physfs/lzma/CPP/Windows/Thread.h

39 lines
1.0 KiB
C++

// Windows/Thread.h
#ifndef __WINDOWS_THREAD_H
#define __WINDOWS_THREAD_H
#include "Defs.h"
extern "C"
{
#include "../../C/Threads.h"
}
namespace NWindows {
class CThread
{
::CThread thread;
public:
CThread() { Thread_Construct(&thread); }
~CThread() { Close(); }
bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
HRes Close() { return Thread_Close(&thread); }
HRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
{ return Thread_Create(&thread, startAddress, parameter); }
HRes Wait() { return Thread_Wait(&thread); }
#ifdef _WIN32
DWORD Resume() { return ::ResumeThread(thread.handle); }
DWORD Suspend() { return ::SuspendThread(thread.handle); }
bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread.handle, exitCode)); }
int GetPriority() { return ::GetThreadPriority(thread.handle); }
bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread.handle, priority)); }
#endif
};
}
#endif