physfs/TODO

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Stuff that needs to be done and wishlist:
These are in no particular order. A 1.0 release is reliant on doing most of
this stuff. Some might be dupes, some might be done already.
- Include the Visual Studio (6 and .NET) project files in CVS directly.
- A PHYSFS_readUint32(), _readSint32(), etc API.
- Improve ZIP_seek() (archivers/zip.c)
- Make the zipfile parse symlinks with relative paths. See the function
expand_symlink_path() in archivers/zip.c ...
- Actually, the zipfile driver could use a lot of tweaking. Please look
through it.
- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
important, since streaming archives aren't of much value to games (which
is why zipfiles are king: random access), but it could have uses for, say,
an installer/updater. I thought it might be neat to have MBOX and Maildir
support so that both "archives" look identical to an application; might be
nice for an email program. That's blue sky, unless someone wants to tackle
it.
- Look for FIXMEs (many marked with "!!!" in comments).
- MacOS X Project Builder files.
- Probably other stuff. Requests and recommendations are welcome.
- Use __cdecl in physfs.h?
// end of TODO ...