starfighter/src/radio.cpp

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015-2017 Julie Marchant <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "SDL.h"
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#include "defs.h"
#include "structs.h"
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#include "gfx.h"
/*
Sets a radio message that appears at the top of the screen. Used for
script events, etc. We send a message priority too, since we don't want
Phoebe or Ursula's banter to interrupt an important message
*/
void radio_setMessage(int face, const char *in, int priority)
{
SDL_Surface *faceShape = NULL;
if ((gfx_textSprites[TS_RADIO].life > 0) && (priority == 0))
return;
gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE);
gfx_textSprites[TS_RADIO].life = 240;
if (face > -1)
faceShape = gfx_faceSprites[face];
gfx_createMessageBox(faceShape, in, 1);
}