starfighter/code/player.h

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/*
Copyright (C) 2003 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdlib.h>
#include <string.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_mixer.h>
#include "defs.h"
#include "structs.h"
#include "classes.h"
extern void fireBullet(object *attacker, int weaponType);
extern void addExplosion(float x, float y, int type);
extern void playSound(int sid);
extern void addEngine(object *craft);
extern void addKeyEvent(const char *keyName);
extern void addDebris(int x, int y, int amount);
extern void setRadioMessage(signed char face, const char *in, int priority);
extern void setInfoLine(const char *in, int color);
extern void getPlayerDeathMessage();
extern void playSound(int sid);
extern void setTarget(int index);
extern globalEngineVariables engine;
extern object player;
extern mission currentMission;
extern Game currentGame;
extern object weapon[MAX_WEAPONS];
extern object enemy[MAX_ALIENS];
extern Graphics graphics;