starfighter/src/screen.h

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011 Guus Sliepen
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Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCREEN_H
#define SCREEN_H
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#include "SDL.h"
#include "defs.h"
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#include "structs.h"
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extern SDL_Surface *screen;
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extern LinkedRect *screen_bufferHead;
extern LinkedRect *screen_bufferTail;
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void screen_blit(SDL_Surface *image, int x, int y);
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void screen_blitText(int i);
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int screen_renderString(const char *in, int x, int y, int fontColor);
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void screen_drawBackground();
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void screen_addBuffer(int x, int y, int w, int h);
void screen_flushBuffer();
void screen_unBuffer();
void screen_clear(Uint32 color);
void screen_drawRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue);
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#endif