2011-08-24 14:14:44 +02:00
|
|
|
/*
|
|
|
|
Copyright (C) 2003 Parallel Realities
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
2011-08-26 21:29:04 +02:00
|
|
|
#include "Starfighter.h"
|
|
|
|
|
|
|
|
object weapon[MAX_WEAPONS];
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
void setWeaponShapes()
|
|
|
|
{
|
|
|
|
for (int i = 0 ; i < MAX_WEAPONS ; i++)
|
|
|
|
{
|
2011-08-26 23:53:46 +02:00
|
|
|
weapon[i].image[0] = shape[weapon[i].imageIndex[0]];
|
|
|
|
weapon[i].image[1] = shape[weapon[i].imageIndex[1]];
|
2011-08-24 14:14:44 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if USEPACK
|
|
|
|
|
2011-08-26 21:29:04 +02:00
|
|
|
static void loadWeapons()
|
2011-08-24 14:14:44 +02:00
|
|
|
{
|
|
|
|
int dataLocation = locateDataInPak("data/weapons.dat", 1);
|
|
|
|
int id, ammo, damage, reload, speed, image1, image2, flags;
|
|
|
|
|
|
|
|
FILE *fp;
|
|
|
|
|
|
|
|
fp = fopen(PACKLOCATION, "rb");
|
|
|
|
fseek(fp, dataLocation, SEEK_SET);
|
|
|
|
|
|
|
|
for (int i = 0 ; i < MAX_WEAPONS ; i++)
|
|
|
|
{
|
|
|
|
fscanf(fp, "%d", &id);
|
|
|
|
fscanf(fp, "%d", &ammo);
|
|
|
|
fscanf(fp, "%d", &damage);
|
|
|
|
fscanf(fp, "%d", &reload);
|
|
|
|
fscanf(fp, "%d", &speed);
|
|
|
|
fscanf(fp, "%d", &image1);
|
|
|
|
fscanf(fp, "%d", &image2);
|
|
|
|
fscanf(fp, "%d", &flags);
|
|
|
|
|
|
|
|
weapon[i].id = id;
|
|
|
|
weapon[i].ammo[0] = ammo;
|
|
|
|
weapon[i].damage = damage;
|
|
|
|
weapon[i].reload[0] = reload;
|
|
|
|
weapon[i].speed = speed;
|
|
|
|
weapon[i].imageIndex[0] = image1;
|
|
|
|
weapon[i].imageIndex[1] = image2;
|
|
|
|
weapon[i].flags = flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
fclose(fp);
|
|
|
|
}
|
|
|
|
|
|
|
|
void initWeapons() {loadWeapons();}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
2012-02-27 15:35:56 +01:00
|
|
|
#if SAVEDATA
|
2011-08-26 21:29:04 +02:00
|
|
|
static void saveWeapons()
|
2011-08-24 14:14:44 +02:00
|
|
|
{
|
|
|
|
FILE *fp;
|
|
|
|
|
|
|
|
fp = fopen("data/weapons.dat", "wb");
|
|
|
|
if (fp == NULL)
|
|
|
|
{
|
|
|
|
printf("Unable to write Weapon Data File\n");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0 ; i < MAX_WEAPONS ; i++)
|
|
|
|
{
|
|
|
|
fprintf(fp, "%d ", weapon[i].id);
|
|
|
|
fprintf(fp, "%d ", weapon[i].ammo[0]);
|
|
|
|
fprintf(fp, "%d ", weapon[i].damage);
|
|
|
|
fprintf(fp, "%d ", weapon[i].reload[0]);
|
|
|
|
fprintf(fp, "%d ", weapon[i].speed);
|
|
|
|
fprintf(fp, "%d ", weapon[i].imageIndex[0]);
|
|
|
|
fprintf(fp, "%d ", weapon[i].imageIndex[1]);
|
|
|
|
fprintf(fp, "%d\n", weapon[i].flags);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Put an extra line for the PAK file "just in case"
|
|
|
|
fprintf(fp, "\n");
|
|
|
|
|
|
|
|
fclose(fp);
|
|
|
|
}
|
2012-02-27 15:35:56 +01:00
|
|
|
#endif
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
/*
|
|
|
|
A list of predefined weaponary. Will most probably
|
|
|
|
be placed into a data file in the final build.
|
|
|
|
*/
|
|
|
|
void initWeapons()
|
|
|
|
{
|
|
|
|
// Player's weapon (this NEVER allocated to anything else)
|
|
|
|
weapon[W_PLAYER_WEAPON].id = WT_PLASMA;
|
|
|
|
weapon[W_PLAYER_WEAPON].ammo[0] = 1;
|
|
|
|
weapon[W_PLAYER_WEAPON].damage = 1;
|
|
|
|
weapon[W_PLAYER_WEAPON].reload[0] = 15;
|
|
|
|
weapon[W_PLAYER_WEAPON].speed = 10;
|
|
|
|
weapon[W_PLAYER_WEAPON].imageIndex[0] = 0;
|
|
|
|
weapon[W_PLAYER_WEAPON].imageIndex[1] = 0;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_PLAYER_WEAPON].flags = 0;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
// Single Shot
|
|
|
|
weapon[W_SINGLE_SHOT].id = WT_PLASMA;
|
|
|
|
weapon[W_SINGLE_SHOT].ammo[0] = 1;
|
|
|
|
weapon[W_SINGLE_SHOT].damage = 1;
|
|
|
|
weapon[W_SINGLE_SHOT].reload[0] = 15;
|
|
|
|
weapon[W_SINGLE_SHOT].speed = 10;
|
|
|
|
weapon[W_SINGLE_SHOT].imageIndex[0] = 0;
|
|
|
|
weapon[W_SINGLE_SHOT].imageIndex[1] = 1;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_SINGLE_SHOT].flags = 0;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
// Double Shot
|
|
|
|
weapon[W_DOUBLE_SHOT] = weapon[W_SINGLE_SHOT];
|
|
|
|
weapon[W_DOUBLE_SHOT].ammo[0] = 2;
|
|
|
|
|
|
|
|
// Triple Shot
|
|
|
|
weapon[W_TRIPLE_SHOT] = weapon[W_SINGLE_SHOT];
|
|
|
|
weapon[W_TRIPLE_SHOT].ammo[0] = 3;
|
|
|
|
|
|
|
|
// Rockets
|
|
|
|
weapon[W_ROCKETS].id = WT_ROCKET;
|
|
|
|
weapon[W_ROCKETS].ammo[0] = 1;
|
|
|
|
weapon[W_ROCKETS].damage = 15;
|
|
|
|
weapon[W_ROCKETS].reload[0] = 45;
|
|
|
|
weapon[W_ROCKETS].speed = 20;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_ROCKETS].flags = 0;
|
|
|
|
weapon[W_ROCKETS].imageIndex[0] = 2;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_ROCKETS].imageIndex[1] = 3;
|
|
|
|
|
|
|
|
// Double Rockets (uses ROCKETS as base)
|
|
|
|
weapon[W_DOUBLE_ROCKETS] = weapon[W_ROCKETS];
|
|
|
|
weapon[W_DOUBLE_ROCKETS].ammo[0] = 2;
|
|
|
|
weapon[W_DOUBLE_ROCKETS].reload[0] = 80;
|
|
|
|
|
|
|
|
// Micro Rockets
|
|
|
|
weapon[W_MICRO_ROCKETS].id = WT_ROCKET;
|
|
|
|
weapon[W_MICRO_ROCKETS].ammo[0] = 5;
|
|
|
|
weapon[W_MICRO_ROCKETS].damage = 3;
|
|
|
|
weapon[W_MICRO_ROCKETS].reload[0] = 30;
|
|
|
|
weapon[W_MICRO_ROCKETS].speed = 15;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_MICRO_ROCKETS].flags = WF_VARIABLE_SPEED;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_MICRO_ROCKETS].imageIndex[0] = 2;
|
|
|
|
weapon[W_MICRO_ROCKETS].imageIndex[1] = 3;
|
|
|
|
|
|
|
|
// Energy Ray
|
|
|
|
weapon[W_ENERGYRAY].id = WT_ENERGYRAY;
|
|
|
|
weapon[W_ENERGYRAY].ammo[0] = 255;
|
|
|
|
weapon[W_ENERGYRAY].damage = 1;
|
|
|
|
weapon[W_ENERGYRAY].reload[0] = 25; // reload for energy ray is never used
|
|
|
|
weapon[W_ENERGYRAY].speed = 15;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_ENERGYRAY].flags = 0;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
// Laser
|
|
|
|
weapon[W_LASER].id = WT_LASER;
|
|
|
|
weapon[W_LASER].ammo[0] = 1;
|
|
|
|
weapon[W_LASER].damage = 3;
|
|
|
|
weapon[W_LASER].reload[0] = 1;
|
|
|
|
weapon[W_LASER].speed = 10;
|
|
|
|
weapon[W_LASER].imageIndex[0] = 1;
|
|
|
|
weapon[W_LASER].imageIndex[1] = 1;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_LASER].flags = 0;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
// Beam up weapon
|
|
|
|
weapon[W_CHARGER].id = WT_CHARGER;
|
|
|
|
weapon[W_CHARGER].ammo[0] = 1;
|
|
|
|
weapon[W_CHARGER].damage = 1;
|
|
|
|
weapon[W_CHARGER].reload[0] = 0;
|
|
|
|
weapon[W_CHARGER].speed = 12;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_CHARGER].flags = 0;
|
|
|
|
weapon[W_CHARGER].imageIndex[0] = 33;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_CHARGER].imageIndex[1] = 34;
|
|
|
|
|
2011-09-04 18:24:54 +02:00
|
|
|
// Homing missile
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_HOMING_MISSILE].id = WT_ROCKET;
|
|
|
|
weapon[W_HOMING_MISSILE].ammo[0] = 1;
|
|
|
|
weapon[W_HOMING_MISSILE].damage = 15;
|
|
|
|
weapon[W_HOMING_MISSILE].reload[0] = 35;
|
|
|
|
weapon[W_HOMING_MISSILE].speed = 10;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_HOMING_MISSILE].flags = WF_HOMING;
|
|
|
|
weapon[W_HOMING_MISSILE].imageIndex[0] = 4;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_HOMING_MISSILE].imageIndex[1] = 4;
|
|
|
|
|
2011-09-04 18:24:54 +02:00
|
|
|
// Double homing missile
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_DOUBLE_HOMING_MISSILES] = weapon[W_HOMING_MISSILE];
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_DOUBLE_HOMING_MISSILES].ammo[0] = 2;
|
|
|
|
weapon[W_DOUBLE_HOMING_MISSILES].reload[0] = 65;
|
|
|
|
weapon[W_DOUBLE_HOMING_MISSILES].imageIndex[0] = 4;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_DOUBLE_HOMING_MISSILES].imageIndex[1] = 4;
|
|
|
|
|
|
|
|
// Micro homing missiles
|
|
|
|
weapon[W_MICRO_HOMING_MISSILES].id = WT_ROCKET;
|
|
|
|
weapon[W_MICRO_HOMING_MISSILES].ammo[0] = 5;
|
|
|
|
weapon[W_MICRO_HOMING_MISSILES].damage = 12;
|
|
|
|
weapon[W_MICRO_HOMING_MISSILES].reload[0] = 65;
|
|
|
|
weapon[W_MICRO_HOMING_MISSILES].speed = 3;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_MICRO_HOMING_MISSILES].flags = WF_HOMING;
|
|
|
|
weapon[W_MICRO_HOMING_MISSILES].imageIndex[0] = 4;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_MICRO_HOMING_MISSILES].imageIndex[1] = 4;
|
|
|
|
|
|
|
|
// Aimed plasma bolt (2x damage)
|
|
|
|
weapon[W_AIMED_SHOT].id = WT_DIRECTIONAL;
|
|
|
|
weapon[W_AIMED_SHOT].ammo[0] = 1;
|
|
|
|
weapon[W_AIMED_SHOT].damage = 2;
|
|
|
|
weapon[W_AIMED_SHOT].reload[0] = 15;
|
|
|
|
weapon[W_AIMED_SHOT].speed = 0;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_AIMED_SHOT].flags = WF_AIMED;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_AIMED_SHOT].imageIndex[0] = 33;
|
|
|
|
weapon[W_AIMED_SHOT].imageIndex[1] = 34;
|
|
|
|
|
|
|
|
// 3 way spread weapon
|
|
|
|
weapon[W_SPREADSHOT].id = WT_SPREAD;
|
|
|
|
weapon[W_SPREADSHOT].ammo[0] = 3;
|
|
|
|
weapon[W_SPREADSHOT].damage = 1;
|
|
|
|
weapon[W_SPREADSHOT].reload[0] = 10;
|
|
|
|
weapon[W_SPREADSHOT].speed = 10;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_SPREADSHOT].flags = WF_SPREAD;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_SPREADSHOT].imageIndex[0] = 0;
|
|
|
|
weapon[W_SPREADSHOT].imageIndex[1] = 1;
|
|
|
|
|
|
|
|
// Sid's ion cannon like weapon
|
|
|
|
weapon[W_IONCANNON].id = WT_PLASMA;
|
|
|
|
weapon[W_IONCANNON].ammo[0] = 1;
|
|
|
|
weapon[W_IONCANNON].damage = 1;
|
|
|
|
weapon[W_IONCANNON].reload[0] = 2;
|
|
|
|
weapon[W_IONCANNON].speed = 10;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_IONCANNON].flags = WF_DISABLE | WF_AIMED;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_IONCANNON].imageIndex[0] = 35;
|
|
|
|
weapon[W_IONCANNON].imageIndex[1] = 35;
|
|
|
|
|
|
|
|
// Directional Shock Missile - Used by Kline in final battle
|
|
|
|
weapon[W_DIRSHOCKMISSILE].id = WT_ROCKET;
|
|
|
|
weapon[W_DIRSHOCKMISSILE].ammo[0] = 5;
|
|
|
|
weapon[W_DIRSHOCKMISSILE].damage = 20;
|
|
|
|
weapon[W_DIRSHOCKMISSILE].reload[0] = 60;
|
|
|
|
weapon[W_DIRSHOCKMISSILE].speed = 0;
|
2011-09-04 18:24:54 +02:00
|
|
|
weapon[W_DIRSHOCKMISSILE].flags = WF_AIMED | WF_TIMEDEXPLOSION;
|
2011-08-24 14:14:44 +02:00
|
|
|
weapon[W_DIRSHOCKMISSILE].imageIndex[0] = 4;
|
|
|
|
weapon[W_DIRSHOCKMISSILE].imageIndex[1] = 4;
|
|
|
|
|
2012-02-27 15:35:56 +01:00
|
|
|
#if SAVEDATA
|
2011-08-24 14:14:44 +02:00
|
|
|
saveWeapons();
|
2012-02-27 15:35:56 +01:00
|
|
|
#endif
|
2011-08-24 14:14:44 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|