2011-08-24 14:14:44 +02:00
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/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdlib.h>
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#include <string.h>
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2011-08-24 14:28:39 +02:00
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_mixer.h>
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2011-08-24 14:14:44 +02:00
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#include "defs.h"
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#include "structs.h"
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#include "classes.h"
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extern void resetLists();
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extern void setMission(int mission);
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extern void missionBriefScreen();
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extern void initPlayer();
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extern void initAliens();
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extern signed char allMissionsCompleted();
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extern void getPlayerInput();
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extern void leaveSector();
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extern void doStarfield();
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extern void doCollectables();
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extern void doCargo();
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extern void doBullets();
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extern void doAliens();
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extern void doPlayer();
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extern void doExplosions();
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extern void doDebris();
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extern void doInfo();
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extern signed char allMissionsCompleted();
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extern signed char checkPauseRequest();
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extern signed char addAlien();
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extern void missionFinishedScreen();
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extern void gameover();
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extern void clearInfoLines();
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extern signed char missionFailed();
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extern void playSound(int sid);
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extern void loadScriptEvents();
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extern void doCutscene(int scene);
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extern void addCollectable(float x, float y, int type, int value, int life);
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extern void doCredits();
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extern void updateSystemStatus();
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extern void saveGame(int slot);
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extern void flushInput();
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extern void initWeapons();
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extern void initMissions();
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extern void initCargo();
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extern void initPlanetMissions(signed char system);
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extern globalEngineVariables engine;
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extern object player;
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extern object enemy[MAX_ALIENS];
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extern mission currentMission;
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extern Game currentGame;
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extern Graphics graphics;
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