physfs/lzma/CPP/7zip/UI/Common/ArchiveName.cpp

47 lines
1.1 KiB
C++

// ArchiveName.cpp
#include "StdAfx.h"
#include "Windows/FileFind.h"
#include "Windows/FileDir.h"
using namespace NWindows;
UString CreateArchiveName(const UString &srcName, bool fromPrev, bool keepName)
{
UString resultName = L"Archive";
if (fromPrev)
{
UString dirPrefix;
if (NFile::NDirectory::GetOnlyDirPrefix(srcName, dirPrefix))
{
if (dirPrefix.Length() > 0)
if (dirPrefix[dirPrefix.Length() - 1] == '\\')
{
dirPrefix.Delete(dirPrefix.Length() - 1);
NFile::NFind::CFileInfoW fileInfo;
if (NFile::NFind::FindFile(dirPrefix, fileInfo))
resultName = fileInfo.Name;
}
}
}
else
{
NFile::NFind::CFileInfoW fileInfo;
if (!NFile::NFind::FindFile(srcName, fileInfo))
return resultName;
resultName = fileInfo.Name;
if (!fileInfo.IsDirectory() && !keepName)
{
int dotPos = resultName.ReverseFind('.');
if (dotPos > 0)
{
UString archiveName2 = resultName.Left(dotPos);
if (archiveName2.ReverseFind('.') < 0)
resultName = archiveName2;
}
}
}
return resultName;
}