2011-08-24 14:14:44 +02:00
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/*
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Copyright (C) 2003 Parallel Realities
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2015-03-01 21:37:32 +01:00
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Copyright (C) 2011, 2013 Guus Sliepen
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2011-08-24 14:14:44 +02:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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2015-02-26 17:20:36 +01:00
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as published by the Free Software Foundation; either version 3
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2011-08-24 14:14:44 +02:00
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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2015-02-26 17:20:36 +01:00
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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2011-08-24 14:14:44 +02:00
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You should have received a copy of the GNU General Public License
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2015-02-26 17:20:36 +01:00
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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2011-08-24 14:14:44 +02:00
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*/
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2011-08-26 21:29:04 +02:00
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#include "Starfighter.h"
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2011-08-24 14:14:44 +02:00
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/*
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Checked during the main game loop. When the game is paused
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it goes into a constant loop checking this routine. If escape is
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pressed, the game automatically ends and goes back to the title screen
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*/
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2011-08-26 16:55:46 +02:00
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bool checkPauseRequest()
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2011-08-24 14:14:44 +02:00
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{
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getPlayerInput();
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_ESCAPE])
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2011-08-24 14:14:44 +02:00
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{
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2011-08-26 16:14:58 +02:00
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engine.paused = false;
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2011-08-24 14:14:44 +02:00
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engine.done = 1;
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player.shield = 0;
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2011-08-26 16:55:46 +02:00
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return true;
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2011-08-24 14:14:44 +02:00
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}
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_PAUSE])
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2011-08-24 14:14:44 +02:00
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{
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2011-08-26 16:14:58 +02:00
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engine.paused = false;
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2013-09-30 16:52:43 +02:00
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engine.keyState[KEY_PAUSE] = 0;
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2011-08-24 14:14:44 +02:00
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}
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2011-08-26 16:55:46 +02:00
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return false;
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2011-08-24 14:14:44 +02:00
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}
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