23 lines
1.0 KiB
Plaintext
23 lines
1.0 KiB
Plaintext
Source: libphysfs0
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Priority: optional
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Maintainer: Colin Bayer <vogon@icculus.org>
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Build-Depends: debhelper (>> 3.0.0), binutils (>= 2.12.90.0.1-4 ), fileutils (>= 4.1-10 ), gcc-2.95 (>= 1 ), libc6 (>= 2.2.5-10 ), libncurses5 (>= 5.2.20020112a-8 ), zlib1g (>= 1 ), libncurses5-dev (>= 5.2.20020112a-8 ), zlib1g-dev (>= 1 ), doxygen, autoconf2.13 (>= 2.13-44 ), autoconf (>= 2.53-4 ), automake (>= 1)
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Standards-Version: 3.5.2
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Package: libphysfs0-dev
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Section: devel
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Architecture: any
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Depends: libphysfs0 (= ${Source-Version})
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Description: A filesystem abstraction for game programmers.
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libphysfs0-dev is the set of header files needed to compile programs that
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utilize the libphysfs0 library.
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Package: libphysfs0
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Section: libs
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: A filesystem abstraction for game programmers.
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libphysfs0 is the PhysicsFS filesystem abstraction library, a library that
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provides a simple C interface to aid game programmers in utilizing game
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assets packaged in many different types of archive files.
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