241 lines
6.3 KiB
C++
241 lines
6.3 KiB
C++
/*
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* BeOS platform-dependent support routines for PhysicsFS.
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*
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* Please see the file LICENSE.txt in the source's root directory.
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*
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* This file written by Ryan C. Gordon.
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*/
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#define __PHYSICSFS_INTERNAL__
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#include "physfs_platforms.h"
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#ifdef PHYSFS_PLATFORM_BEOS
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#include <be/kernel/OS.h>
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#include <be/app/Roster.h>
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#include <be/storage/Volume.h>
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#include <be/storage/VolumeRoster.h>
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#include <be/storage/Directory.h>
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#include <be/storage/Entry.h>
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#include <be/storage/Path.h>
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#include <be/kernel/fs_info.h>
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#include <be/device/scsi.h>
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#include <be/support/Locker.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include <unistd.h>
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#include "physfs_internal.h"
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int __PHYSFS_platformInit(void)
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{
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return(1); /* always succeed. */
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} /* __PHYSFS_platformInit */
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int __PHYSFS_platformDeinit(void)
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{
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return(1); /* always succeed. */
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} /* __PHYSFS_platformDeinit */
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static char *getMountPoint(const char *devname)
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{
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BVolumeRoster mounts;
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BVolume vol;
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mounts.Rewind();
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while (mounts.GetNextVolume(&vol) == B_NO_ERROR)
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{
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fs_info fsinfo;
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fs_stat_dev(vol.Device(), &fsinfo);
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if (strcmp(devname, fsinfo.device_name) == 0)
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{
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//char buf[B_FILE_NAME_LENGTH];
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BDirectory directory;
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BEntry entry;
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BPath path;
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status_t rc;
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rc = vol.GetRootDirectory(&directory);
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BAIL_IF_MACRO(rc < B_OK, strerror(rc), NULL);
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rc = directory.GetEntry(&entry);
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BAIL_IF_MACRO(rc < B_OK, strerror(rc), NULL);
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rc = entry.GetPath(&path);
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BAIL_IF_MACRO(rc < B_OK, strerror(rc), NULL);
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const char *str = path.Path();
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BAIL_IF_MACRO(str == NULL, ERR_OS_ERROR, NULL); /* ?! */
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char *retval = (char *) allocator.Malloc(strlen(str) + 1);
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BAIL_IF_MACRO(retval == NULL, ERR_OUT_OF_MEMORY, NULL);
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strcpy(retval, str);
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return(retval);
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} /* if */
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} /* while */
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return(NULL);
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} /* getMountPoint */
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/*
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* This function is lifted from Simple Directmedia Layer (SDL):
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* http://www.libsdl.org/
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*/
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static void tryDir(const char *d, PHYSFS_StringCallback callback, void *data)
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{
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BDirectory dir;
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dir.SetTo(d);
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if (dir.InitCheck() != B_NO_ERROR)
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return;
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dir.Rewind();
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BEntry entry;
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while (dir.GetNextEntry(&entry) >= 0)
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{
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BPath path;
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const char *name;
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entry_ref e;
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if (entry.GetPath(&path) != B_NO_ERROR)
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continue;
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name = path.Path();
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if (entry.GetRef(&e) != B_NO_ERROR)
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continue;
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if (entry.IsDirectory())
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{
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if (strcmp(e.name, "floppy") != 0)
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tryDir(name, callback, data);
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} /* if */
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else
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{
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bool add_it = false;
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int devfd;
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device_geometry g;
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if (strcmp(e.name, "raw") == 0) /* ignore partitions. */
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{
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int devfd = open(name, O_RDONLY);
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if (devfd >= 0)
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{
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if (ioctl(devfd, B_GET_GEOMETRY, &g, sizeof(g)) >= 0)
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{
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if (g.device_type == B_CD)
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{
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char *mntpnt = getMountPoint(name);
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if (mntpnt != NULL)
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{
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callback(data, mntpnt);
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allocator.Free(mntpnt); /* !!! FIXME: lose this malloc! */
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} /* if */
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} /* if */
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} /* if */
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} /* if */
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} /* if */
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close(devfd);
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} /* else */
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} /* while */
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} /* tryDir */
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void __PHYSFS_platformDetectAvailableCDs(PHYSFS_StringCallback cb, void *data)
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{
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tryDir("/dev/disk", cb, data);
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} /* __PHYSFS_platformDetectAvailableCDs */
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static team_id getTeamID(void)
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{
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thread_info info;
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thread_id tid = find_thread(NULL);
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get_thread_info(tid, &info);
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return(info.team);
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} /* getTeamID */
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char *__PHYSFS_platformCalcBaseDir(const char *argv0)
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{
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/* in case there isn't a BApplication yet, we'll construct a roster. */
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BRoster roster;
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app_info info;
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status_t rc = roster.GetRunningAppInfo(getTeamID(), &info);
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BAIL_IF_MACRO(rc < B_OK, strerror(rc), NULL);
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BEntry entry(&(info.ref), true);
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BPath path;
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rc = entry.GetPath(&path); /* (path) now has binary's path. */
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assert(rc == B_OK);
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rc = path.GetParent(&path); /* chop filename, keep directory. */
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assert(rc == B_OK);
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const char *str = path.Path();
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assert(str != NULL);
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char *retval = (char *) allocator.Malloc(strlen(str) + 1);
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BAIL_IF_MACRO(retval == NULL, ERR_OUT_OF_MEMORY, NULL);
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strcpy(retval, str);
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return(retval);
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} /* __PHYSFS_platformCalcBaseDir */
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PHYSFS_uint64 __PHYSFS_platformGetThreadID(void)
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{
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return((PHYSFS_uint64) find_thread(NULL));
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} /* __PHYSFS_platformGetThreadID */
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char *__PHYSFS_platformRealPath(const char *path)
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{
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BPath normalized(path, NULL, true); /* force normalization of path. */
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const char *resolved_path = normalized.Path();
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BAIL_IF_MACRO(resolved_path == NULL, ERR_NO_SUCH_FILE, NULL);
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char *retval = (char *) allocator.Malloc(strlen(resolved_path) + 1);
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BAIL_IF_MACRO(retval == NULL, ERR_OUT_OF_MEMORY, NULL);
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strcpy(retval, resolved_path);
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return(retval);
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} /* __PHYSFS_platformRealPath */
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char *__PHYSFS_platformCurrentDir(void)
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{
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return(__PHYSFS_platformRealPath(".")); /* let BPath sort it out. */
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} /* __PHYSFS_platformCurrentDir */
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void *__PHYSFS_platformCreateMutex(void)
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{
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return(new BLocker("PhysicsFS lock", true));
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} /* __PHYSFS_platformCreateMutex */
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void __PHYSFS_platformDestroyMutex(void *mutex)
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{
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delete ((BLocker *) mutex);
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} /* __PHYSFS_platformDestroyMutex */
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int __PHYSFS_platformGrabMutex(void *mutex)
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{
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return ((BLocker *) mutex)->Lock() ? 1 : 0;
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} /* __PHYSFS_platformGrabMutex */
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void __PHYSFS_platformReleaseMutex(void *mutex)
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{
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((BLocker *) mutex)->Unlock();
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} /* __PHYSFS_platformReleaseMutex */
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int __PHYSFS_platformSetDefaultAllocator(PHYSFS_Allocator *a)
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{
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return(0); /* just use malloc() and friends. */
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} /* __PHYSFS_platformSetDefaultAllocator */
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#endif /* PHYSFS_PLATFORM_BEOS */
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/* end of beos.cpp ... */
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