35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
Stuff that needs to be done and wishlist:
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These are in no particular order. A 1.0 release is reliant on doing most of
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this stuff. Some might be dupes, some might be done already.
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- Include the Visual Studio.NET project file in CVS directly.
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- Change platform detection so it doesn't need sed?
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- Deal with Unix platforms without POSIX threads (NetBSD, etc).
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- Make the zipfile parse symlinks with relative paths. See the function
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expand_symlink_path() in archivers/zip.c ...
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- Make zipfile build a directory tree at runtime, discarding blank directory
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entries, and parsing the paths of actual entries to find valid dirs.
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Search this tree for faster entry location, much faster enumeration, and
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more accurate ZIP_isDirectory results.
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- Change zip_find_entry() to do something faster than a linear search.
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- Ditch printf()s in ZIP code.
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- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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an installer/updater. I thought it might be neat to have MBOX and Maildir
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support so that both "archives" look identical to an application; might be
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nice for an email program. That's blue sky, unless someone wants to tackle
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it.
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- Platforms to be verified as working: OpenBSD, Solaris, WinNT 3.1, WinME,
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WinXP, MacOS 8.1
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- Platforms to port to: NetBSD (needs pthreads), OS/2 (needs platform driver),
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PocketPC (Maybe can just use win32.c?), Amiga (needs platform driver),
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AtheOS (needs platform driver, maybe can use unix.c and posix.c?)
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- Use __cdecl in physfs.h?
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- Look for FIXMEs (many marked with "!!!" in comments).
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- Probably other stuff. Requests and recommendations are welcome.
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// end of TODO ...
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