79 lines
3.1 KiB
Plaintext
79 lines
3.1 KiB
Plaintext
|
|
-----------------------------------------------------------------------------
|
|
Please note that the win32 and macos support files are out of date, but
|
|
will be corrected shortly. --ryan.
|
|
-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Building is (ahem) very easy.
|
|
|
|
|
|
ALL PLATFORMS:
|
|
|
|
Please understand your rights and mine: read the text file LICENSE in the root
|
|
of the source tree. If you can't abide by it, delete this source tree now.
|
|
|
|
The best documentation for the PhysicsFS API is physfs.h. It is VERY heavily
|
|
commented, and makes an excellent, in-depth reference to all the functions.
|
|
|
|
|
|
UNIX and BeOS:
|
|
(If you got this code from CVS, run "./bootstrap" first.)
|
|
|
|
Run ./configure --help and see what features can be optionally enabled or
|
|
disabled. "./configure" does its best to pick optimal defaults for your
|
|
platform.
|
|
|
|
Run "make".
|
|
As root, run "make install".
|
|
If you get sick of the library, run "make uninstall" as root and it will
|
|
remove all traces of the library from the system paths.
|
|
|
|
|
|
WIN32:
|
|
If building with CygWin, follow the Unix instructions, above.
|
|
|
|
Otherwise, get http://icculus.org/physfs/downloads/physfs-win32-support.zip,
|
|
and unpack in the root of the source directory, preserving directory names. If
|
|
you did it correctly, there should be a file named "physfs.dsp" in the
|
|
same directory as "physfs.h". That zipfile has Visual C project files for
|
|
Visual Studio 6.0 and Visual Studio .NET. If you're using Visual C, point the
|
|
IDE at physfs.dsp, and build. If you're using any other compiler, send me a
|
|
patch when you get it working. :)
|
|
|
|
IMPORTANT: If you are using anything older than Visual Studio.NET, you
|
|
will _NEED_ to upgrade to the latest Platform SDK from Microsoft. It is a
|
|
free download: http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
|
|
Be sure to install _at least_ the Core SDK and the WMI SDK. Even though you
|
|
need these SDK updates, the compiled PhysicsFS DLL should work on any win32
|
|
platform from Win95 and WinNT 4.0 and later. IF YOU ARE MISSING CONSTANTS
|
|
AND/OR THE PROJECT REFUSES TO LINK, YOUR PLATFORM SDK IS OUT OF DATE. Do _not_
|
|
complain to us. Suck it up and upgrade your libraries.
|
|
|
|
No one's tried building this for a WinCE (PocketPC) platform, but it may or
|
|
may not work. Patches are welcome.
|
|
|
|
If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
|
|
from you; send an email to icculus@clutteredmind.org.
|
|
|
|
|
|
MACOS 8/9:
|
|
Download http://icculus.org/physfs/downloads/mac_classic_support.sit and
|
|
unpack it in the root of the physfs folder. It should produce a folder
|
|
called "Mac Classic Support" that has CodeWarrior 6 project files.
|
|
|
|
If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
|
|
the Mac, I'd like to hear from you; send an email to icculus@clutteredmind.org.
|
|
|
|
|
|
OTHER PLATFORMS:
|
|
Many platforms, such as Solaris and MacOS X, might "just work" with the Unix
|
|
autoconf tools. Some of these platforms are known to have worked at one time,
|
|
but have not been heavily tested, if tested at all. To implement a new
|
|
platform or archiver, please read the heavily-commented physfs_internal.h
|
|
and look in the platform/ and archiver/ directories for examples.
|
|
|
|
--ryan. (icculus@clutteredmind.org)
|
|
|