starfighter/src/events.cpp

46 lines
1.2 KiB
C++
Raw Normal View History

/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2013 Guus Sliepen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
2015-02-26 17:20:36 +01:00
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
2015-02-26 17:20:36 +01:00
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
2015-02-26 17:20:36 +01:00
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
/*
Checked during the main game loop. When the game is paused
it goes into a constant loop checking this routine. If escape is
pressed, the game automatically ends and goes back to the title screen
*/
2011-08-26 16:55:46 +02:00
bool checkPauseRequest()
{
getPlayerInput();
2013-09-30 16:52:43 +02:00
if (engine.keyState[KEY_ESCAPE])
{
engine.paused = false;
engine.done = 1;
player.shield = 0;
2011-08-26 16:55:46 +02:00
return true;
}
2013-09-30 16:52:43 +02:00
if (engine.keyState[KEY_PAUSE])
{
engine.paused = false;
2013-09-30 16:52:43 +02:00
engine.keyState[KEY_PAUSE] = 0;
}
2011-08-26 16:55:46 +02:00
return false;
}