2011-08-24 14:14:44 +02:00
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/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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2011-08-26 21:29:04 +02:00
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#include "Starfighter.h"
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devVariables dev;
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globalEngineVariables engine;
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2011-08-24 14:14:44 +02:00
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void defineGlobals()
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{
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engine.musicVolume = 100;
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2011-08-26 16:14:58 +02:00
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engine.useAudio = true;
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2011-08-24 14:14:44 +02:00
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2012-03-11 15:21:38 +01:00
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engine.maxAliens = 9;
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2011-08-24 14:14:44 +02:00
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2012-03-11 15:21:38 +01:00
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engine.ssx = 0;
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2011-08-24 14:14:44 +02:00
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engine.ssy = 0;
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2012-03-11 15:21:38 +01:00
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engine.bulletHead = new object;
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2011-08-24 14:14:44 +02:00
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engine.bulletHead->next = NULL;
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engine.bulletTail = engine.bulletHead;
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engine.explosionHead = new object;
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engine.explosionHead->next = NULL;
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engine.explosionTail = engine.explosionHead;
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engine.collectableHead = new collectables;
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engine.collectableHead->next = NULL;
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engine.collectableTail = engine.collectableHead;
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engine.debrisHead = new object;
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engine.debrisHead->next = NULL;
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engine.debrisTail = engine.debrisHead;
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engine.commsSection = 0;
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2013-09-30 16:52:43 +02:00
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for (int i = 0; i < KEY_LAST; i++)
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2012-03-11 15:21:38 +01:00
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engine.keyState[i] = 0;
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2011-08-24 14:14:44 +02:00
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2012-03-11 15:21:38 +01:00
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engine.eventTimer = 0;
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2011-08-24 14:14:44 +02:00
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engine.counter2 = 0;
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engine.timeTaken = 0;
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engine.timeMission = 0;
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engine.counter = 0;
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engine.seconds = 0;
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engine.minutes = 0;
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2011-08-26 16:14:58 +02:00
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engine.paused = false;
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2011-08-24 14:14:44 +02:00
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engine.gameSection = SECTION_TITLE;
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engine.targetArrowTimer = 0;
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2011-08-26 16:14:58 +02:00
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engine.cheat = false;
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engine.cheatShield = false;
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engine.cheatAmmo = false;
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engine.cheatCash = false;
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2011-08-24 14:14:44 +02:00
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2012-03-11 15:21:38 +01:00
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// All Development Stuff...
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2011-08-24 14:14:44 +02:00
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dev.moveAliens = 1;
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dev.fireAliens = 1;
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}
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