starfighter/src/Starfighter.cpp

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/*
Project: Starfighter
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2015 Julian Marchant
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
int main(int argc, char *argv[])
{
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if (chdir(DATADIR) == -1)
printf("Warning: failed to change directory to \"%s\"\n", DATADIR);
defineGlobals(); // Must do this first!
bool cheatAttempt = false;
int cheatCount = 0;
if (argc > 1)
{
if (strcmp("--help", argv[1]) == 0)
{
printf("\nProject: Starfighter %s\n", VERSION);
printf("Copyright Parallel Realities 2003\n");
printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n");
printf("Additional Commands\n");
printf("\t-noaudio Disables sound and music\n");
printf("\t-mono Mono sound output (best for headphones)\n\n");
printf("http://sourceforge.net/projects/pr-starfighter/\n");
printf("\n");
exit(0);
}
}
for (int i = 1 ; i < argc ; i++)
{
if (strcmp(argv[i], "-nomove") == 0)
{printf("Enemy movement disabled\n"); dev.moveAliens = 0;}
if (strcmp(argv[i], "-nofire") == 0)
{printf("Enemy firing disabled\n"); dev.fireAliens = 0;}
if (strcmp(argv[i], "-cheat") == 0)
cheatAttempt = true;
if (strcmp(argv[i], "-noaudio") == 0)
{printf("No Audio\n"); engine.useAudio = false;}
if (strcmp(argv[i], "-mono") == 0)
{printf("Mono sound output\n"); engine.useAudio = true;}
if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0))
cheatCount = 1;
if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1))
cheatCount = 2;
if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2))
cheatCount = 3;
if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3)) ||
(strcmp(argv[i], "humansdoitbetter") == 0))
{printf("Humans do it better! Cheats enabled.\n"); engine.cheat = true;}
}
atexit(cleanUp);
initGraphics();
initSystem(); // Opens video mode and sound
loadFont();
if (cheatAttempt && !engine.cheat)
{
clearScreen(black);
drawString("That doesn't work anymore", -1, 285, FONT_WHITE);
drawString("Try harder...", -1, 315, FONT_WHITE);
updateScreen();
SDL_Delay(2000);
clearScreen(black);
updateScreen();
SDL_Delay(500);
}
freeGraphics();
loadSound();
initWeapons();
initVars();
defineAliens();
setColorIndexes();
showStory();
// Determine which part of the game we will go to...
int section = 0;
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currentGame.difficulty = DIFFICULTY_NORMAL;
newGame();
while (true)
{
switch(section)
{
case 0:
section = doTitle();
break;
case 1:
section = galaxyMap();
break;
case 2:
if (currentGame.stationedPlanet == -1) {doCutscene(0);}
section = mainGameLoop();
break;
}
}
return(0);
}