1349 lines
48 KiB
C
1349 lines
48 KiB
C
/** \file physfs.h */
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/**
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* \mainpage PhysicsFS
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*
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* The latest version of PhysicsFS can be found at:
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* http://icculus.org/physfs/
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*
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* PhysicsFS; a portable, flexible file i/o abstraction.
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*
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* This API gives you access to a system file system in ways superior to the
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* stdio or system i/o calls. The brief benefits:
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*
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* - It's portable.
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* - It's safe. No file access is permitted outside the specified dirs.
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* - It's flexible. Archives (.ZIP files) can be used transparently as
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* directory structures.
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*
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* This system is largely inspired by Quake 3's PK3 files and the related
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* fs_* cvars. If you've ever tinkered with these, then this API will be
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* familiar to you.
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*
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* With PhysicsFS, you have a single writing directory and multiple
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* directories (the "search path") for reading. You can think of this as a
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* filesystem within a filesystem. If (on Windows) you were to set the
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* writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
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* could touch anything above this directory, including the "C:\MyGame" and
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* "C:\" directories. This prevents an application's internal scripting
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* language from piddling over c:\config.sys, for example. If you'd rather
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* give PHYSFS full access to the system's REAL file system, set the writing
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* dir to "C:\", but that's generally A Bad Thing for several reasons.
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*
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* Drive letters are hidden in PhysicsFS once you set up your initial paths.
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* The search path creates a single, hierarchical directory structure.
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* Not only does this lend itself well to general abstraction with archives,
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* it also gives better support to operating systems like MacOS and Unix.
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* Generally speaking, you shouldn't ever hardcode a drive letter; not only
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* does this hurt portability to non-Microsoft OSes, but it limits your win32
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* users to a single drive, too. Use the PhysicsFS abstraction functions and
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* allow user-defined configuration options, too. When opening a file, you
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* specify it like it was on a Unix filesystem: if you want to write to
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* "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
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* "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
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* abstraction across all platforms. Specifying a file in this way is termed
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* "platform-independent notation" in this documentation. Specifying a
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* a filename in a form such as "C:\mydir\myfile" or
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* "MacOS hard drive:My Directory:My File" is termed "platform-dependent
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* notation". The only time you use platform-dependent notation is when
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* setting up your write directory and search path; after that, all file
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* access into those directories are done with platform-independent notation.
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*
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* All files opened for writing are opened in relation to the write directory,
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* which is the root of the writable filesystem. When opening a file for
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* reading, PhysicsFS goes through the search path. This is NOT the
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* same thing as the PATH environment variable. An application using
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* PhysicsFS specifies directories to be searched which may be actual
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* directories, or archive files that contain files and subdirectories of
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* their own. See the end of these docs for currently supported archive
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* formats.
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*
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* Once the search path is defined, you may open files for reading. If you've
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* got the following search path defined (to use a win32 example again):
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*
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* C:\mygame
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* C:\mygame\myuserfiles
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* D:\mygamescdromdatafiles
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* C:\mygame\installeddatafiles.zip
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*
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* Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
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* separator, lack of drive letter, and lack of dir separator at the start of
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* the string; this is platform-independent notation) will check for
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* C:\mygame\textfiles\myfile.txt, then
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* C:\mygame\myuserfiles\textfiles\myfile.txt, then
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* D:\mygamescdromdatafiles\textfiles\myfile.txt, then, finally, for
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* textfiles\myfile.txt inside of C:\mygame\installeddatafiles.zip. Remember
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* that most archive types and platform filesystems store their filenames in
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* a case-sensitive manner, so you should be careful to specify it correctly.
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*
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* Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
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* elements. Not only are these meaningless on MacOS and/or Unix, they are a
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* security hole. Also, symbolic links (which can be found in some archive
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* types and directly in the filesystem on Unix platforms) are NOT followed
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* until you call PHYSFS_permitSymbolicLinks(). That's left to your own
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* discretion, as following a symlink can allow for access outside the write
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* dir and search paths. There is no mechanism for creating new symlinks in
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* PhysicsFS.
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*
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* The write dir is not included in the search path unless you specifically
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* add it. While you CAN change the write dir as many times as you like,
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* you should probably set it once and stick to it. Remember that your
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* program will not have permission to write in every directory on Unix and
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* NT systems.
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*
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* All files are opened in binary mode; there is no endline conversion for
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* textfiles. Other than that, PhysicsFS has some convenience functions for
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* platform-independence. There is a function to tell you the current
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* platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
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* which is needed only to set up your search/write paths. There is a
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* function to tell you what CD-ROM drives contain accessible discs, and a
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* function to recommend a good search path, etc.
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*
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* A recommended order for the search path is the write dir, then the base dir,
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* then the cdrom dir, then any archives discovered. Quake 3 does something
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* like this, but moves the archives to the start of the search path. Build
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* Engine games, like Duke Nukem 3D and Blood, place the archives last, and
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* use the base dir for both searching and writing. There is a helper
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* function (PHYSFS_setSaneConfig()) that puts together a basic configuration
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* for you, based on a few parameters. Also see the comments on
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* PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those
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* are and how they can help you determine an optimal search path.
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*
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* PhysicsFS is mostly thread safe. The error messages returned by
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* PHYSFS_getLastError are unique by thread, and library-state-setting
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* functions are mutex'd. For efficiency, individual file accesses are
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* not locked, so you can not safely read/write/seek/close/etc the same
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* file from two threads at the same time. Other race conditions are bugs
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* that should be reported/patched.
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*
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* While you CAN use stdio/syscall file access in a program that has PHYSFS_*
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* calls, doing so is not recommended, and you can not use system
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* filehandles with PhysicsFS and vice versa.
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*
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* Note that archives need not be named as such: if you have a ZIP file and
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* rename it with a .PKG extension, the file will still be recognized as a
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* ZIP archive by PhysicsFS; the file's contents are used to determine its
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* type.
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*
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* Currently supported archive types:
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* - .ZIP (pkZip/WinZip/Info-ZIP compatible)
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* - .GRP (Build Engine groupfile archives)
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*
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* Please see the file LICENSE in the source's root directory for licensing
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* and redistribution rights.
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*
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* Please see the file CREDITS in the source's root directory for a complete
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* list of who's responsible for this.
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*
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* \author Ryan C. Gordon.
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*/
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#ifndef _INCLUDE_PHYSFS_H_
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#define _INCLUDE_PHYSFS_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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#if (defined _MSC_VER)
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#define __EXPORT__ __declspec(dllexport)
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#else
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#define __EXPORT__
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#endif
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#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
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/**
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* \typedef PHYSFS_uint8
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* \brief An unsigned, 8-bit integer type.
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*/
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typedef unsigned char PHYSFS_uint8;
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/**
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* \typedef PHYSFS_sint8
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* \brief A signed, 8-bit integer type.
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*/
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typedef signed char PHYSFS_sint8;
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/**
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* \typedef PHYSFS_uint16
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* \brief An unsigned, 16-bit integer type.
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*/
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typedef unsigned short PHYSFS_uint16;
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/**
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* \typedef PHYSFS_sint16
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* \brief A signed, 16-bit integer type.
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*/
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typedef signed short PHYSFS_sint16;
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/**
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* \typedef PHYSFS_uint32
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* \brief An unsigned, 32-bit integer type.
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*/
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typedef unsigned int PHYSFS_uint32;
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/**
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* \typedef PHYSFS_sint32
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* \brief A signed, 32-bit integer type.
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*/
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typedef signed int PHYSFS_sint32;
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/**
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* \typedef PHYSFS_uint64
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* \brief An unsigned, 64-bit integer type.
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* \warning on platforms without any sort of 64-bit datatype, this is
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* equivalent to PHYSFS_uint32!
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*/
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/**
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* \typedef PHYSFS_sint64
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* \brief A signed, 64-bit integer type.
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* \warning on platforms without any sort of 64-bit datatype, this is
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* equivalent to PHYSFS_sint32!
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*/
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#if (defined PHYSFS_NO_64BIT_SUPPORT) /* oh well. */
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typedef PHYSFS_uint32 PHYSFS_uint64;
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typedef PHYSFS_sint32 PHYSFS_sint64;
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#elif (defined _MSC_VER)
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typedef signed __int64 PHYSFS_sint64;
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typedef unsigned __int64 PHYSFS_uint64;
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#else
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typedef unsigned long long PHYSFS_uint64;
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typedef signed long long PHYSFS_sint64;
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#endif
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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/* Make sure the types really have the right sizes */
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#define PHYSFS_COMPILE_TIME_ASSERT(name, x) \
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typedef int PHYSFS_dummy_ ## name[(x) * 2 - 1]
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PHYSFS_COMPILE_TIME_ASSERT(uint8, sizeof(PHYSFS_uint8) == 1);
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PHYSFS_COMPILE_TIME_ASSERT(sint8, sizeof(PHYSFS_sint8) == 1);
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PHYSFS_COMPILE_TIME_ASSERT(uint16, sizeof(PHYSFS_uint16) == 2);
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PHYSFS_COMPILE_TIME_ASSERT(sint16, sizeof(PHYSFS_sint16) == 2);
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PHYSFS_COMPILE_TIME_ASSERT(uint32, sizeof(PHYSFS_uint32) == 4);
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PHYSFS_COMPILE_TIME_ASSERT(sint32, sizeof(PHYSFS_sint32) == 4);
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#ifndef PHYSFS_NO_64BIT_SUPPORT
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PHYSFS_COMPILE_TIME_ASSERT(uint64, sizeof(PHYSFS_uint64) == 8);
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PHYSFS_COMPILE_TIME_ASSERT(sint64, sizeof(PHYSFS_sint64) == 8);
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#endif
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#undef PHYSFS_COMPILE_TIME_ASSERT
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#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
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/**
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* \struct PHYSFS_file
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* \brief A PhysicsFS file handle.
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*
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* You get a pointer to one of these when you open a file for reading,
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* writing, or appending via PhysicsFS.
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*
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* As you can see from the lack of meaningful fields, you should treat this
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* as opaque data. Don't try to manipulate the file handle, just pass the
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* pointer you got, unmolested, to various PhysicsFS APIs.
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*
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* \sa PHYSFS_openRead
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* \sa PHYSFS_openWrite
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* \sa PHYSFS_openAppend
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* \sa PHYSFS_close
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* \sa PHYSFS_read
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* \sa PHYSFS_write
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* \sa PHYSFS_seek
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* \sa PHYSFS_tell
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* \sa PHYSFS_eof
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*/
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typedef struct
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{
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void *opaque; /**< That's all you get. Don't touch. */
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} PHYSFS_file;
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/**
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* \struct PHYSFS_ArchiveInfo
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* \brief Information on various PhysicsFS-supported archives.
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*
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* This structure gives you details on what sort of archives are supported
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* by this implementation of PhysicsFS. Archives tend to be things like
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* ZIP files and such.
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*
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* \warning Not all binaries are created equal! PhysicsFS can be built with
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* or without support for various archives. You can check with
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* PHYSFS_supportedArchiveTypes() to see if your archive type is
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* supported.
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*
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* \sa PHYSFS_supportedArchiveTypes
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*/
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typedef struct
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{
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const char *extension; /**< Archive file extension: "ZIP", for example. */
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const char *description; /**< Human-readable archive description. */
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const char *author; /**< Person who did support for this archive. */
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const char *url; /**< URL related to this archive */
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} PHYSFS_ArchiveInfo;
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/**
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* \struct PHYSFS_Version
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* \brief Information the version of PhysicsFS in use.
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*
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* Represents the library's version as three levels: major revision
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* (increments with massive changes, additions, and enhancements),
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* minor revision (increments with backwards-compatible changes to the
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* major revision), and patchlevel (increments with fixes to the minor
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* revision).
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*
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* \sa PHYSFS_VERSION
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* \sa PHYFS_getLinkedVersion
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*/
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typedef struct
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{
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PHYSFS_uint8 major; /**< major revision */
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PHYSFS_uint8 minor; /**< minor revision */
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PHYSFS_uint8 patch; /**< patchlevel */
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} PHYSFS_Version;
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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#define PHYSFS_VER_MAJOR 0
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#define PHYSFS_VER_MINOR 1
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#define PHYSFS_VER_PATCH 6
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#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
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/**
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* \def PHYSFS_VERSION(x)
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* \brief Macro to determine PhysicsFS version program was compiled against.
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*
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* This macro fills in a PHYSFS_Version structure with the version of the
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* library you compiled against. This is determined by what header the
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* compiler uses. Note that if you dynamically linked the library, you might
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* have a slightly newer or older version at runtime. That version can be
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* determined with PHYSFS_getLinkedVersion(), which, unlike PHYSFS_VERSION,
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* is not a macro.
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*
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* \param x A pointer to a PHYSFS_Version struct to initialize.
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*
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* \sa PHYSFS_Version
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* \sa PHYSFS_getLinkedVersion
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*/
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#define PHYSFS_VERSION(x) \
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{ \
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(x)->major = PHYSFS_VER_MAJOR; \
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(x)->minor = PHYSFS_VER_MINOR; \
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(x)->patch = PHYSFS_VER_PATCH; \
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}
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/**
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* \fn void PHYSFS_getLinkedVersion(PHYSFS_Version *ver)
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* \brief Get the version of PhysicsFS that is linked against your program.
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*
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* If you are using a shared library (DLL) version of PhysFS, then it is
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* possible that it will be different than the version you compiled against.
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*
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* This is a real function; the macro PHYSFS_VERSION tells you what version
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* of PhysFS you compiled against:
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*
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* \code
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* PHYSFS_Version compiled;
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* PHYSFS_Version linked;
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*
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* PHYSFS_VERSION(&compiled);
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* PHYSFS_getLinkedVersion(&linked);
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* printf("We compiled against PhysFS version %d.%d.%d ...\n",
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* compiled.major, compiled.minor, compiled.patch);
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* printf("But we linked against PhysFS version %d.%d.%d.\n",
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* linked.major, linked.minor, linked.patch);
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* \endcode
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*
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* This function may be called safely at any time, even before PHYSFS_init().
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*
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* \sa PHYSFS_VERSION
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*/
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__EXPORT__ void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
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/**
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* \fn int PHYSFS_init(const char *argv0)
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* \brief Initialize the PhysicsFS library.
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*
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* This must be called before any other PhysicsFS function.
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*
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* This should be called prior to any attempts to change your process's
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* current working directory.
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*
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* \param argv0 the argv[0] string passed to your program's mainline.
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* This may be NULL on most platforms (such as ones without a
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* standard main() function), but you should always try to pass
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* something in here. Unix-like systems such as Linux _need_ to
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* pass argv[0] from main() in here.
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* \return nonzero on success, zero on error. Specifics of the error can be
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* gleaned from PHYSFS_getLastError().
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*
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* \sa PHYSFS_deinit
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*/
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__EXPORT__ int PHYSFS_init(const char *argv0);
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/**
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* \fn int PHYSFS_deinit(void)
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* \brief Deinitialize the PhysicsFS library.
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*
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* This closes any files opened via PhysicsFS, blanks the search/write paths,
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* frees memory, and invalidates all of your file handles.
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*
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* Note that this call can FAIL if there's a file open for writing that
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* refuses to close (for example, the underlying operating system was
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* buffering writes to network filesystem, and the fileserver has crashed,
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* or a hard drive has failed, etc). It is usually best to close all write
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* handles yourself before calling this function, so that you can gracefully
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* handle a specific failure.
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*
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* Once successfully deinitialized, PHYSFS_init() can be called again to
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* restart the subsystem. All defaults API states are restored at this
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* point.
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*
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* \return nonzero on success, zero on error. Specifics of the error can be
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* gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
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* undefined, and probably badly screwed up.
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*
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* \sa PHYSFS_init
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*/
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__EXPORT__ int PHYSFS_deinit(void);
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/**
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* \fn const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void)
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* \brief Get a list of supported archive types.
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*
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* Get a list of archive types supported by this implementation of PhysicFS.
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* These are the file formats usable for search path entries. This is for
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* informational purposes only. Note that the extension listed is merely
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* convention: if we list "ZIP", you can open a PkZip-compatible archive
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* with an extension of "XYZ", if you like.
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*
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* The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
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* with a NULL entry to signify the end of the list:
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*
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* \code
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* PHYSFS_ArchiveInfo **i;
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*
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* for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
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* {
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* printf("Supported archive: [%s], which is [%s].\n",
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* i->extension, i->description);
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* }
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* \endcode
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*
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* The return values are pointers to static internal memory, and should
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* be considered READ ONLY, and never freed.
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*
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* \return READ ONLY Null-terminated array of READ ONLY structures.
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*/
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__EXPORT__ const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
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/**
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* \fn void PHYSFS_freeList(void *listVar)
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* \brief Deallocate resources of lists returned by PhysicsFS.
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*
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* Certain PhysicsFS functions return lists of information that are
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* dynamically allocated. Use this function to free those resources.
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*
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* \param listVar List of information specified as freeable by this function.
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*
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* \sa PHYSFS_getCdRomDirs
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* \sa PHYSFS_enumerateFiles
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* \sa PHYSFS_getSearchPath
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*/
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__EXPORT__ void PHYSFS_freeList(void *listVar);
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/**
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* \fn const char *PHYSFS_getLastError(void)
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* \brief Get human-readable error information.
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*
|
|
* Get the last PhysicsFS error message as a null-terminated string.
|
|
* This will be NULL if there's been no error since the last call to this
|
|
* function. The pointer returned by this call points to an internal buffer.
|
|
* Each thread has a unique error state associated with it, but each time
|
|
* a new error message is set, it will overwrite the previous one associated
|
|
* with that thread. It is safe to call this function at anytime, even
|
|
* before PHYSFS_init().
|
|
*
|
|
* \return READ ONLY string of last error message.
|
|
*/
|
|
__EXPORT__ const char *PHYSFS_getLastError(void);
|
|
|
|
|
|
/**
|
|
* \fn const char *PHYSFS_getDirSeparator(void)
|
|
* \brief Get platform-dependent dir separator string.
|
|
*
|
|
* This returns "\\\\" on win32, "/" on Unix, and ":" on MacOS. It may be more
|
|
* than one character, depending on the platform, and your code should take
|
|
* that into account. Note that this is only useful for setting up the
|
|
* search/write paths, since access into those dirs always use '/'
|
|
* (platform-independent notation) to separate directories. This is also
|
|
* handy for getting platform-independent access when using stdio calls.
|
|
*
|
|
* \return READ ONLY null-terminated string of platform's dir separator.
|
|
*/
|
|
__EXPORT__ const char *PHYSFS_getDirSeparator(void);
|
|
|
|
|
|
/**
|
|
* \fn void PHYSFS_permitSymbolicLinks(int allow)
|
|
* \brief Enable or disable following of symbolic links.
|
|
*
|
|
* Some physical filesystems and archives contain files that are just pointers
|
|
* to other files. On the physical filesystem, opening such a link will
|
|
* (transparently) open the file that is pointed to.
|
|
*
|
|
* By default, PhysicsFS will check if a file is really a symlink during open
|
|
* calls and fail if it is. Otherwise, the link could take you outside the
|
|
* write and search paths, and compromise security.
|
|
*
|
|
* If you want to take that risk, call this function with a non-zero parameter.
|
|
* Note that this is more for sandboxing a program's scripting language, in
|
|
* case untrusted scripts try to compromise the system. Generally speaking,
|
|
* a user could very well have a legitimate reason to set up a symlink, so
|
|
* unless you feel there's a specific danger in allowing them, you should
|
|
* permit them.
|
|
*
|
|
* Symlinks are only explicitly checked when dealing with filenames
|
|
* in platform-independent notation. That is, when setting up your
|
|
* search and write paths, etc, symlinks are never checked for.
|
|
*
|
|
* Symbolic link permission can be enabled or disabled at any time after
|
|
* you've called PHYSFS_init(), and is disabled by default.
|
|
*
|
|
* \param allow nonzero to permit symlinks, zero to deny linking.
|
|
*/
|
|
__EXPORT__ void PHYSFS_permitSymbolicLinks(int allow);
|
|
|
|
|
|
/**
|
|
* \fn char **PHYSFS_getCdRomDirs(void)
|
|
* \brief Get an array of paths to available CD-ROM drives.
|
|
*
|
|
* The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
|
|
* whatnot on Unix). Dirs are only returned if there is a disc ready and
|
|
* accessible in the drive. So if you've got two drives (D: and E:), and only
|
|
* E: has a disc in it, then that's all you get. If the user inserts a disc
|
|
* in D: and you call this function again, you get both drives. If, on a
|
|
* Unix box, the user unmounts a disc and remounts it elsewhere, the next
|
|
* call to this function will reflect that change. Fun.
|
|
*
|
|
* The returned value is an array of strings, with a NULL entry to signify the
|
|
* end of the list:
|
|
*
|
|
* \code
|
|
* char **cds = PHYSFS_getCdRomDirs();
|
|
* char **i;
|
|
*
|
|
* for (i = cds; *i != NULL; i++)
|
|
* printf("cdrom dir [%s] is available.\n", *i);
|
|
*
|
|
* PHYSFS_freeList(cds);
|
|
* \endcode
|
|
*
|
|
* This call may block while drives spin up. Be forewarned.
|
|
*
|
|
* When you are done with the returned information, you may dispose of the
|
|
* resources by calling PHYSFS_freeList() with the returned pointer.
|
|
*
|
|
* \return Null-terminated array of null-terminated strings.
|
|
*/
|
|
__EXPORT__ char **PHYSFS_getCdRomDirs(void);
|
|
|
|
|
|
/**
|
|
* \fn const char *PHYSFS_getBaseDir(void)
|
|
* \brief Get the path where the application resides.
|
|
*
|
|
* Helper function.
|
|
*
|
|
* Get the "base dir". This is the directory where the application was run
|
|
* from, which is probably the installation directory, and may or may not
|
|
* be the process's current working directory.
|
|
*
|
|
* You should probably use the base dir in your search path.
|
|
*
|
|
* \return READ ONLY string of base dir in platform-dependent notation.
|
|
*
|
|
* \sa PHYSFS_getUserDir
|
|
*/
|
|
__EXPORT__ const char *PHYSFS_getBaseDir(void);
|
|
|
|
|
|
/**
|
|
* \fn const char *PHYSFS_getUserDir(void)
|
|
* \brief Get the path where user's home directory resides.
|
|
*
|
|
* Helper function.
|
|
*
|
|
* Get the "user dir". This is meant to be a suggestion of where a specific
|
|
* user of the system can store files. On Unix, this is her home directory.
|
|
* On systems with no concept of multiple home directories (MacOS, win95),
|
|
* this will default to something like "C:\mybasedir\users\username"
|
|
* where "username" will either be the login name, or "default" if the
|
|
* platform doesn't support multiple users, either.
|
|
*
|
|
* You should probably use the user dir as the basis for your write dir, and
|
|
* also put it near the beginning of your search path.
|
|
*
|
|
* \return READ ONLY string of user dir in platform-dependent notation.
|
|
*
|
|
* \sa PHYSFS_getBaseDir
|
|
*/
|
|
__EXPORT__ const char *PHYSFS_getUserDir(void);
|
|
|
|
|
|
/**
|
|
* \fn const char *PHYSFS_getWriteDir(void)
|
|
* \brief Get path where PhysicsFS will allow file writing.
|
|
*
|
|
* Get the current write dir. The default write dir is NULL.
|
|
*
|
|
* \return READ ONLY string of write dir in platform-dependent notation,
|
|
* OR NULL IF NO WRITE PATH IS CURRENTLY SET.
|
|
*
|
|
* \sa PHYSFS_setWriteDir
|
|
*/
|
|
__EXPORT__ const char *PHYSFS_getWriteDir(void);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_setWriteDir(const char *newDir)
|
|
* \brief Tell PhysicsFS where it may write files.
|
|
*
|
|
* Set a new write dir. This will override the previous setting. If the
|
|
* directory or a parent directory doesn't exist in the physical filesystem,
|
|
* PhysicsFS will attempt to create them as needed.
|
|
*
|
|
* This call will fail (and fail to change the write dir) if the current
|
|
* write dir still has files open in it.
|
|
*
|
|
* \param newDir The new directory to be the root of the write dir,
|
|
* specified in platform-dependent notation. Setting to NULL
|
|
* disables the write dir, so no files can be opened for
|
|
* writing via PhysicsFS.
|
|
* \return non-zero on success, zero on failure. All attempts to open a file
|
|
* for writing via PhysicsFS will fail until this call succeeds.
|
|
* Specifics of the error can be gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_getWriteDir
|
|
*/
|
|
__EXPORT__ int PHYSFS_setWriteDir(const char *newDir);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
|
|
* \brief Add an archive or directory to the search path.
|
|
*
|
|
* If this is a duplicate, the entry is not added again, even though the
|
|
* function succeeds.
|
|
*
|
|
* \param newDir directory or archive to add to the path, in
|
|
* platform-dependent notation.
|
|
* \param appendToPath nonzero to append to search path, zero to prepend.
|
|
* \return nonzero if added to path, zero on failure (bogus archive, dir
|
|
* missing, etc). Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_removeFromSearchPath
|
|
* \sa PHYSFS_getSearchPath
|
|
*/
|
|
__EXPORT__ int PHYSFS_addToSearchPath(const char *newDir, int appendToPath);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_removeFromSearchPath(const char *oldDir)
|
|
* \brief Remove a directory or archive from the search path.
|
|
*
|
|
* This must be a (case-sensitive) match to a dir or archive already in the
|
|
* search path, specified in platform-dependent notation.
|
|
*
|
|
* This call will fail (and fail to remove from the path) if the element still
|
|
* has files open in it.
|
|
*
|
|
* \param oldDir dir/archive to remove.
|
|
* \return nonzero on success, zero on failure.
|
|
* Specifics of the error can be gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_addToSearchPath
|
|
* \sa PHYSFS_getSearchPath
|
|
*/
|
|
__EXPORT__ int PHYSFS_removeFromSearchPath(const char *oldDir);
|
|
|
|
|
|
/**
|
|
* \fn char **PHYSFS_getSearchPath(void)
|
|
* \brief Get the current search path.
|
|
*
|
|
* The default search path is an empty list.
|
|
*
|
|
* The returned value is an array of strings, with a NULL entry to signify the
|
|
* end of the list:
|
|
*
|
|
* \code
|
|
* char **i;
|
|
*
|
|
* for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
|
|
* printf("[%s] is in the search path.\n", *i);
|
|
* \endcode
|
|
*
|
|
* When you are done with the returned information, you may dispose of the
|
|
* resources by calling PHYSFS_freeList() with the returned pointer.
|
|
*
|
|
* \return Null-terminated array of null-terminated strings. NULL if there
|
|
* was a problem (read: OUT OF MEMORY).
|
|
*
|
|
* \sa PHYSFS_addToSearchPath
|
|
* \sa PHYSFS_removeFromSearchPath
|
|
*/
|
|
__EXPORT__ char **PHYSFS_getSearchPath(void);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_setSaneConfig(const char *organization, const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst)
|
|
* \brief Set up sane, default paths.
|
|
*
|
|
* Helper function.
|
|
*
|
|
* The write dir will be set to "userdir/.organization/appName", which is
|
|
* created if it doesn't exist.
|
|
*
|
|
* The above is sufficient to make sure your program's configuration directory
|
|
* is separated from other clutter, and platform-independent. The period
|
|
* before "mygame" even hides the directory on Unix systems.
|
|
*
|
|
* The search path will be:
|
|
*
|
|
* - The Write Dir (created if it doesn't exist)
|
|
* - The Base Dir (PHYSFS_getBaseDir())
|
|
* - All found CD-ROM dirs (optionally)
|
|
*
|
|
* These directories are then searched for files ending with the extension
|
|
* (archiveExt), which, if they are valid and supported archives, will also
|
|
* be added to the search path. If you specified "PKG" for (archiveExt), and
|
|
* there's a file named data.PKG in the base dir, it'll be checked. Archives
|
|
* can either be appended or prepended to the search path in alphabetical
|
|
* order, regardless of which directories they were found in.
|
|
*
|
|
* All of this can be accomplished from the application, but this just does it
|
|
* all for you. Feel free to add more to the search path manually, too.
|
|
*
|
|
* \param organization Name of your company/group/etc to be used as a
|
|
* dirname, so keep it small, and no-frills.
|
|
*
|
|
* \param appName Program-specific name of your program, to separate it
|
|
* from other programs using PhysicsFS.
|
|
*
|
|
* \param archiveExt File extention used by your program to specify an
|
|
* archive. For example, Quake 3 uses "pk3", even though
|
|
* they are just zipfiles. Specify NULL to not dig out
|
|
* archives automatically. Do not specify the '.' char;
|
|
* If you want to look for ZIP files, specify "ZIP" and
|
|
* not ".ZIP" ... the archive search is case-insensitive.
|
|
*
|
|
* \param includeCdRoms Non-zero to include CD-ROMs in the search path, and
|
|
* (if (archiveExt) != NULL) search them for archives.
|
|
* This may cause a significant amount of blocking
|
|
* while discs are accessed, and if there are no discs
|
|
* in the drive (or even not mounted on Unix systems),
|
|
* then they may not be made available anyhow. You may
|
|
* want to specify zero and handle the disc setup
|
|
* yourself.
|
|
*
|
|
* \param archivesFirst Non-zero to prepend the archives to the search path.
|
|
* Zero to append them. Ignored if !(archiveExt).
|
|
*
|
|
* \return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
__EXPORT__ int PHYSFS_setSaneConfig(const char *organization,
|
|
const char *appName,
|
|
const char *archiveExt,
|
|
int includeCdRoms,
|
|
int archivesFirst);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_mkdir(const char *dirName)
|
|
* \brief Create a directory.
|
|
*
|
|
* This is specified in platform-independent notation in relation to the
|
|
* write dir. All missing parent directories are also created if they
|
|
* don't exist.
|
|
*
|
|
* So if you've got the write dir set to "C:\mygame\writedir" and call
|
|
* PHYSFS_mkdir("downloads/maps") then the directories
|
|
* "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
|
|
* will be created if possible. If the creation of "maps" fails after we
|
|
* have successfully created "downloads", then the function leaves the
|
|
* created directory behind and reports failure.
|
|
*
|
|
* \param dirName New dir to create.
|
|
* \return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_delete
|
|
*/
|
|
__EXPORT__ int PHYSFS_mkdir(const char *dirName);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_delete(const char *filename)
|
|
* \brief Delete a file or directory.
|
|
*
|
|
* (filename) is specified in platform-independent notation in relation to the
|
|
* write dir.
|
|
*
|
|
* A directory must be empty before this call can delete it.
|
|
*
|
|
* Deleting a symlink will remove the link, not what it points to, regardless
|
|
* of whether you "permitSymLinks" or not.
|
|
*
|
|
* So if you've got the write dir set to "C:\mygame\writedir" and call
|
|
* PHYSFS_delete("downloads/maps/level1.map") then the file
|
|
* "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
|
|
* physical filesystem, if it exists and the operating system permits the
|
|
* deletion.
|
|
*
|
|
* Note that on Unix systems, deleting a file may be successful, but the
|
|
* actual file won't be removed until all processes that have an open
|
|
* filehandle to it (including your program) close their handles.
|
|
*
|
|
* Chances are, the bits that make up the file still exist, they are just
|
|
* made available to be written over at a later point. Don't consider this
|
|
* a security method or anything. :)
|
|
*
|
|
* \param filename Filename to delete.
|
|
* \return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*/
|
|
__EXPORT__ int PHYSFS_delete(const char *filename);
|
|
|
|
|
|
/**
|
|
* \fn const char *PHYSFS_getRealDir(const char *filename)
|
|
* \brief Figure out where in the search path a file resides.
|
|
*
|
|
* The file is specified in platform-independent notation. The returned
|
|
* filename will be the element of the search path where the file was found,
|
|
* which may be a directory, or an archive. Even if there are multiple
|
|
* matches in different parts of the search path, only the first one found
|
|
* is used, just like when opening a file.
|
|
*
|
|
* So, if you look for "maps/level1.map", and C:\mygame is in your search
|
|
* path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
|
|
*
|
|
* If a any part of a match is a symbolic link, and you've not explicitly
|
|
* permitted symlinks, then it will be ignored, and the search for a match
|
|
* will continue.
|
|
*
|
|
* \param filename file to look for.
|
|
* \return READ ONLY string of element of search path containing the
|
|
* the file in question. NULL if not found.
|
|
*/
|
|
__EXPORT__ const char *PHYSFS_getRealDir(const char *filename);
|
|
|
|
|
|
|
|
/**
|
|
* \fn char **PHYSFS_enumerateFiles(const char *dir)
|
|
* \brief Get a file listing of a search path's directory.
|
|
*
|
|
* Matching directories are interpolated. That is, if "C:\mydir" is in the
|
|
* search path and contains a directory "savegames" that contains "x.sav",
|
|
* "y.sav", and "z.sav", and there is also a "C:\userdir" in the search path
|
|
* that has a "savegames" subdirectory with "w.sav", then the following code:
|
|
*
|
|
* \code
|
|
* char **rc = PHYSFS_enumerateFiles("savegames");
|
|
* char **i;
|
|
*
|
|
* for (i = rc; *i != NULL; i++)
|
|
* printf(" * We've got [%s].\n", *i);
|
|
*
|
|
* PHYSFS_freeList(rc);
|
|
* \endcode
|
|
*
|
|
* ...will print:
|
|
*
|
|
* \verbatim
|
|
* We've got [x.sav].
|
|
* We've got [y.sav].
|
|
* We've got [z.sav].
|
|
* We've got [w.sav].\endverbatim
|
|
*
|
|
* Feel free to sort the list however you like. We only promise there will
|
|
* be no duplicates, but not what order the final list will come back in.
|
|
*
|
|
* Don't forget to call PHYSFS_freeList() with the return value from this
|
|
* function when you are done with it.
|
|
*
|
|
* \param dir directory in platform-independent notation to enumerate.
|
|
* \return Null-terminated array of null-terminated strings.
|
|
*/
|
|
__EXPORT__ char **PHYSFS_enumerateFiles(const char *dir);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_exists(const char *fname)
|
|
* \brief Determine if a file exists in the search path.
|
|
*
|
|
* Reports true if there is an entry anywhere in the search path by the
|
|
* name of (fname).
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
|
|
* might end up further down in the search path than expected.
|
|
*
|
|
* \param fname filename in platform-independent notation.
|
|
* \return non-zero if filename exists. zero otherwise.
|
|
*
|
|
* \sa PHYSFS_isDirectory
|
|
* \sa PHYSFS_isSymbolicLink
|
|
*/
|
|
__EXPORT__ int PHYSFS_exists(const char *fname);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_isDirectory(const char *fname)
|
|
* \brief Determine if a file in the search path is really a directory.
|
|
*
|
|
* Determine if the first occurence of (fname) in the search path is
|
|
* really a directory entry.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
|
|
* might end up further down in the search path than expected.
|
|
*
|
|
* \param fname filename in platform-independent notation.
|
|
* \return non-zero if filename exists and is a directory. zero otherwise.
|
|
*
|
|
* \sa PHYSFS_exists
|
|
* \sa PHYSFS_isSymbolicLink
|
|
*/
|
|
__EXPORT__ int PHYSFS_isDirectory(const char *fname);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_isSymbolicLink(const char *fname)
|
|
* \brief Determine if a file in the search path is really a symbolic link.
|
|
*
|
|
* Determine if the first occurence of (fname) in the search path is
|
|
* really a symbolic link.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
|
|
* this function will always return 0 in that case.
|
|
*
|
|
* \param fname filename in platform-independent notation.
|
|
* \return non-zero if filename exists and is a symlink. zero otherwise.
|
|
*
|
|
* \sa PHYSFS_exists
|
|
* \sa PHYSFS_isDirectory
|
|
*/
|
|
__EXPORT__ int PHYSFS_isSymbolicLink(const char *fname);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_file *PHYSFS_openWrite(const char *filename)
|
|
* \brief Open a file for writing.
|
|
*
|
|
* Open a file for writing, in platform-independent notation and in relation
|
|
* to the write dir as the root of the writable filesystem. The specified
|
|
* file is created if it doesn't exist. If it does exist, it is truncated to
|
|
* zero bytes, and the writing offset is set to the start.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
|
|
* symlink with this function will fail in such a case.
|
|
*
|
|
* \param filename File to open.
|
|
* \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
* of the error can be gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_openRead
|
|
* \sa PHYSFS_openAppend
|
|
* \sa PHYSFS_write
|
|
* \sa PHYSFS_close
|
|
*/
|
|
__EXPORT__ PHYSFS_file *PHYSFS_openWrite(const char *filename);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_file *PHYSFS_openAppend(const char *filename)
|
|
* \brief Open a file for appending.
|
|
*
|
|
* Open a file for writing, in platform-independent notation and in relation
|
|
* to the write dir as the root of the writable filesystem. The specified
|
|
* file is created if it doesn't exist. If it does exist, the writing offset
|
|
* is set to the end of the file, so the first write will be the byte after
|
|
* the end.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
|
|
* symlink with this function will fail in such a case.
|
|
*
|
|
* \param filename File to open.
|
|
* \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
* of the error can be gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_openRead
|
|
* \sa PHYSFS_openWrite
|
|
* \sa PHYSFS_write
|
|
* \sa PHYSFS_close
|
|
*/
|
|
__EXPORT__ PHYSFS_file *PHYSFS_openAppend(const char *filename);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_file *PHYSFS_openRead(const char *filename)
|
|
* \brief Open a file for reading.
|
|
*
|
|
* Open a file for reading, in platform-independent notation. The search path
|
|
* is checked one at a time until a matching file is found, in which case an
|
|
* abstract filehandle is associated with it, and reading may be done.
|
|
* The reading offset is set to the first byte of the file.
|
|
*
|
|
* Note that entries that are symlinks are ignored if
|
|
* PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
|
|
* symlink with this function will fail in such a case.
|
|
*
|
|
* \param filename File to open.
|
|
* \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
* of the error can be gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_openWrite
|
|
* \sa PHYSFS_openAppend
|
|
* \sa PHYSFS_read
|
|
* \sa PHYSFS_close
|
|
*/
|
|
__EXPORT__ PHYSFS_file *PHYSFS_openRead(const char *filename);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_close(PHYSFS_file *handle)
|
|
* \brief Close a PhysicsFS filehandle.
|
|
*
|
|
* This call is capable of failing if the operating system was buffering
|
|
* writes to the physical media, and, now forced to write those changes to
|
|
* physical media, can not store the data for some reason. In such a case,
|
|
* the filehandle stays open. A well-written program should ALWAYS check the
|
|
* return value from the close call in addition to every writing call!
|
|
*
|
|
* \param handle handle returned from PHYSFS_open*().
|
|
* \return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_openRead
|
|
* \sa PHYSFS_openWrite
|
|
* \sa PHYSFS_openAppend
|
|
*/
|
|
__EXPORT__ int PHYSFS_close(PHYSFS_file *handle);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename)
|
|
* \brief Get the last modification time of a file.
|
|
*
|
|
* The modtime is returned as a number of seconds since the epoch
|
|
* (Jan 1, 1970). The exact derivation and accuracy of this time depends on
|
|
* the particular archiver. If there is no reasonable way to obtain this
|
|
* information for a particular archiver, or there was some sort of error,
|
|
* this function returns (-1).
|
|
*
|
|
* \param filename filename to check, in platform-independent notation.
|
|
* \return last modified time of the file. -1 if it can't be determined.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_read(PHYSFS_file *handle, void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
|
|
* \brief Read data from a PhysicsFS filehandle
|
|
*
|
|
* The file must be opened for reading.
|
|
*
|
|
* \param handle handle returned from PHYSFS_openRead().
|
|
* \param buffer buffer to store read data into.
|
|
* \param objSize size in bytes of objects being read from (handle).
|
|
* \param objCount number of (objSize) objects to read from (handle).
|
|
* \return number of objects read. PHYSFS_getLastError() can shed light on
|
|
* the reason this might be < (objCount), as can PHYSFS_eof().
|
|
* -1 if complete failure.
|
|
*
|
|
* \sa PHYSFS_eof
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_read(PHYSFS_file *handle,
|
|
void *buffer,
|
|
PHYSFS_uint32 objSize,
|
|
PHYSFS_uint32 objCount);
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_write(PHYSFS_file *handle, const void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
|
|
* \brief Write data to a PhysicsFS filehandle
|
|
*
|
|
* The file must be opened for writing.
|
|
*
|
|
* \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
|
|
* \param buffer buffer to store read data into.
|
|
* \param objSize size in bytes of objects being read from (handle).
|
|
* \param objCount number of (objSize) objects to read from (handle).
|
|
* \return number of objects written. PHYSFS_getLastError() can shed light on
|
|
* the reason this might be < (objCount). -1 if complete failure.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_write(PHYSFS_file *handle,
|
|
const void *buffer,
|
|
PHYSFS_uint32 objSize,
|
|
PHYSFS_uint32 objCount);
|
|
|
|
/**
|
|
* \fn int PHYSFS_eof(PHYSFS_file *handle)
|
|
* \brief Check for end-of-file state on a PhysicsFS filehandle.
|
|
*
|
|
* Determine if the end of file has been reached in a PhysicsFS filehandle.
|
|
*
|
|
* \param handle handle returned from PHYSFS_openRead().
|
|
* \return nonzero if EOF, zero if not.
|
|
*
|
|
* \sa PHYSFS_read
|
|
* \sa PHYSFS_tell
|
|
*/
|
|
__EXPORT__ int PHYSFS_eof(PHYSFS_file *handle);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_tell(PHYSFS_file *handle)
|
|
* \brief Determine current position within a PhysicsFS filehandle.
|
|
*
|
|
* \param handle handle returned from PHYSFS_open*().
|
|
* \return offset in bytes from start of file. -1 if error occurred.
|
|
* Specifics of the error can be gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_seek
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_tell(PHYSFS_file *handle);
|
|
|
|
|
|
/**
|
|
* \fn int PHYSFS_seek(PHYSFS_file *handle, PHYSFS_uint64 pos)
|
|
* \brief Seek to a new position within a PhysicsFS filehandle.
|
|
*
|
|
* The next read or write will occur at that place. Seeking past the
|
|
* beginning or end of the file is not allowed, and causes an error.
|
|
*
|
|
* \param handle handle returned from PHYSFS_open*().
|
|
* \param pos number of bytes from start of file to seek to.
|
|
* \return nonzero on success, zero on error. Specifics of the error can be
|
|
* gleaned from PHYSFS_getLastError().
|
|
*
|
|
* \sa PHYSFS_tell
|
|
*/
|
|
__EXPORT__ int PHYSFS_seek(PHYSFS_file *handle, PHYSFS_uint64 pos);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_file *handle)
|
|
* \brief Get total length of a file in bytes.
|
|
*
|
|
* Note that if the file size can't be determined (since the archive is
|
|
* "streamed" or whatnot) than this will report (-1). Also note that if
|
|
* another process/thread is writing to this file at the same time, then
|
|
* the information this function supplies could be incorrect before you
|
|
* get it. Use with caution, or better yet, don't use at all.
|
|
*
|
|
* \param handle handle returned from PHYSFS_open*().
|
|
* \return size in bytes of the file. -1 if can't be determined.
|
|
*
|
|
* \sa PHYSFS_tell
|
|
* \sa PHYSFS_seek
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_file *handle);
|
|
|
|
|
|
/* Byteorder stuff... */
|
|
|
|
/**
|
|
* \fn PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val)
|
|
* \brief Swap littleendian signed 16 to platform's native byte order.
|
|
*
|
|
* Take a 16-bit signed value in littleendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val)
|
|
* \brief Swap littleendian unsigned 16 to platform's native byte order.
|
|
*
|
|
* Take a 16-bit unsigned value in littleendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val);
|
|
|
|
/**
|
|
* \fn PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val)
|
|
* \brief Swap littleendian signed 32 to platform's native byte order.
|
|
*
|
|
* Take a 32-bit signed value in littleendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val)
|
|
* \brief Swap littleendian unsigned 32 to platform's native byte order.
|
|
*
|
|
* Take a 32-bit unsigned value in littleendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val);
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val)
|
|
* \brief Swap littleendian signed 64 to platform's native byte order.
|
|
*
|
|
* Take a 64-bit signed value in littleendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*
|
|
* \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
|
|
* any sort of 64-bit support.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val)
|
|
* \brief Swap littleendian unsigned 64 to platform's native byte order.
|
|
*
|
|
* Take a 64-bit unsigned value in littleendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*
|
|
* \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
|
|
* any sort of 64-bit support.
|
|
*/
|
|
__EXPORT__ PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val)
|
|
* \brief Swap bigendian signed 16 to platform's native byte order.
|
|
*
|
|
* Take a 16-bit signed value in bigendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val)
|
|
* \brief Swap bigendian unsigned 16 to platform's native byte order.
|
|
*
|
|
* Take a 16-bit unsigned value in bigendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val);
|
|
|
|
/**
|
|
* \fn PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val)
|
|
* \brief Swap bigendian signed 32 to platform's native byte order.
|
|
*
|
|
* Take a 32-bit signed value in bigendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val)
|
|
* \brief Swap bigendian unsigned 32 to platform's native byte order.
|
|
*
|
|
* Take a 32-bit unsigned value in bigendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*/
|
|
__EXPORT__ PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val)
|
|
* \brief Swap bigendian signed 64 to platform's native byte order.
|
|
*
|
|
* Take a 64-bit signed value in bigendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*
|
|
* \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
|
|
* any sort of 64-bit support.
|
|
*/
|
|
__EXPORT__ PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val);
|
|
|
|
|
|
/**
|
|
* \fn PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val)
|
|
* \brief Swap bigendian unsigned 64 to platform's native byte order.
|
|
*
|
|
* Take a 64-bit unsigned value in bigendian format and convert it to
|
|
* the platform's native byte order.
|
|
*
|
|
* \param val value to convert
|
|
* \return converted value.
|
|
*
|
|
* \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
|
|
* any sort of 64-bit support.
|
|
*/
|
|
__EXPORT__ PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* !defined _INCLUDE_PHYSFS_H_ */
|
|
|
|
/* end of physfs.h ... */
|
|
|