starfighter/src/mission.h

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011 Guus Sliepen
Copyright (C) 2015-2019 Layla Marchant <diligentcircle@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MISSION_H
#define MISSION_H
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#include "defs.h"
#include "structs.h"
typedef struct Mission_ {
char primaryObjective[3][50]; // Description
int primaryType[3]; // The type of mission this is
int target1[3]; // index of target in aliens array
int targetValue1[3]; // Number of things to collect (slaves, cash, etc)
int timeLimit1[3]; // In minutes
int completed1[3];
char secondaryObjective[3][50]; // Description
int secondaryType[3]; // The type of mission this is
int target2[3]; // index of target in aliens array
int targetValue2[3]; // Number of things to collect (slaves, cash, etc)
int timeLimit2[3]; // In minutes
int completed2[3];
int remainingObjectives1;
int remainingObjectives2;
int addAliens; // How often to add new enemies
} Mission;
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extern Mission mission;
void mission_set(int mission);
void mission_checkTimer();
void mission_updateRequirements(int type, int id, int value);
int mission_checkCompleted();
int mission_checkFailed();
void mission_showStartScreen();
void mission_showFinishedScreen();
void mission_init();
#endif