * * Note that this call can FAIL if there's a file open for writing that * refuses to close (for example, the underlying operating system was * buffering writes to network filesystem, and the fileserver has crashed, * or a hard drive has failed, etc). It is usually best to close all write * handles yourself before calling this function, so that you can gracefully * handle a specific failure. * * Once successfully deinitialized, PHYSFS_init() can be called again to * restart the subsystem. All defaults API states are restored at this * point. * * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is * undefined, and probably badly screwed up. * * \sa PHYSFS_init */ __EXPORT__ int PHYSFS_deinit(void); /** * \fn const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void) * \brief Get a list of supported archive types. * * Get a list of archive types supported by this implementation of PhysicFS. * These are the file formats usable for search path entries. This is for * informational purposes only. Note that the extension listed is merely * convention: if we list "ZIP", you can open a PkZip-compatible archive * with an extension of "XYZ", if you like. * * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures, * with a NULL entry to signify the end of the list: * * \code * PHYSFS_ArchiveInfo **i; * * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++) * { * printf("Supported archive: [%s], which is [%s].\n", * i->extension, i->description); * } * \endcode * * The return values are pointers to static internal memory, and should * be considered READ ONLY, and never freed. * * \return READ ONLY Null-terminated array of READ ONLY structures. */ __EXPORT__ const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void); /** * \fn void PHYSFS_freeList(void *listVar) * \brief Deallocate resources of lists returned by PhysicsFS. * * Certain PhysicsFS functions return lists of information that are * dynamically allocated. Use this function to free those resources. * * \param listVar List of information specified as freeable by this function. * * \sa PHYSFS_getCdRomDirs * \sa PHYSFS_enumerateFiles * \sa PHYSFS_getSearchPath */ __EXPORT__ void PHYSFS_freeList(void *listVar); /** * \fn const char *PHYSFS_getLastError(void) * \brief Get human-readable error information. * * Get the last PhysicsFS error message as a null-terminated string. * This will be NULL if there's been no error since the last call to this * function. The pointer returned by this call points to an internal buffer. * Each thread has a unique error state associated with it, but each time * a new error message is set, it will overwrite the previous one associated * with that thread. It is safe to call this function at anytime, even * before PHYSFS_init(). * * \return READ ONLY string of last error message. */ __EXPORT__ const char *PHYSFS_getLastError(void); /** * \fn const char *PHYSFS_getDirSeparator(void) * \brief Get platform-dependent dir separator string. * * This returns "\\\\" on win32, "/" on Unix, and ":" on MacOS. It may be more * than one character, depending on the platform, and your code should take * that into account. Note that this is only useful for setting up the * search/write paths, since access into those dirs always use '/' * (platform-independent notation) to separate directories. This is also * handy for getting platform-independent access when using stdio calls. * * \return READ ONLY null-terminated string of platform's dir separator. */ __EXPORT__ const char *PHYSFS_getDirSeparator(void); /** * \fn void PHYSFS_permitSymbolicLinks(int allow) * \brief Enable or disable following of symbolic links. * * Some physical filesystems and archives contain files that are just pointers * to other files. On the physical filesystem, opening such a link will * (transparently) open the file that is pointed to. * * By default, PhysicsFS will check if a file is really a symlink during open * calls and fail if it is. Otherwise, the link could take you outside the * write and search paths, and compromise security. * * If you want to take that risk, call this function with a non-zero parameter. * Note that this is more for sandboxing a program's scripting language, in * case untrusted scripts try to compromise the system. Generally speaking, * a user could very well have a legitimate reason to set up a symlink, so * unless you feel there's a specific danger in allowing them, you should * permit them. * * Symlinks are only explicitly checked when dealing with filenames * in platform-independent notation. That is, when setting up your * search and write paths, etc, symlinks are never checked for. * * Symbolic link permission can be enabled or disabled at any time after * you've called PHYSFS_init(), and is disabled by default. * * \param allow nonzero to permit symlinks, zero to deny linking. */ __EXPORT__ void PHYSFS_permitSymbolicLinks(int allow); /** * \fn char **PHYSFS_getCdRomDirs(void) * \brief Get an array of paths to available CD-ROM drives. * * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or * whatnot on Unix). Dirs are only returned if there is a disc ready and * accessible in the drive. So if you've got two drives (D: and E:), and only * E: has a disc in it, then that's all you get. If the user inserts a disc * in D: and you call this function again, you get both drives. If, on a * Unix box, the user unmounts a disc and remounts it elsewhere, the next * call to this function will reflect that change. Fun. * * The returned value is an array of strings, with a NULL entry to signify the * end of the list: * * \code * char **cds = PHYSFS_getCdRomDirs(); * char **i; * * for (i = cds; *i != NULL; i++) * printf("cdrom dir [%s] is available.\n", *i); * * PHYSFS_freeList(cds); * \endcode * * This call may block while drives spin up. Be forewarned. * * When you are done with the returned information, you may dispose of the * resources by calling PHYSFS_freeList() with the returned pointer. * * \return Null-terminated array of null-terminated strings. */ __EXPORT__ char **PHYSFS_getCdRomDirs(void); /** * \fn const char *PHYSFS_getBaseDir(void) * \brief Get the path where the application resides. * * Helper function. * * Get the "base dir". This is the directory where the application was run * from, which is probably the installation directory, and may or may not * be the process's current working directory. * * You should probably use the base dir in your search path. * * \return READ ONLY string of base dir in platform-dependent notation. * * \sa PHYSFS_getUserDir */ __EXPORT__ const char *PHYSFS_getBaseDir(void); /** * \fn const char *PHYSFS_getUserDir(void) * \brief Get the path where user's home directory resides. * * Helper function. * * Get the "user dir". This is meant to be a suggestion of where a specific * user of the system can store files. On Unix, this is her home directory. * On systems with no concept of multiple home directories (MacOS, win95), * this will default to something like "C:\mybasedir\users\username" * where "username" will either be the login name, or "default" if the * platform doesn't support multiple users, either. * * You should probably use the user dir as the basis for your write dir, and * also put it near the beginning of your search path. * * \return READ ONLY string of user dir in platform-dependent notation. * * \sa PHYSFS_getBaseDir */ __EXPORT__ const char *PHYSFS_getUserDir(void); /** * \fn const char *PHYSFS_getWriteDir(void) * \brief Get path where PhysicsFS will allow file writing. * * Get the current write dir. The default write dir is NULL. * * \return READ ONLY string of write dir in platform-dependent notation, * OR NULL IF NO WRITE PATH IS CURRENTLY SET. * * \sa PHYSFS_setWriteDir */ __EXPORT__ const char *PHYSFS_getWriteDir(void); /** * \fn int PHYSFS_setWriteDir(const char *newDir) * \brief Tell PhysicsFS where it may write files. * * Set a new write dir. This will override the previous setting. If the * directory or a parent directory doesn't exist in the physical filesystem, * PhysicsFS will attempt to create them as needed. * * This call will fail (and fail to change the write dir) if the current * write dir still has files open in it. * * \param newDir The new directory to be the root of the write dir, * specified in platform-dependent notation. Setting to NULL * disables the write dir, so no files can be opened for * writing via PhysicsFS. * \return non-zero on success, zero on failure. All attempts to open a file * for writing via PhysicsFS will fail until this call succeeds. * Specifics of the error can be gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_getWriteDir */ __EXPORT__ int PHYSFS_setWriteDir(const char *newDir); /** * \fn int PHYSFS_addToSearchPath(const char *newDir, int appendToPath) * \brief Add an archive or directory to the search path. * * If this is a duplicate, the entry is not added again, even though the * function succeeds. * * \param newDir directory or archive to add to the path, in * platform-dependent notation. * \param appendToPath nonzero to append to search path, zero to prepend. * \return nonzero if added to path, zero on failure (bogus archive, dir * missing, etc). Specifics of the error can be * gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_removeFromSearchPath * \sa PHYSFS_getSearchPath */ __EXPORT__ int PHYSFS_addToSearchPath(const char *newDir, int appendToPath); /** * \fn int PHYSFS_removeFromSearchPath(const char *oldDir) * \brief Remove a directory or archive from the search path. * * This must be a (case-sensitive) match to a dir or archive already in the * search path, specified in platform-dependent notation. * * This call will fail (and fail to remove from the path) if the element still * has files open in it. * * \param oldDir dir/archive to remove. * \return nonzero on success, zero on failure. * Specifics of the error can be gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_addToSearchPath * \sa PHYSFS_getSearchPath */ __EXPORT__ int PHYSFS_removeFromSearchPath(const char *oldDir); /** * \fn char **PHYSFS_getSearchPath(void) * \brief Get the current search path. * * The default search path is an empty list. * * The returned value is an array of strings, with a NULL entry to signify the * end of the list: * * \code * char **i; * * for (i = PHYSFS_getSearchPath(); *i != NULL; i++) * printf("[%s] is in the search path.\n", *i); * \endcode * * When you are done with the returned information, you may dispose of the * resources by calling PHYSFS_freeList() with the returned pointer. * * \return Null-terminated array of null-terminated strings. NULL if there * was a problem (read: OUT OF MEMORY). * * \sa PHYSFS_addToSearchPath * \sa PHYSFS_removeFromSearchPath */ __EXPORT__ char **PHYSFS_getSearchPath(void); /** * \fn int PHYSFS_setSaneConfig(const char *organization, const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst) * \brief Set up sane, default paths. * * Helper function. * * The write dir will be set to "userdir/.organization/appName", which is * created if it doesn't exist. * * The above is sufficient to make sure your program's configuration directory * is separated from other clutter, and platform-independent. The period * before "mygame" even hides the directory on Unix systems. * * The search path will be: * * - The Write Dir (created if it doesn't exist) * - The Base Dir (PHYSFS_getBaseDir()) * - All found CD-ROM dirs (optionally) * * These directories are then searched for files ending with the extension * (archiveExt), which, if they are valid and supported archives, will also * be added to the search path. If you specified "PKG" for (archiveExt), and * there's a file named data.PKG in the base dir, it'll be checked. Archives * can either be appended or prepended to the search path in alphabetical * order, regardless of which directories they were found in. * * All of this can be accomplished from the application, but this just does it * all for you. Feel free to add more to the search path manually, too. * * \param organization Name of your company/group/etc to be used as a * dirname, so keep it small, and no-frills. * * \param appName Program-specific name of your program, to separate it * from other programs using PhysicsFS. * * \param archiveExt File extension used by your program to specify an * archive. For example, Quake 3 uses "pk3", even though * they are just zipfiles. Specify NULL to not dig out * archives automatically. Do not specify the '.' char; * If you want to look for ZIP files, specify "ZIP" and * not ".ZIP" ... the archive search is case-insensitive. * * \param includeCdRoms Non-zero to include CD-ROMs in the search path, and * (if (archiveExt) != NULL) search them for archives. * This may cause a significant amount of blocking * while discs are accessed, and if there are no discs * in the drive (or even not mounted on Unix systems), * then they may not be made available anyhow. You may * want to specify zero and handle the disc setup * yourself. * * \param archivesFirst Non-zero to prepend the archives to the search path. * Zero to append them. Ignored if !(archiveExt). * * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ __EXPORT__ int PHYSFS_setSaneConfig(const char *organization, const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst); /* Directory management stuff ... */ /** * \fn int PHYSFS_mkdir(const char *dirName) * \brief Create a directory. * * This is specified in platform-independent notation in relation to the * write dir. All missing parent directories are also created if they * don't exist. * * So if you've got the write dir set to "C:\mygame\writedir" and call * PHYSFS_mkdir("downloads/maps") then the directories * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps" * will be created if possible. If the creation of "maps" fails after we * have successfully created "downloads", then the function leaves the * created directory behind and reports failure. * * \param dirName New dir to create. * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_delete */ __EXPORT__ int PHYSFS_mkdir(const char *dirName); /** * \fn int PHYSFS_delete(const char *filename) * \brief Delete a file or directory. * * (filename) is specified in platform-independent notation in relation to the * write dir. * * A directory must be empty before this call can delete it. * * Deleting a symlink will remove the link, not what it points to, regardless * of whether you "permitSymLinks" or not. * * So if you've got the write dir set to "C:\mygame\writedir" and call * PHYSFS_delete("downloads/maps/level1.map") then the file * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the * physical filesystem, if it exists and the operating system permits the * deletion. * * Note that on Unix systems, deleting a file may be successful, but the * actual file won't be removed until all processes that have an open * filehandle to it (including your program) close their handles. * * Chances are, the bits that make up the file still exist, they are just * made available to be written over at a later point. Don't consider this * a security method or anything. :) * * \param filename Filename to delete. * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). */ __EXPORT__ int PHYSFS_delete(const char *filename); /** * \fn const char *PHYSFS_getRealDir(const char *filename) * \brief Figure out where in the search path a file resides. * * The file is specified in platform-independent notation. The returned * filename will be the element of the search path where the file was found, * which may be a directory, or an archive. Even if there are multiple * matches in different parts of the search path, only the first one found * is used, just like when opening a file. * * So, if you look for "maps/level1.map", and C:\\mygame is in your search * path and C:\\mygame\\maps\\level1.map exists, then "C:\mygame" is returned. * * If a any part of a match is a symbolic link, and you've not explicitly * permitted symlinks, then it will be ignored, and the search for a match * will continue. * * \param filename file to look for. * \return READ ONLY string of element of search path containing the * the file in question. NULL if not found. */ __EXPORT__ const char *PHYSFS_getRealDir(const char *filename); /** * \fn char **PHYSFS_enumerateFiles(const char *dir) * \brief Get a file listing of a search path's directory. * * Matching directories are interpolated. That is, if "C:\mydir" is in the * search path and contains a directory "savegames" that contains "x.sav", * "y.sav", and "z.sav", and there is also a "C:\userdir" in the search path * that has a "savegames" subdirectory with "w.sav", then the following code: * * \code * char **rc = PHYSFS_enumerateFiles("savegames"); * char **i; * * for (i = rc; *i != NULL; i++) * printf(" * We've got [%s].\n", *i); * * PHYSFS_freeList(rc); * \endcode * * ...will print: * * \verbatim * We've got [x.sav]. * We've got [y.sav]. * We've got [z.sav]. * We've got [w.sav].\endverbatim * * Feel free to sort the list however you like. We only promise there will * be no duplicates, but not what order the final list will come back in. * * Don't forget to call PHYSFS_freeList() with the return value from this * function when you are done with it. * * \param dir directory in platform-independent notation to enumerate. * \return Null-terminated array of null-terminated strings. */ __EXPORT__ char **PHYSFS_enumerateFiles(const char *dir); /** * \fn int PHYSFS_exists(const char *fname) * \brief Determine if a file exists in the search path. * * Reports true if there is an entry anywhere in the search path by the * name of (fname). * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you * might end up further down in the search path than expected. * * \param fname filename in platform-independent notation. * \return non-zero if filename exists. zero otherwise. * * \sa PHYSFS_isDirectory * \sa PHYSFS_isSymbolicLink */ __EXPORT__ int PHYSFS_exists(const char *fname); /** * \fn int PHYSFS_isDirectory(const char *fname) * \brief Determine if a file in the search path is really a directory. * * Determine if the first occurence of (fname) in the search path is * really a directory entry. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you * might end up further down in the search path than expected. * * \param fname filename in platform-independent notation. * \return non-zero if filename exists and is a directory. zero otherwise. * * \sa PHYSFS_exists * \sa PHYSFS_isSymbolicLink */ __EXPORT__ int PHYSFS_isDirectory(const char *fname); /** * \fn int PHYSFS_isSymbolicLink(const char *fname) * \brief Determine if a file in the search path is really a symbolic link. * * Determine if the first occurence of (fname) in the search path is * really a symbolic link. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such, * this function will always return 0 in that case. * * \param fname filename in platform-independent notation. * \return non-zero if filename exists and is a symlink. zero otherwise. * * \sa PHYSFS_exists * \sa PHYSFS_isDirectory */ __EXPORT__ int PHYSFS_isSymbolicLink(const char *fname); /** * \fn PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename) * \brief Get the last modification time of a file. * * The modtime is returned as a number of seconds since the epoch * (Jan 1, 1970). The exact derivation and accuracy of this time depends on * the particular archiver. If there is no reasonable way to obtain this * information for a particular archiver, or there was some sort of error, * this function returns (-1). * * \param filename filename to check, in platform-independent notation. * \return last modified time of the file. -1 if it can't be determined. */ __EXPORT__ PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename); /* i/o stuff... */ /** * \fn PHYSFS_File *PHYSFS_openWrite(const char *filename) * \brief Open a file for writing. * * Open a file for writing, in platform-independent notation and in relation * to the write dir as the root of the writable filesystem. The specified * file is created if it doesn't exist. If it does exist, it is truncated to * zero bytes, and the writing offset is set to the start. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a * symlink with this function will fail in such a case. * * \param filename File to open. * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics * of the error can be gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_openRead * \sa PHYSFS_openAppend * \sa PHYSFS_write * \sa PHYSFS_close */ __EXPORT__ PHYSFS_File *PHYSFS_openWrite(const char *filename); /** * \fn PHYSFS_File *PHYSFS_openAppend(const char *filename) * \brief Open a file for appending. * * Open a file for writing, in platform-independent notation and in relation * to the write dir as the root of the writable filesystem. The specified * file is created if it doesn't exist. If it does exist, the writing offset * is set to the end of the file, so the first write will be the byte after * the end. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a * symlink with this function will fail in such a case. * * \param filename File to open. * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics * of the error can be gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_openRead * \sa PHYSFS_openWrite * \sa PHYSFS_write * \sa PHYSFS_close */ __EXPORT__ PHYSFS_File *PHYSFS_openAppend(const char *filename); /** * \fn PHYSFS_File *PHYSFS_openRead(const char *filename) * \brief Open a file for reading. * * Open a file for reading, in platform-independent notation. The search path * is checked one at a time until a matching file is found, in which case an * abstract filehandle is associated with it, and reading may be done. * The reading offset is set to the first byte of the file. * * Note that entries that are symlinks are ignored if * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a * symlink with this function will fail in such a case. * * \param filename File to open. * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics * of the error can be gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_openWrite * \sa PHYSFS_openAppend * \sa PHYSFS_read * \sa PHYSFS_close */ __EXPORT__ PHYSFS_File *PHYSFS_openRead(const char *filename); /** * \fn int PHYSFS_close(PHYSFS_File *handle) * \brief Close a PhysicsFS filehandle. * * This call is capable of failing if the operating system was buffering * writes to the physical media, and, now forced to write those changes to * physical media, can not store the data for some reason. In such a case, * the filehandle stays open. A well-written program should ALWAYS check the * return value from the close call in addition to every writing call! * * \param handle handle returned from PHYSFS_open*(). * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_openRead * \sa PHYSFS_openWrite * \sa PHYSFS_openAppend */ __EXPORT__ int PHYSFS_close(PHYSFS_File *handle); /** * \fn PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle, void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount) * \brief Read data from a PhysicsFS filehandle * * The file must be opened for reading. * * \param handle handle returned from PHYSFS_openRead(). * \param buffer buffer to store read data into. * \param objSize size in bytes of objects being read from (handle). * \param objCount number of (objSize) objects to read from (handle). * \return number of objects read. PHYSFS_getLastError() can shed light on * the reason this might be < (objCount), as can PHYSFS_eof(). * -1 if complete failure. * * \sa PHYSFS_eof */ __EXPORT__ PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle, void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount); /** * \fn PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle, const void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount) * \brief Write data to a PhysicsFS filehandle * * The file must be opened for writing. * * \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend(). * \param buffer buffer to store read data into. * \param objSize size in bytes of objects being read from (handle). * \param objCount number of (objSize) objects to read from (handle). * \return number of objects written. PHYSFS_getLastError() can shed light on * the reason this might be < (objCount). -1 if complete failure. */ __EXPORT__ PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle, const void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount); /* File position stuff... */ /** * \fn int PHYSFS_eof(PHYSFS_File *handle) * \brief Check for end-of-file state on a PhysicsFS filehandle. * * Determine if the end of file has been reached in a PhysicsFS filehandle. * * \param handle handle returned from PHYSFS_openRead(). * \return nonzero if EOF, zero if not. * * \sa PHYSFS_read * \sa PHYSFS_tell */ __EXPORT__ int PHYSFS_eof(PHYSFS_File *handle); /** * \fn PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle) * \brief Determine current position within a PhysicsFS filehandle. * * \param handle handle returned from PHYSFS_open*(). * \return offset in bytes from start of file. -1 if error occurred. * Specifics of the error can be gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_seek */ __EXPORT__ PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle); /** * \fn int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos) * \brief Seek to a new position within a PhysicsFS filehandle. * * The next read or write will occur at that place. Seeking past the * beginning or end of the file is not allowed, and causes an error. * * \param handle handle returned from PHYSFS_open*(). * \param pos number of bytes from start of file to seek to. * \return nonzero on success, zero on error. Specifics of the error can be * gleaned from PHYSFS_getLastError(). * * \sa PHYSFS_tell */ __EXPORT__ int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos); /** * \fn PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle) * \brief Get total length of a file in bytes. * * Note that if the file size can't be determined (since the archive is * "streamed" or whatnot) than this will report (-1). Also note that if * another process/thread is writing to this file at the same time, then * the information this function supplies could be incorrect before you * get it. Use with caution, or better yet, don't use at all. * * \param handle handle returned from PHYSFS_open*(). * \return size in bytes of the file. -1 if can't be determined. * * \sa PHYSFS_tell * \sa PHYSFS_seek */ __EXPORT__ PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle); /* Buffering stuff... */ /** * \fn int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize) * \brief Set up buffering for a PhysicsFS file handle. * * Define an i/o buffer for a file handle. A memory block of (bufsize) bytes * will be allocated and associated with (handle). * * For files opened for reading, up to (bufsize) bytes are read from (handle) * and stored in the internal buffer. Calls to PHYSFS_read() will pull * from this buffer until it is empty, and then refill it for more reading. * Note that compressed files, like ZIP archives, will decompress while * buffering, so this can be handy for offsetting CPU-intensive operations. * The buffer isn't filled until you do your next read. * * For files opened for writing, data will be buffered to memory until the * buffer is full or the buffer is flushed. Closing a handle implicitly * causes a flush...check your return values! * * Seeking, etc transparently accounts for buffering. * * You can resize an existing buffer by calling this function more than once * on the same file. Setting the buffer size to zero will free an existing * buffer. * * PhysicsFS file handles are unbuffered by default. * * Please check the return value of this function! Failures can include * not being able to seek backwards in a read-only file when removing the * buffer, not being able to allocate the buffer, and not being able to * flush the buffer to disk, among other unexpected problems. * * \param handle handle returned from PHYSFS_open*(). * \param bufsize size, in bytes, of buffer to allocate. * \return nonzero if successful, zero on error. * * \sa PHYSFS_flush * \sa PHYSFS_read * \sa PHYSFS_write * \sa PHYSFS_close */ __EXPORT__ int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize); /** * \fn int PHYSFS_flush(PHYSFS_File *handle) * \brief Flush a buffered PhysicsFS file handle. * * For buffered files opened for writing, this will put the current contents * of the buffer to disk and flag the buffer as empty if possible. * * For buffered files opened for reading or unbuffered files, this is a safe * no-op, and will report success. * * \param handle handle returned from PHYSFS_open*(). * \return nonzero if successful, zero on error. * * \sa PHYSFS_setBuffer * \sa PHYSFS_close */ __EXPORT__ int PHYSFS_flush(PHYSFS_File *handle); /* Byteorder stuff... */ /** * \fn PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val) * \brief Swap littleendian signed 16 to platform's native byte order. * * Take a 16-bit signed value in littleendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val); /** * \fn PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val) * \brief Swap littleendian unsigned 16 to platform's native byte order. * * Take a 16-bit unsigned value in littleendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val); /** * \fn PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val) * \brief Swap littleendian signed 32 to platform's native byte order. * * Take a 32-bit signed value in littleendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val); /** * \fn PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val) * \brief Swap littleendian unsigned 32 to platform's native byte order. * * Take a 32-bit unsigned value in littleendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val); /** * \fn PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val) * \brief Swap littleendian signed 64 to platform's native byte order. * * Take a 64-bit signed value in littleendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val); /** * \fn PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val) * \brief Swap littleendian unsigned 64 to platform's native byte order. * * Take a 64-bit unsigned value in littleendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val); /** * \fn PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val) * \brief Swap bigendian signed 16 to platform's native byte order. * * Take a 16-bit signed value in bigendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val); /** * \fn PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val) * \brief Swap bigendian unsigned 16 to platform's native byte order. * * Take a 16-bit unsigned value in bigendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val); /** * \fn PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val) * \brief Swap bigendian signed 32 to platform's native byte order. * * Take a 32-bit signed value in bigendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val); /** * \fn PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val) * \brief Swap bigendian unsigned 32 to platform's native byte order. * * Take a 32-bit unsigned value in bigendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. */ __EXPORT__ PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val); /** * \fn PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val) * \brief Swap bigendian signed 64 to platform's native byte order. * * Take a 64-bit signed value in bigendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val); /** * \fn PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val) * \brief Swap bigendian unsigned 64 to platform's native byte order. * * Take a 64-bit unsigned value in bigendian format and convert it to * the platform's native byte order. * * \param val value to convert * \return converted value. * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val); /** * \fn int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val) * \brief Read and convert a signed 16-bit littleendian value. * * Convenience function. Read a signed 16-bit littleendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val); /** * \fn int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val) * \brief Read and convert an unsigned 16-bit littleendian value. * * Convenience function. Read an unsigned 16-bit littleendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * */ __EXPORT__ int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val); /** * \fn int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val) * \brief Read and convert a signed 16-bit bigendian value. * * Convenience function. Read a signed 16-bit bigendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val); /** * \fn int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val) * \brief Read and convert an unsigned 16-bit bigendian value. * * Convenience function. Read an unsigned 16-bit bigendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * */ __EXPORT__ int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val); /** * \fn int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val) * \brief Read and convert a signed 32-bit littleendian value. * * Convenience function. Read a signed 32-bit littleendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val); /** * \fn int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val) * \brief Read and convert an unsigned 32-bit littleendian value. * * Convenience function. Read an unsigned 32-bit littleendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * */ __EXPORT__ int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val); /** * \fn int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val) * \brief Read and convert a signed 32-bit bigendian value. * * Convenience function. Read a signed 32-bit bigendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val); /** * \fn int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val) * \brief Read and convert an unsigned 32-bit bigendian value. * * Convenience function. Read an unsigned 32-bit bigendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * */ __EXPORT__ int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val); /** * \fn int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val) * \brief Read and convert a signed 64-bit littleendian value. * * Convenience function. Read a signed 64-bit littleendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val); /** * \fn int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val) * \brief Read and convert an unsigned 64-bit littleendian value. * * Convenience function. Read an unsigned 64-bit littleendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val); /** * \fn int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val) * \brief Read and convert a signed 64-bit bigendian value. * * Convenience function. Read a signed 64-bit bigendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val); /** * \fn int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val) * \brief Read and convert an unsigned 64-bit bigendian value. * * Convenience function. Read an unsigned 64-bit bigendian value from a * file and convert it to the platform's native byte order. * * \param file PhysicsFS file handle from which to read. * \param val pointer to where value should be stored. * \return zero on failure, non-zero on success. If successful, (*val) will * store the result. On failure, you can find out what went wrong * from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val); /** * \fn int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val) * \brief Convert and write a signed 16-bit littleendian value. * * Convenience function. Convert a signed 16-bit value from the platform's * native byte order to littleendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val); /** * \fn int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val) * \brief Convert and write an unsigned 16-bit littleendian value. * * Convenience function. Convert an unsigned 16-bit value from the platform's * native byte order to littleendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val); /** * \fn int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val) * \brief Convert and write a signed 16-bit bigendian value. * * Convenience function. Convert a signed 16-bit value from the platform's * native byte order to bigendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val); /** * \fn int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val) * \brief Convert and write an unsigned 16-bit bigendian value. * * Convenience function. Convert an unsigned 16-bit value from the platform's * native byte order to bigendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val); /** * \fn int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val) * \brief Convert and write a signed 32-bit littleendian value. * * Convenience function. Convert a signed 32-bit value from the platform's * native byte order to littleendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val); /** * \fn int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val) * \brief Convert and write an unsigned 32-bit littleendian value. * * Convenience function. Convert an unsigned 32-bit value from the platform's * native byte order to littleendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val); /** * \fn int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val) * \brief Convert and write a signed 32-bit bigendian value. * * Convenience function. Convert a signed 32-bit value from the platform's * native byte order to bigendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val); /** * \fn int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val) * \brief Convert and write an unsigned 32-bit bigendian value. * * Convenience function. Convert an unsigned 32-bit value from the platform's * native byte order to bigendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). */ __EXPORT__ int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val); /** * \fn int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val) * \brief Convert and write a signed 64-bit littleendian value. * * Convenience function. Convert a signed 64-bit value from the platform's * native byte order to littleendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val); /** * \fn int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val) * \brief Convert and write an unsigned 64-bit littleendian value. * * Convenience function. Convert an unsigned 64-bit value from the platform's * native byte order to littleendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val); /** * \fn int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val) * \brief Convert and write a signed 64-bit bigending value. * * Convenience function. Convert a signed 64-bit value from the platform's * native byte order to bigendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val); /** * \fn int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val) * \brief Convert and write an unsigned 64-bit bigendian value. * * Convenience function. Convert an unsigned 64-bit value from the platform's * native byte order to bigendian and write it to a file. * * \param file PhysicsFS file handle to which to write. * \param val Value to convert and write. * \return zero on failure, non-zero on success. On failure, you can * find out what went wrong from PHYSFS_GetLastError(). * * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without * any sort of 64-bit support. */ __EXPORT__ int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val); /* Everything above this line is part of the PhysicsFS 1.0 API. */ /** * \struct PHYSFS_allocator * \brief PhysicsFS allocation function pointers. * * (This is for limited, hardcore use. If you don't immediately see a need * for it, you can probably ignore this forever.) * * You create one of these structures for use with PHYSFS_setAllocator. * Allocators are assumed to be reentrant by the caller; please mutex * accordingly. * * \sa PHYSFS_setAllocator */ typedef struct { int (*init)(void); void (*deinit)(void); void *(*malloc)(size_t); void *(*realloc)(void *, size_t); void (*free)(void *); } PHYSFS_Allocator; /** * \fn int PHYSFS_setAllocator(PHYSFS_Allocator *allocator) * \brief Hook your own allocation routines into PhysicsFS. * * (This is for limited, hardcore use. If you don't immediately see a need * for it, you can probably ignore this forever.) * * By default, PhysicsFS will use ANSI C malloc/realloc/calloc/free calls * to manage dynamic memory, but in some uncommon cases, the app might want * more control over the library's memory management. This lets you redirect * physfs to use your own allocation routines instead. You can only call this * function before PHYSFS_init(); if the library is initialized, it'll * reject your efforts to change the allocator mid-stream. You may call this * function after PHYSFS_deinit() if you are willing to shutdown the library * and restart it with a new allocator; this is a safe and supported * operation. The allocator remains intact between deinit/init calls. * If you want to return to the default allocator, pass a NULL in here. * * If you aren't immediately sure what to do with this function, you can * safely ignore it altogether. * * \param allocator Structure containing your allocator's entry points. * \return zero on failure, non-zero on success. This call only fails * when used between PHYSFS_init() and PHYSFS_deinit() calls. */ __EXPORT__ int PHYSFS_setAllocator(PHYSFS_Allocator *allocator); /* * it is not safe to call physfs functions in these callbacks, as they may * be holding non recursive mutexes. */ /* !!! FIXME: comment! */ typedef void (*PHYSFS_StringCallback)(void *data, const char *); __EXPORT__ void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d); __EXPORT__ void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d); __EXPORT__ void PHYSFS_enumerateFilesCallback(const char *dir, PHYSFS_StringCallback c, void *d); /* Everything above this line is part of the PhysicsFS 2.0 API. */ #ifdef __cplusplus } #endif #endif /* !defined _INCLUDE_PHYSFS_H_ */ /* end of physfs.h ... */