physfs/INSTALL.txt

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The latest PhysicsFS information and releases can be found at:
http://icculus.org/physfs/
Building is (ahem) very easy.
ALL PLATFORMS:
Please understand your rights and mine: read the text file LICENSE.txt in the
root of the source tree. If you can't abide by it, delete this source tree
now. The license is extremely liberal, even to closed-source, commercial
applications.
If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
without any command line arguments in the root of the source tree to generate
the API reference (or build the "docs" target from your build system). This
is optional. You can browse the API docs online here:
http://icculus.org/physfs/docs/
UNIX:
You will need CMake (http://www.cmake.org/) 2.4 or later installed.
Run "cmake ." in the root of the source directory to generate Makefiles.
You can then run "ccmake ." and customize the build, but the defaults are
probably okay. You can have CMake generate KDevelop project files if you
prefer these.
Run "make". PhysicsFS will now build.
As root, run "make install".
If you get sick of the library, run "xargs rm < install_manifest.txt" as root
and it will remove all traces of the library from the system paths.
Primary Unix development is done with GNU/Linux, but PhysicsFS is known to
work out of the box with several flavors of Unix. It it doesn't work, patches
to get it running can be sent to icculus@icculus.org.
BeOS:
Use the "Unix" instructions, above. The CMake port to BeOS is fairly new at
the time of this writing, but it works. You can get it from bebits.com ...
Windows:
If building with CygWin, mingw32 or something else that uses the GNU
toolchain, follow the Unix instructions, above.
If you want to use Visual Studio, nmake, or the Platform SDK, you will need
CMake (http://www.cmake.org/) 2.4 or later installed. Point CMake at the
CMakeLists.txt file in the root of the source directory and it will generate
project files for you.
PhysicsFS will only link directly against system libraries that have existed
since Windows 95 and Windows NT 3.51. If there's a newer API we want to use,
we try to dynamically load it at runtime and fallback to a reasonable
behaviour when we can't find it...this is used for Unicode support and
locating user-specific directories, etc.
PhysicsFS has not been tested on 64-bit Windows, but probably works. There is
no 16-bit Windows support at all. Reports of success and problems can go to
Ryan at icculus@icculus.org ...
If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
from you; send an email to icculus@icculus.org ...
PocketPC/WindowsCE:
Code exists for PocketPC support, and there are shipping titles that used
PhysicsFS 1.0 on PocketPC...but it isn't tested in 2.0, and is probably
broken with the new build system. Please send patches.
MAC OS 8/9:
Double-click on "CWProjects.sit" in the root of the source tree. This will
unpack into a folder called "Mac Classic Support", which has CodeWarrior 6
project files. Newer CodeWarrior releases should be able to read these project
files, too.
Point CodeWarrior at "physfs.mcp" in that new folder, and build. This will
produce a "PhysicsFS" or "PhysicsFS Debug" shared library, depending on what
configuration you chose to build. After building the lib, you can make sure
it works by building the "test_physfs.mcp" project file, which will create
"test_physfs" or "test_physfs Debug". These binaries are linked against the
DLLs you built previously.
There is also an MPW project file included, if you don't have CodeWarrior. It
is untested.
PhysicsFS builds for classic Mac OS do not require CarbonLib...they use
OS 9 APIs exclusively.
If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
the Mac, I'd like to hear from you; send an email to icculus@icculus.org.
MAC OS X:
You will need CMake (http://www.cmake.org/) 2.4 or later installed.
You can either generate a Unix makefile with CMake, or generate an Xcode
project, whichever makes you more comfortable.
PowerPC and Intel Macs should both be supported.
If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
Mac OS X, I'd like to hear from you; send an email to icculus@icculus.org.
OS/2:
You need Innotek GCC and libc installed (or kLIBC). I tried this on a stock
Warp 4 install, no fixpaks. You need to install link386.exe (Selective
Install, "link object modules" option). Once libc and GCC are installed
correctly, unpack the source to PhysicsFS and run the script
file "makeos2.cmd". I know this isn't ideal, but I wanted to have this build
without users having to hunt down a "make" program (While several exist, EMX
doesn't come with one). If someone wants to hack some REXX to make this a bit
more picky about recompiling, I'll accept the patch.
Someone please port CMake to OS/2.
If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
OS/2, I'd like to hear from you; send an email to icculus@icculus.org.
OTHER PLATFORMS:
Many Unix-like platforms might "just work" with CMake. Some of these platforms
are known to have worked at one time, but have not been heavily tested, if
tested at all. PhysicsFS is, as far as we know, 64-bit and byteorder clean,
and is known to compile on several compilers across many platforms. To
implement a new platform or archiver, please read the heavily-commented
physfs_internal.h and look in the platform/ and archiver/ directories for
examples.
--ryan. (icculus@icculus.org)