27 lines
1.2 KiB
Plaintext
27 lines
1.2 KiB
Plaintext
Stuff that needs to be done and wishlist:
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These are in no particular order. A 1.0 release is reliant on doing most of
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this stuff. Some might be dupes, some might be done already.
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- Include the Visual Studio (6 and .NET) project files in CVS directly.
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- A PHYSFS_readUint32(), _readSint32(), etc API.
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- Improve ZIP_seek() (archivers/zip.c)
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- Make the zipfile parse symlinks with relative paths. See the function
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expand_symlink_path() in archivers/zip.c ...
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- Actually, the zipfile driver could use a lot of tweaking. Please look
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through it.
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- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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an installer/updater. I thought it might be neat to have MBOX and Maildir
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support so that both "archives" look identical to an application; might be
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nice for an email program. That's blue sky, unless someone wants to tackle
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it.
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- Look for FIXMEs (many marked with "!!!" in comments).
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- MacOS X Project Builder files.
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- Probably other stuff. Requests and recommendations are welcome.
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- Use __cdecl in physfs.h?
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// end of TODO ...
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