822 lines
33 KiB
C
822 lines
33 KiB
C
/**
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* PhysicsFS; a portable, flexible file i/o abstraction.
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*
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* This API gives you access to a system file system in ways superior to the
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* stdio or system i/o calls. The brief benefits:
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*
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* - It's portable.
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* - It's safe. No file access is permitted outside the specified dirs.
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* - It's flexible. Archives (.ZIP files) can be used transparently as
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* directory structures.
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*
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* This system is largely inspired by Quake 3's PK3 files and the related
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* fs_* cvars. If you've ever tinkered with these, then this API will be
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* familiar to you.
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*
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* With PhysicsFS, you have a single writing directory and multiple
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* directories (the "search path") for reading. You can think of this as a
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* filesystem within a filesystem. If (on Windows) you were to set the
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* writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
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* could touch anything above this directory, including the "C:\MyGame" and
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* "C:\" directories. This prevents an application's internal scripting
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* language from piddling over c:\config.sys, for example. If you'd rather
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* give PHYSFS full access to the system's REAL file system, set the writing
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* dir to "C:\", but that's generally A Bad Thing for several reasons.
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*
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* Drive letters are hidden in PhysicsFS once you set up your initial paths.
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* The search path creates a single, hierarchical directory structure.
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* Not only does this lend itself well to general abstraction with archives,
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* it also gives better support to operating systems like MacOS and Unix.
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* Generally speaking, you shouldn't ever hardcode a drive letter; not only
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* does this hurt portability to non-Microsoft OSes, but it limits your win32
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* users to a single drive, too. Use the PhysicsFS abstraction functions and
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* allow user-defined configuration options, too. When opening a file, you
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* specify it like it was on a Unix filesystem: if you want to write to
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* "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
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* "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
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* abstraction across all platforms. Specifying a file in this way is termed
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* "platform-independent notation" in this documentation. Specifying a
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* a filename in a form such as "C:\mydir\myfile" or
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* "MacOS hard drive:My Directory:My File" is termed "platform-dependent
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* notation". The only time you use platform-dependent notation is when
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* setting up your write directory and search path; after that, all file
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* access into those directories are done with platform-independent notation.
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*
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* All files opened for writing are opened in relation to the write directory,
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* which is the root of the writable filesystem. When opening a file for
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* reading, PhysicsFS goes through the search path. This is NOT the
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* same thing as the PATH environment variable. An application using
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* PhysicsFS specifies directories to be searched which may be actual
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* directories, or archive files that contain files and subdirectories of
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* their own. See the end of these docs for currently supported archive
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* formats.
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*
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* Once the search path is defined, you may open files for reading. If you've
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* got the following search path defined (to use a win32 example again):
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*
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* C:\mygame
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* C:\mygame\myuserfiles
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* D:\mygamescdromdatafiles
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* C:\mygame\installeddatafiles.zip
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*
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* Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
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* separator, lack of drive letter, and lack of dir separator at the start of
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* the string; this is platform-independent notation) will check for
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* C:\mygame\textfiles\myfile.txt, then
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* C:\mygame\myuserfiles\textfiles\myfile.txt, then
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* D:\mygamescdromdatafiles\textfiles\myfile.txt, then, finally, for
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* textfiles\myfile.txt inside of C:\mygame\installeddatafiles.zip. Remember
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* that most archive types and platform filesystems store their filenames in
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* a case-sensitive manner, so you should be careful to specify it correctly.
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*
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* Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
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* elements. Not only are these meaningless on MacOS and/or Unix, they are a
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* security hole. Also, symbolic links (which can be found in some archive
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* types and directly in the filesystem on Unix platforms) are NOT followed
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* until you call PHYSFS_permitSymbolicLinks(). That's left to your own
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* discretion, as following a symlink can allow for access outside the write
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* dir and search paths. There is no mechanism for creating new symlinks in
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* PhysicsFS.
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*
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* The write dir is not included in the search path unless you specifically
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* add it. While you CAN change the write dir as many times as you like,
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* you should probably set it once and stick to it. Remember that your
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* program will not have permission to write in every directory on Unix and
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* NT systems.
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*
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* All files are opened in binary mode; there is no endline conversion for
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* textfiles. Other than that, PhysicsFS has some convenience functions for
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* platform-independence. There is a function to tell you the current
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* platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
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* which is needed only to set up your search/write paths. There is a
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* function to tell you what CD-ROM drives contain accessible discs, and a
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* function to recommend a good search path, etc.
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*
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* A recommended order for the search path is the write dir, then the base dir,
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* then the cdrom dir, then any archives discovered. Quake 3 does something
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* like this, but moves the archives to the start of the search path. Build
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* Engine games, like Duke Nukem 3D and Blood, place the archives last, and
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* use the base dir for both searching and writing. There is a helper
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* function (PHYSFS_setSaneConfig()) that puts together a basic configuration
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* for you, based on a few parameters. Also see the comments on
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* PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those
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* are and how they can help you determine an optimal search path.
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*
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* PhysicsFS is (sort of) NOT thread safe! The error messages returned by
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* PHYSFS_getLastError are unique by thread, but that's it. Generally
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* speaking, we'd have to request a mutex at the start of each function,
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* and release it before returning. Not only is this REALLY slow, it requires
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* a thread lock portability layer to be written. All that work is only
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* necessary as a safety if the calling application is poorly written.
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* Generally speaking, it is safe to call most functions that don't set state
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* simultaneously; you can read and write and open and close different files
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* at the same time in different threads, but trying to set the write path in
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* one thread while opening a file for writing in another will, at best,
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* cause a polite error, but depending on the race condition results, you may
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* get a segfault and crash, too. Use your head, and implement you own thread
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* locks where needed. Also, consider if you REALLY need a multithreaded
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* solution in the first place.
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*
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* While you CAN use stdio/syscall file access in a program that has PHYSFS_*
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* calls, doing so is not recommended, and you can not use system
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* filehandles with PhysicsFS filehandles and vice versa.
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*
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* Note that archives need not be named as such: if you have a ZIP file and
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* rename it with a .PKG extension, the file will still be recognized as a
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* ZIP archive by PhysicsFS; the file's contents are used to determine its
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* type.
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*
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* Currently supported archive types:
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* - .ZIP (pkZip/WinZip/Info-ZIP compatible)
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*
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* Please see the file LICENSE in the source's root directory.
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*
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* This file written by Ryan C. Gordon.
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*/
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#ifndef _INCLUDE_PHYSFS_H_
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#define _INCLUDE_PHYSFS_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct __PHYSFS_FILE__
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{
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void *opaque;
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} PHYSFS_file;
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typedef struct __PHYSFS_ARCHIVEINFO__
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{
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const char *extension;
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const char *description;
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const char *author;
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const char *url;
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} PHYSFS_ArchiveInfo;
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/* functions... */
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typedef struct __PHYSFS_VERSION__
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{
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int major;
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int minor;
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int patch;
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} PHYSFS_Version;
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#define PHYSFS_VER_MAJOR 0
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#define PHYSFS_VER_MINOR 1
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#define PHYSFS_VER_PATCH 1
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#define PHYSFS_VERSION(x) { \
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(x)->major = PHYSFS_VER_MAJOR; \
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(x)->minor = PHYSFS_VER_MINOR; \
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(x)->patch = PHYSFS_VER_PATCH; \
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}
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/**
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* Get the version of PhysicsFS that is linked against your program. If you
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* are using a shared library (DLL) version of PhysFS, then it is possible
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* that it will be different than the version you compiled against.
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*
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* This is a real function; the macro PHYSFS_VERSION tells you what version
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* of PhysFS you compiled against:
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*
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* PHYSFS_Version compiled;
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* PHYSFS_Version linked;
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*
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* PHYSFS_VERSION(&compiled);
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* PHYSFS_getLinkedVersion(&linked);
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* printf("We compiled against PhysFS version %d.%d.%d ...\n",
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* compiled.major, compiled.minor, compiled.patch);
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* printf("But we linked against PhysFS version %d.%d.%d.\n",
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* linked.major, linked.minor, linked.patch);
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*
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* This function may be called safely at any time, even before PHYSFS_init().
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*/
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void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
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/**
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* Initialize PhysicsFS. This must be called before any other PhysicsFS
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* function.
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*
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* This should be called prior to any attempts to change your process's
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* current working directory.
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*
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* @param argv0 the argv[0] string passed to your program's mainline.
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* @return nonzero on success, zero on error. Specifics of the error can be
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* gleaned from PHYSFS_getLastError().
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*/
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int PHYSFS_init(const char *argv0);
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/**
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* Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the
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* search/write paths, frees memory, and invalidates all of your handles.
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*
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* Note that this call can FAIL if there's a file open for writing that
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* refuses to close (for example, the underlying operating system was
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* buffering writes to network filesystem, and the fileserver has crashed,
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* or a hard drive has failed, etc). It is usually best to close all write
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* handles yourself before calling this function, so that you can gracefully
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* handle a specific failure.
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*
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* Once successfully deinitialized, PHYSFS_init() can be called again to
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* restart the subsystem. All defaults API states are restored at this
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* point.
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*
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* @return nonzero on success, zero on error. Specifics of the error can be
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* gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
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* undefined, and probably badly screwed up.
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*/
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int PHYSFS_deinit(void);
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/**
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* Get a list of archive types supported by this implementation of PhysicFS.
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* These are the file formats usable for search path entries. This is for
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* informational purposes only. Note that the extension listed is merely
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* convention: if we list "ZIP", you can open a PkZip-compatible archive
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* with an extension of "XYZ", if you like.
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*
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* The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
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* with a NULL entry to signify the end of the list:
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*
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* PHYSFS_ArchiveInfo **i;
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*
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* for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
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* {
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* printf("Supported archive: [%s], which is [%s].\n",
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* i->extension, i->description);
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* }
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*
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* The return values are pointers to static internal memory, and should
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* be considered READ ONLY, and never freed.
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*
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* @return READ ONLY Null-terminated array of READ ONLY structures.
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*/
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const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
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/**
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* Certain PhysicsFS functions return lists of information that are
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* dynamically allocated. Use this function to free those resources.
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*
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* @param list List of information specified as freeable by this function.
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*/
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void PHYSFS_freeList(void *list);
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/**
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* Get the last PhysicsFS error message as a null-terminated string.
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* This will be NULL if there's been no error since the last call to this
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* function. The pointer returned by this call points to an internal buffer.
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* Each thread has a unique error state associated with it, but each time
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* a new error message is set, it will overwrite the previous one associated
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* with that thread. It is safe to call this function at anytime, even
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* before PHYSFS_init().
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*
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* @return READ ONLY string of last error message.
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*/
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const char *PHYSFS_getLastError(void);
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/**
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* Get a platform-dependent dir separator. This is "\\" on win32, "/" on Unix,
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* and ":" on MacOS. It may be more than one character, depending on the
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* platform, and your code should take that into account. Note that this is
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* only useful for setting up the search/write paths, since access into those
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* dirs always use '/' (platform-independent notation) to separate
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* directories. This is also handy for getting platform-independent access
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* when using stdio calls.
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*
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* @return READ ONLY null-terminated string of platform's dir separator.
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*/
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const char *PHYSFS_getDirSeparator(void);
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/**
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* Enable symbolic links. Some physical filesystems and archives contain
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* files that are just pointers to other files. On the physical filesystem,
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* opening such a link will (transparently) open the file that is pointed to.
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*
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* By default, PhysicsFS will check if a file is really a symlink during open
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* calls and fail if it is. Otherwise, the link could take you outside the
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* write and search paths, and compromise security.
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*
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* If you want to take that risk, call this function with a non-zero parameter.
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* Note that this is more for sandboxing a program's scripting language, in
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* case untrusted scripts try to compromise the system. Generally speaking,
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* a user could very well have a legitimate reason to set up a symlink, so
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* unless you feel there's a specific danger in allowing them, you should
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* permit them.
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*
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* Symlinks are only explicitly checked when dealing with filenames
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* in platform-independent notation. That is, when setting up your
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* search and write paths, etc, symlinks are never checked for.
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*
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* Symbolic link permission can be enabled or disabled at any time, and is
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* disabled by default.
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*
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* @param allow nonzero to permit symlinks, zero to deny linking.
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*/
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void PHYSFS_permitSymbolicLinks(int allow);
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/**
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* Get an array of dirs to available CD-ROM drives.
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*
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* The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
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* whatnot on Unix). Dirs are only returned if there is a disc ready and
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* accessible in the drive. So if you've got two drives (D: and E:), and only
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* E: has a disc in it, then that's all you get. If the user inserts a disc
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* in D: and you call this function again, you get both drives. If, on a
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* Unix box, the user unmounts a disc and remounts it elsewhere, the next
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* call to this function will reflect that change. Fun.
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*
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* The returned value is an array of strings, with a NULL entry to signify the
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* end of the list:
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*
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* char **cds = PHYSFS_getCdRomDirs();
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* char **i;
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*
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* for (i = cds; *i != NULL; i++)
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* printf("cdrom dir [%s] is available.\n", *i);
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*
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* PHYSFS_freeList(cds);
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*
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* This call may block while drives spin up. Be forewarned.
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*
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* When you are done with the returned information, you may dispose of the
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* resources by calling PHYSFS_freeList() with the returned pointer.
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*
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* @return Null-terminated array of null-terminated strings.
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*/
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char **PHYSFS_getCdRomDirs(void);
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/**
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* Helper function.
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*
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* Get the "base dir". This is the directory where the application was run
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* from, which is probably the installation directory, and may or may not
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* be the process's current working directory.
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*
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* You should probably use the base dir in your search path.
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*
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* @return READ ONLY string of base dir in platform-dependent notation.
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*/
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const char *PHYSFS_getBaseDir(void);
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/**
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* Helper function.
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*
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* Get the "user dir". This is meant to be a suggestion of where a specific
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* user of the system can store files. On Unix, this is her home directory.
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* On systems with no concept of multiple home directories (MacOS, win95),
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* this will default to something like "C:\mybasedir\users\username"
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* where "username" will either be the login name, or "default" if the
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* platform doesn't support multiple users, either.
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*
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* You should probably use the user dir as the basis for your write dir, and
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* also put it near the beginning of your search path.
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*
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* @return READ ONLY string of user dir in platform-dependent notation.
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*/
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const char *PHYSFS_getUserDir(void);
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/**
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* Get the current write dir. The default write dir is NULL.
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*
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* @return READ ONLY string of write dir in platform-dependent notation,
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* OR NULL IF NO WRITE PATH IS CURRENTLY SET.
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*/
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const char *PHYSFS_getWriteDir(void);
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/**
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* Set a new write dir. This will override the previous setting. If the
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* directory or a parent directory doesn't exist in the physical filesystem,
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* PhysicsFS will attempt to create them as needed.
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*
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* This call will fail (and fail to change the write dir) if the current
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* write dir still has files open in it.
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*
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* @param newDir The new directory to be the root of the write dir,
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* specified in platform-dependent notation. Setting to NULL
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* disables the write dir, so no files can be opened for
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* writing via PhysicsFS.
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* @return non-zero on success, zero on failure. All attempts to open a file
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* for writing via PhysicsFS will fail until this call succeeds.
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* Specifics of the error can be gleaned from PHYSFS_getLastError().
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*
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*/
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int PHYSFS_setWriteDir(const char *newDir);
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/**
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* Add a directory or archive to the search path. If this is a duplicate, the
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* entry is not added again, even though the function succeeds.
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*
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* @param newDir directory or archive to add to the path, in
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* platform-dependent notation.
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* @param appendToPath nonzero to append to search path, zero to prepend.
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* @return nonzero if added to path, zero on failure (bogus archive, dir
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* missing, etc). Specifics of the error can be
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* gleaned from PHYSFS_getLastError().
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*/
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int PHYSFS_addToSearchPath(const char *newDir, int appendToPath);
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/**
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* Remove a directory or archive from the search path.
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*
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* This must be a (case-sensitive) match to a dir or archive already in the
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* search path, specified in platform-dependent notation.
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*
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* This call will fail (and fail to remove from the path) if the element still
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* has files open in it.
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*
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* @param oldDir dir/archive to remove.
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* @return nonzero on success, zero on failure.
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* Specifics of the error can be gleaned from PHYSFS_getLastError().
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*/
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int PHYSFS_removeFromSearchPath(const char *oldDir);
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/**
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* Get the current search path. The default search path is an empty list.
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*
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* The returned value is an array of strings, with a NULL entry to signify the
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* end of the list:
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*
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* char **i;
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*
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* for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
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* printf("[%s] is in the search path.\n", *i);
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*
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|
* When you are done with the returned information, you may dispose of the
|
|
* resources by calling PHYSFS_freeList() with the returned pointer.
|
|
*
|
|
* @return Null-terminated array of null-terminated strings. NULL if there
|
|
* was a problem (read: OUT OF MEMORY).
|
|
*/
|
|
char **PHYSFS_getSearchPath(void);
|
|
|
|
|
|
/**
|
|
* Helper function.
|
|
*
|
|
* Set up sane, default paths. The write dir will be set to
|
|
* "userdir/.appName", which is created if it doesn't exist.
|
|
*
|
|
* The above is sufficient to make sure your program's configuration directory
|
|
* is separated from other clutter, and platform-independent. The period
|
|
* before "mygame" even hides the directory on Unix systems.
|
|
*
|
|
* The search path will be:
|
|
*
|
|
* - The Write Dir (created if it doesn't exist)
|
|
* - The Write Dir/appName (created if it doesn't exist)
|
|
* - The Base Dir (PHYSFS_getBaseDir())
|
|
* - The Base Dir/appName (if it exists)
|
|
* - All found CD-ROM dirs (optionally)
|
|
* - All found CD-ROM dirs/appName (optionally, and if they exist)
|
|
*
|
|
* These directories are then searched for files ending with the extension
|
|
* (archiveExt), which, if they are valid and supported archives, will also
|
|
* be added to the search path. If you specified "PKG" for (archiveExt), and
|
|
* there's a file named data.PKG in the base dir, it'll be checked. Archives
|
|
* can either be appended or prepended to the search path in alphabetical
|
|
* order, regardless of which directories they were found in.
|
|
*
|
|
* All of this can be accomplished from the application, but this just does it
|
|
* all for you. Feel free to add more to the search path manually, too.
|
|
*
|
|
* @param appName Program-specific name of your program, to separate it
|
|
* from other programs using PhysicsFS.
|
|
*
|
|
* @param archiveExt File extention used by your program to specify an
|
|
* archive. For example, Quake 3 uses "pk3", even though
|
|
* they are just zipfiles. Specify NULL to not dig out
|
|
* archives automatically. Do not specify the '.' char;
|
|
* If you want to look for ZIP files, specify "ZIP" and
|
|
* not ".ZIP" ... the archive search is case-insensitive.
|
|
*
|
|
* @param includeCdRoms Non-zero to include CD-ROMs in the search path, and
|
|
* (if (archiveExt) != NULL) search them for archives.
|
|
* This may cause a significant amount of blocking
|
|
* while discs are accessed, and if there are no discs
|
|
* in the drive (or even not mounted on Unix systems),
|
|
* then they may not be made available anyhow. You may
|
|
* want to specify zero and handle the disc setup
|
|
* yourself.
|
|
*
|
|
* @param archivesFirst Non-zero to prepend the archives to the search path.
|
|
* Zero to append them. Ignored if !(archiveExt).
|
|
* @return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
int PHYSFS_setSaneConfig(const char *appName, const char *archiveExt,
|
|
int includeCdRoms, int archivesFirst);
|
|
|
|
|
|
/**
|
|
* Create a directory. This is specified in platform-independent notation in
|
|
* relation to the write dir. All missing parent directories are also
|
|
* created if they don't exist.
|
|
*
|
|
* So if you've got the write dir set to "C:\mygame\writedir" and call
|
|
* PHYSFS_mkdir("downloads/maps") then the directories
|
|
* "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
|
|
* will be created if possible. If the creation of "maps" fails after we
|
|
* have successfully created "downloads", then the function leaves the
|
|
* created directory behind and reports failure.
|
|
*
|
|
* @param dirname New dir to create.
|
|
* @return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
int PHYSFS_mkdir(const char *dirName);
|
|
|
|
|
|
/**
|
|
* Delete a file or directory. This is specified in platform-independent
|
|
* notation in relation to the write dir.
|
|
*
|
|
* A directory must be empty before this call can delete it.
|
|
*
|
|
* So if you've got the write dir set to "C:\mygame\writedir" and call
|
|
* PHYSFS_delete("downloads/maps/level1.map") then the file
|
|
* "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
|
|
* physical filesystem, if it exists and the operating system permits the
|
|
* deletion.
|
|
*
|
|
* Note that on Unix systems, deleting a file may be successful, but the
|
|
* actual file won't be removed until all processes that have an open
|
|
* filehandle to it (including your program) close their handles.
|
|
*
|
|
* @param filename Filename to delete.
|
|
* @return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
int PHYSFS_delete(const char *filename);
|
|
|
|
|
|
/**
|
|
* Figure out where in the search path a file resides. The file is specified
|
|
* in platform-independent notation. The returned filename will be the
|
|
* element of the search path where the file was found, which may be a
|
|
* directory, or an archive. Even if there are multiple matches in different
|
|
* parts of the search path, only the first one found is used, just like
|
|
* when opening a file.
|
|
*
|
|
* So, if you look for "maps/level1.map", and C:\mygame is in your search
|
|
* path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
|
|
*
|
|
* If a any part of a match is a symbolic link, and you've not explicitly
|
|
* permitted symlinks, then it will be ignored, and the search for a match
|
|
* will continue.
|
|
*
|
|
* @param filename file to look for.
|
|
* @return READ ONLY string of element of search path containing the
|
|
* the file in question. NULL if not found.
|
|
*/
|
|
const char *PHYSFS_getRealDir(const char *filename);
|
|
|
|
|
|
|
|
/**
|
|
* Get a file listing of a search path's directory. Matching directories are
|
|
* interpolated. That is, if "C:\mydir" is in the search path and contains a
|
|
* directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
|
|
* there is also a "C:\userdir" in the search path that has a "savegames"
|
|
* subdirectory with "w.sav", then the following code:
|
|
*
|
|
* ------------------------------------------------
|
|
* char **rc = PHYSFS_enumerateFiles("savegames");
|
|
* char **i;
|
|
*
|
|
* for (i = rc; *i != NULL; i++)
|
|
* printf("We've got [%s].\n", *i);
|
|
*
|
|
* PHYSFS_freeList(rc);
|
|
* ------------------------------------------------
|
|
*
|
|
* ...will print:
|
|
*
|
|
* ------------------------------------------------
|
|
* We've got [x.sav].
|
|
* We've got [y.sav].
|
|
* We've got [z.sav].
|
|
* We've got [w.sav].
|
|
* ------------------------------------------------
|
|
*
|
|
* Feel free to sort the list however you like. We only promise there will
|
|
* be no duplicates, but not what order the final list will come back in.
|
|
*
|
|
* Don't forget to call PHYSFS_freeList() with the return value from this
|
|
* function when you are done with it.
|
|
*
|
|
* @param dir directory in platform-independent notation to enumerate.
|
|
* @return Null-terminated array of null-terminated strings.
|
|
*/
|
|
char **PHYSFS_enumerateFiles(const char *dir);
|
|
|
|
|
|
/**
|
|
* Determine if there is an entry anywhere in the search path by the
|
|
* name of (fname).
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
|
|
* might end up further down in the search path than expected.
|
|
*
|
|
* @param fname filename in platform-independent notation.
|
|
* @return non-zero if filename exists. zero otherwise.
|
|
*/
|
|
int PHYSFS_exists(const char *fname);
|
|
|
|
|
|
/**
|
|
* Determine if the first occurence of (fname) in the search path is
|
|
* really a directory entry.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
|
|
* might end up further down in the search path than expected.
|
|
*
|
|
* @param fname filename in platform-independent notation.
|
|
* @return non-zero if filename exists and is a directory. zero otherwise.
|
|
*/
|
|
int PHYSFS_isDirectory(const char *fname);
|
|
|
|
|
|
/**
|
|
* Determine if the first occurence of (fname) in the search path is
|
|
* really a symbolic link.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
|
|
* this function will always return 0 in that case.
|
|
*
|
|
* @param fname filename in platform-independent notation.
|
|
* @return non-zero if filename exists and is a symlink. zero otherwise.
|
|
*/
|
|
int PHYSFS_isSymbolicLink(const char *fname);
|
|
|
|
|
|
/**
|
|
* Open a file for writing, in platform-independent notation and in relation
|
|
* to the write dir as the root of the writable filesystem. The specified
|
|
* file is created if it doesn't exist. If it does exist, it is truncated to
|
|
* zero bytes, and the writing offset is set to the start.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
|
|
* symlink with this function will fail in such a case.
|
|
*
|
|
* @param filename File to open.
|
|
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
* of the error can be gleaned from PHYSFS_getLastError().
|
|
*/
|
|
PHYSFS_file *PHYSFS_openWrite(const char *filename);
|
|
|
|
|
|
/**
|
|
* Open a file for writing, in platform-independent notation and in relation
|
|
* to the write dir as the root of the writable filesystem. The specified
|
|
* file is created if it doesn't exist. If it does exist, the writing offset
|
|
* is set to the end of the file, so the first write will be the byte after
|
|
* the end.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
|
|
* symlink with this function will fail in such a case.
|
|
*
|
|
* @param filename File to open.
|
|
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
* of the error can be gleaned from PHYSFS_getLastError().
|
|
*/
|
|
PHYSFS_file *PHYSFS_openAppend(const char *filename);
|
|
|
|
|
|
/**
|
|
* Open a file for reading, in platform-independent notation. The search path
|
|
* is checked one at a time until a matching file is found, in which case an
|
|
* abstract filehandle is associated with it, and reading may be done.
|
|
* The reading offset is set to the first byte of the file.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
|
|
* symlink with this function will fail in such a case.
|
|
*
|
|
* @param filename File to open.
|
|
* @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
* of the error can be gleaned from PHYSFS_getLastError().
|
|
*/
|
|
PHYSFS_file *PHYSFS_openRead(const char *filename);
|
|
|
|
|
|
/**
|
|
* Close a PhysicsFS filehandle. This call is capable of failing if the
|
|
* operating system was buffering writes to this file, and (now forced to
|
|
* write those changes to physical media) can not store the data for any
|
|
* reason. In such a case, the filehandle stays open. A well-written program
|
|
* should ALWAYS check the return value from the close call in addition to
|
|
* every writing call!
|
|
*
|
|
* @param handle handle returned from PHYSFS_open*().
|
|
* @return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
int PHYSFS_close(PHYSFS_file *handle);
|
|
|
|
|
|
/**
|
|
* Read data from a PhysicsFS filehandle. The file must be opened for reading.
|
|
*
|
|
* @param handle handle returned from PHYSFS_openRead().
|
|
* @param buffer buffer to store read data into.
|
|
* @param objSize size in bytes of objects being read from (handle).
|
|
* @param objCount number of (objSize) objects to read from (handle).
|
|
* @return number of objects read. PHYSFS_getLastError() can shed light on
|
|
* the reason this might be < (objCount), as can PHYSFS_eof().
|
|
* -1 if complete failure.
|
|
*/
|
|
int PHYSFS_read(PHYSFS_file *handle, void *buffer,
|
|
unsigned int objSize, unsigned int objCount);
|
|
|
|
|
|
/**
|
|
* Write data to a PhysicsFS filehandle. The file must be opened for writing.
|
|
*
|
|
* @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
|
|
* @param buffer buffer to store read data into.
|
|
* @param objSize size in bytes of objects being read from (handle).
|
|
* @param objCount number of (objSize) objects to read from (handle).
|
|
* @return number of objects written. PHYSFS_getLastError() can shed light on
|
|
* the reason this might be < (objCount). -1 if complete failure.
|
|
*/
|
|
int PHYSFS_write(PHYSFS_file *handle, void *buffer,
|
|
unsigned int objSize, unsigned int objCount);
|
|
|
|
|
|
/**
|
|
* Determine if the end of file has been reached in a PhysicsFS filehandle.
|
|
*
|
|
* @param handle handle returned from PHYSFS_openRead().
|
|
* @return nonzero if EOF, zero if not.
|
|
*/
|
|
int PHYSFS_eof(PHYSFS_file *handle);
|
|
|
|
|
|
/**
|
|
* Determine current position within a PhysicsFS filehandle.
|
|
*
|
|
* @param handle handle returned from PHYSFS_open*().
|
|
* @return offset in bytes from start of file. -1 if error occurred.
|
|
* Specifics of the error can be gleaned from PHYSFS_getLastError().
|
|
*/
|
|
int PHYSFS_tell(PHYSFS_file *handle);
|
|
|
|
|
|
/**
|
|
* Seek to a new position within a PhysicsFS filehandle. The next read or write
|
|
* will occur at that place. Seeking past the beginning or end of the file is
|
|
* not allowed.
|
|
*
|
|
* @param handle handle returned from PHYSFS_open*().
|
|
* @param pos number of bytes from start of file to seek to.
|
|
* @return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
int PHYSFS_seek(PHYSFS_file *handle, int pos);
|
|
|
|
|
|
/**
|
|
* Get total length of a file in bytes. Note that if the file size can't
|
|
* be determined (since the archive is "streamed" or whatnot) than this
|
|
* with report (-1). Also note that if another process/thread is writing
|
|
* to this file at the same time, then the information this function
|
|
* supplies could be incorrect before you get it. Use with caution, or
|
|
* better yet, don't use at all.
|
|
*
|
|
* @param handle handle returned from PHYSFS_open*().
|
|
* @return size in bytes of the file. -1 if can't be determined.
|
|
*/
|
|
int PHYSFS_fileLength(PHYSFS_file *handle);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* !defined _INCLUDE_PHYSFS_H_ */
|
|
|
|
/* end of physfs.h ... */
|
|
|